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Tyddy and Colt17

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Tyddy

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25 comments

  1. Tyddy
    Tyddy
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    NEW VERSION 1.2 by Siberian Crab aka Colt17! New, smoothed meshes, collision and GiTD support.
    Also new fixed version of Stav's Gnisis Minareth!
  2. JimmyRJump
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    Description says you can use a mod manager to install but the file structure is all wrong for using NMM. You end up with a folder inside 'Data Files' called "Bigger Temples - Urbanopticum of Vvardenfell" with five other folders inside with the plugins sitting in the wrong place. Mod needs to be added manually to the game but it's a real mess with loads of folders that you don't know which to choose and you don't know where to add exactly.

    I managed to repack what I needed into a new RAR file that I imported and installed with NMM.
    1. starlessmao81ac
      starlessmao81ac
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      Late answer, but maybe can in the future help someone else: using NMM or Vortex with Morrowind mods (or most Oblivion mods) is really really bad. Don't. Just download manually, and install with Wrye Mash Polemos Fork. Before installing, always check the archive structure, and in case make the necessary changes. It takes literally seconds to do it.
    2. JimmyRJump
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      Except when the site is uncooperative and doesn't show the files in the package. Using NMM for older games isn't "bad", as long as the folder structure is right
    3. OffworldDevil
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      Yeah, this doesn't even work with Wrye Mash or Mod Organizer 2 (without repacking) because of all the folder layers. It should instead be structured something like this:

      Spoiler:  
      Show
      01 Vanilla
      Meshes
      02 Smoothed
      Meshes
      03 Glow in the Dahrk - Vanilla
      Meshes
      04 Glow in the Dahrk - Smoothed
      Meshes
      05 Plugins
      Bigger Velothi Temples.ESP
      Bigger Velothi Temples - Only Ald'Ruhn.ESP
      Bigger Velothi Temples - Only Balmora.ESP
      Bigger Velothi Temples - Only Gnisis.ESP
    4. Macbone
      Macbone
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      Thank you for laying out the BAIN structure! It installs just fine with the structure you suggested.
    5. Aendruu
      Aendruu
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      nvm
  3. Brujoloco
    Brujoloco
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    What is the diff between Smooth and Vanilla? even the GitD version comes in those "flavors" haha
    1. OffworldDevil
      OffworldDevil
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      The smoothed versions have more polygons.
  4. Wubbledee
    Wubbledee
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    Could you work this magic on the High Fane in Vivec too? That building really needs scaling up..
    1. Demanufacturer87
      Demanufacturer87
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      Yes, please!
  5. cubanbface
    cubanbface
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    the window textures in the temple and all of balmora the green window textures...where you got that from?
  6. TimThe7th
    TimThe7th
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    This is a fantastic mod, much like your other work, Tyddy. It's really enhanced the look of my cities.
  7. Kolodets
    Kolodets
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    it works on disctance but upper floors disappear when i approach the temple
    1. Kolodets
      Kolodets
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      Putting the mod to the end of load order solved the issue for me
  8. sataniel
    sataniel
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    The file has BAIN-like structure, but it won't work as a BAIN archive due to the existence of top folder "Bigger Temples - Urbanopticum of Vvardenfell".
    1. sataniel
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      Nevermind, I didn't look into subfolders, it doesn't actually have BAIN-friendly structure, only looks like it from the outside. Maybe something to do for a future update to save Mash and MO2 users time repacking.
  9. bashlykkazan
    bashlykkazan
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    cannot open optional archive - optional file for Gnisis Minaret. I've been downloading few times - it does not open.

    EDIT. I opened it with WinRAR on OS X 10.11. I should try different unarchiver or update 7z year ago
  10. Iskkus1418
    Iskkus1418
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    I'm confused. The temples I have in my game differ from the ones in the screenshots you've posted. When I went into the CS to check it out, I also noticed that the original temples were not deleted and were z-fighting with the new temple mesh.
  11. RedFurryDemon
    RedFurryDemon
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    Tiny mod, huge difference. The temples look much better now. Endorsed.