Morrowind

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Created by

pinsvinnn

Uploaded by

SammyB27

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18 comments

  1. Dolsebela
    Dolsebela
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    hey how does this hold up by todays standards?
  2. JayberXD
    JayberXD
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    does this work with BCOM or does it have it's own separate changes to Molag Mar?
    1. xundeadbrittx
      xundeadbrittx
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      I would also like to know this!
    2. JayberXD
      JayberXD
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      It's incompatible, but I was able to remove all of BCOMs changes using a bat file from an older version of Ruined Molag Mar.
  3. JettN77
    JettN77
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    Hey bud, those pesky trees that seem to be immovable are actually trees added by Vurt's ESP, you can open that esp up and move them outta your way :) Best lookin overhaul for Molag Mar BY FAR thank you for this 
  4. AYLeiDRuiN
    AYLeiDRuiN
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    • 3 kudos
    Welcome back, SammyB27. On cleaning: I use Tes3cmd http://wiki.theassimilationlab.com/mmw/TES3cmd and Enchanted Editor is still useful :D https://en.uesp.net/wiki/Tes3Mod:Enchanted_Editor

    I look forward to checking out Molag Mar X.
    1. AYLeiDRuiN
      AYLeiDRuiN
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      Here is my Drag&Drop Log of Tes3cmd:
      Spoiler:  
      Show

      Cleaning of "Molag Mar X.ESP" initiated on 01-Feb-19 at 5:32:07.45

      Pre-clean / pre-sync mod header contents . . .

      Plugin: Molag Mar X.ESP

      Record: TES3 "()" Flags:0x0000 ()
      HEDR:Version:1.3 Is_Master:False Author:"MSam"
      Description:"A relatively subtle Molag Mag expansion. A few new buildings, detailed the top canton and waistworks, and a bit more. Version 0.9 beta."
      N_Records:220
      *MAST: Master:Morrowind.esm
      DATA: Length:79837557
      *MAST: Master:Tribunal.esm
      DATA: Length:4565686


      CLEANING: "Molag Mar X.ESP" ...
      Loaded cached Master: <DATADIR>/morrowind.esm
      Loaded cached Master: <DATADIR>/tribunal.esm
      Cleaned duplicate record (DOOR): ex_velothi_loaddoor_01
      Cleaned duplicate object instance (stream-murk FRMR: 248332) from CELL: molag mar (13, -8)
      Cleaned duplicate object instance (rumare FRMR: 248338) from CELL: molag mar (13, -8)
      Cleaned duplicate object instance (slaughterfish FRMR: 340979) from CELL: molag mar (13, -8)
      Cleaned duplicate object instance (ex_vivec_h_13 FRMR: 186139) from CELL: molag mar (13, -8)
      Cleaned duplicate object instance (ex_vivec_w_c_01 FRMR: 186146) from CELL: molag mar (13, -8)
      Cleaned duplicate object instance (ex_vivec_w_g_01 FRMR: 186158) from CELL: molag mar (13, -8)
      Cleaned duplicate object instance (tramaroot_01 FRMR: 186390) from CELL: molag mar (12, -8)
      Cleaned duplicate object instance (terrain_rock_ma_06 FRMR: 186436) from CELL: molag mar (12, -8)
      Cleaned duplicate object instance (a_siltstrider FRMR: 219404) from CELL: molag mar (12, -8)
      Cleaned redundant AMBI,WHGT from CELL: molag mar, st. veloth's hostel
      Cleaned redundant AMBI,WHGT from CELL: molag mar, the pilgrim's rest
      Cleaned redundant AMBI,WHGT from CELL: molag mar, vasesius viciulus: trader
      Cleaned duplicate object instance (light_de_paper_lantern_01_200 FRMR: 345567) from CELL: molag mar, waistworks
      Cleaned duplicate object instance (in_velothismall_hall_01 FRMR: 345688) from CELL: molag mar, waistworks
      Cleaned duplicate object instance (flora_fire_fern_01 FRMR: 442573) from CELL: molag mar, waistworks
      Cleaned redundant AMBI,WHGT from CELL: molag mar, waistworks
      Output saved in: "Molag Mar X.ESP"
      Original backed up to: "<DATADIR>/tes3cmd/backups/Molag Mar X.ESP"

      Cleaning Stats for "Molag Mar X.ESP":
      duplicate object instance: 12
      duplicate record: 1
      redundant CELL.AMBI: 4
      redundant CELL.WHGT: 4


      Syncrhonizing mod - update masters and header . . .


      Synchronizing complete.

      Cleaning finished "Molag Mar X.ESP" on 01-Feb-19 at 5:32:16.12
  5. MelchiorDahrk
    MelchiorDahrk
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    This is a neat town expansion - very nice designs. Lots of detail made it interesting to explore.

    There's a lot of little quality issues when you walk around which distract from the otherwise good details. I compiled a couple of the more common things I found in this album: https://imgur.com/a/GulPVCX. The extra detail taxed my poor laptop, halving my FPS in the area; but that's an issue with many mods which add details to towns.
  6. Pushkatu
    Pushkatu
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    Thanks for sharing, I can't wait to give it a try!
  7. JGskittles45
    JGskittles45
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    • 0 kudos
    Great mod. endorsed!
  8. morrowindnostalgia
    morrowindnostalgia
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    • 7 kudos
    Love the idea for the mod, what a beautiful Molag Mar overhaul!

    But I seem to be having some small with the mod, specifically: there are still a few floating items and clipping issues.

    Also, this is a personal opinion, but the Warehouse would never exist like that. There's nothing underneath it to support it - that building would collapse the second you enter the door :p

    Other than that I really love this!! :D
  9. Capostrophic
    Capostrophic
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    • 43 kudos
    The plugin should be dependent on Bloodmoon.esm, two NPCs use Nord heads that were only added in the expansion.
    1. pinsvinnn
      pinsvinnn
      • supporter
      • 14 kudos
      Great pickup, thanks. I've uploaded a new version.
  10. drstrangelove42
    drstrangelove42
    • member
    • 1 kudos
    looks really nice thank you.

    one request if i may. i don't use vurts ashland overhaul, especially not the version with the very branchy trees. your mod adds those branchy trees though and they don't really fit in with the non-branchy normal style iof dead tree you see in the rest of the ashlands.

    could you make a version that only uses vanilla ashtrees?

    thanks and cheers
    simon
    1. pinsvinnn
      pinsvinnn
      • supporter
      • 14 kudos
      Hey mate - no drama. I've uploaded that now.