Description says you can use a mod manager to install but the file structure is all wrong for using NMM. You end up with a folder inside 'Data Files' called "Bigger Temples - Urbanopticum of Vvardenfell" with five other folders inside with the plugins sitting in the wrong place. Mod needs to be added manually to the game but it's a real mess with loads of folders that you don't know which to choose and you don't know where to add exactly.
I managed to repack what I needed into a new RAR file that I imported and installed with NMM.
Late answer, but maybe can in the future help someone else: using NMM or Vortex with Morrowind mods (or most Oblivion mods) is really really bad. Don't. Just download manually, and install with Wrye Mash Polemos Fork. Before installing, always check the archive structure, and in case make the necessary changes. It takes literally seconds to do it.
Except when the site is uncooperative and doesn't show the files in the package. Using NMM for older games isn't "bad", as long as the folder structure is right
Yeah, this doesn't even work with Wrye Mash or Mod Organizer 2 (without repacking) because of all the folder layers. It should instead be structured something like this:
Spoiler:
Show
01 Vanilla Meshes 02 Smoothed Meshes 03 Glow in the Dahrk - Vanilla Meshes 04 Glow in the Dahrk - Smoothed Meshes 05 Plugins Bigger Velothi Temples.ESP Bigger Velothi Temples - Only Ald'Ruhn.ESP Bigger Velothi Temples - Only Balmora.ESP Bigger Velothi Temples - Only Gnisis.ESP
The file has BAIN-like structure, but it won't work as a BAIN archive due to the existence of top folder "Bigger Temples - Urbanopticum of Vvardenfell".
Nevermind, I didn't look into subfolders, it doesn't actually have BAIN-friendly structure, only looks like it from the outside. Maybe something to do for a future update to save Mash and MO2 users time repacking.
I'm confused. The temples I have in my game differ from the ones in the screenshots you've posted. When I went into the CS to check it out, I also noticed that the original temples were not deleted and were z-fighting with the new temple mesh.
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Also new fixed version of Stav's Gnisis Minareth!
I managed to repack what I needed into a new RAR file that I imported and installed with NMM.
Meshes
02 Smoothed
Meshes
03 Glow in the Dahrk - Vanilla
Meshes
04 Glow in the Dahrk - Smoothed
Meshes
05 Plugins
Bigger Velothi Temples.ESP
Bigger Velothi Temples - Only Ald'Ruhn.ESP
Bigger Velothi Temples - Only Balmora.ESP
Bigger Velothi Temples - Only Gnisis.ESP
EDIT. I opened it with WinRAR on OS X 10.11. I should try different unarchiver or update 7z year ago