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Nightmare Summoning 0.1 BETA
by AlienSlof & Peter
============================

About
-----

This mod allows the skilled summoner to call upon a nightmare and spectral horse
from the planes of Oblivion. It was inspired by the daemonic steed Merlin in
AlienSlof's Basil stories.

A small quest will lead to the discovery of the summon spells. To start the quest,
talk to people who have some knowledge about summoning.

The horses are based on Pegas Horse Ranch 3.1 by MadMax. However, they cannot be
bred, sold or trained. Their attributes depend on the summoners conjuration skill.
Meshes and Textures are based on the Alpha/Glow mapped horses by Psymoniser

This is a BETA RELEASE and not yet finished. While the mod itself works, there is
one particular feature which I still need to implement, however this will require
Pegas Horse Ranch 3.2 (not yet released), so don't expect it too soon.


Requirements
------------

- Pegas Horse Ranch 3.1 esm
- Tribunal or Bloodmoon


Known issues
------------

When you unsummon the horse, all items stored on it via Companion Share will
be lost. So get your belongings from the horse first, then unsummon it.

You will come upon a scroll during the quest. To fire the proper action when
reading the scroll, it has to be dropped on the ground first. It won't work
properly when reading the scroll directly from inventory. Just drop it, read it
and get it again.

Fixes in this version
-----------------------

The companion riding script is now fixed for both supernatural and normal Pegas horses. *Note: before updating the old version with this one, make sure to unsummon the steed first. The newly resummoned one will then use the new fixed script.

I've included my updated textures, but these are now in tga format. Install as normal, then navigate to my AS sub-folder in textures. The two .dds textures need to be deleted, otherwise the game will continue to use those by default (it uses .dds as first choice). The meshes need to be overwritten by the new ones. The main difference with the textures is that the tga is smoother and the flames of the tail have some transparency.

Credits
-------

* MadMax for Pegas Horse Ranch
* Psymoniser for Alpha/Glow mapped horses
* Cait for the wonderful horse meshes
* PMM Softworks for The NetImmerse Block Editor
* AlienSlof for adjusting Psymonisers work, dialogs, texting and playtesting


Contact
-------

You can contact me as "ps33" on the official forum or "Peter" on Elderscrolls Central
and the PlanetElderscrolls forums.
AlienSlof can be reached under that nickname on above forums as well.


Legal
-----

This mod is free to use and may be included in other projects as long as all
of the above credits are given and no money is made.