File information

Last updated

Original upload

Created by

Flying Guars - Al3ster - Petethegoat - ThatDwemerGuy - TheDrunkenMudcrab

Uploaded by

TheDrunkenMudcrab

Virus scan

Safe to use

About this mod

Breaking out of his shell, the talking mudcrab merchant has vowed to start a Great House of his very own! Speak to him, and you may become a part of his grand endeavor.

Permissions and credits


A Morrowind Modding Madness mod by the Flying Guars
Morrowind has a long, beautiful history that spans hundreds of years. The history of the Great Houses of Morrowind is unique, vivid, and storied. These are houses of legend, who have stood the test of time for millennia. They have earned the right to be on the Grand Council, above anyone else. None would dare defy this sacred tradition.



Enter the Talking Mudcrab Merchant, a up-and-coming entrepreneur looking to branch out from trading into something a little more lucrative: Great House management. With him, you will build a house worthy of legend. Worthy of song. Worthy of drinking to!

This is a large faction mod in which you and the Talking Mudcrab Merchant build a Great House empire from nothing. You and the easter egg mudcrab will go through trials and tribulations creating a place worthy of the title "Great House". 

Unlike traditional Great Houses, the Talking Mudcrab Merchant will accept you even if you are already a member of another house. But your loyalty is expected, regardless. Will Great House Sujamma be a household name? Or will it fade into obscurity against the torrent of dunmer politics and strict traditional regimes?
[/left]

This is a faction mod. While questing for Great House Sujamma, you are building the faction up from the ground. The trials in creating a new faction will be rough, but the loyal and the strong of willed will persevere.

The features of this mod include:

• A complete faction questline to play through!

• 26 quests (20 Main Quests and 6 Side Quests), all based around the affairs of Great House Sujamma. 

• Tons of new assets, including a unique model for the Mudcrab Merchant himself!

• New weapons, armor, and miscellaneous items to play around with, including a final reward sword that has a sheath! (For those with the sheath mod).

• A community of rejects who flock to House Sujamma because they have no where else to go.

• A big ol' guildhall that changes as you advance through the questline. This serves equally as a player home and staging base for your operations.

Version 1.0: Initial Release

Version 1.1: Minor Bugfixes

Version 1.2: Minor Bugfixes

Version 1.3: Minor Bugfixes

Version 1.4: Added Companion scripting to skeleton, made Hrisskar responsive to the seventh main quest.

Version 1.45: Minor Bugfixes

Version 1.5: Minor Bugfixes


To begin this quest, find the Mudcrab Merchant easter egg. The mod begins when you speak to him about "great house business".

Verisimilitude (the final reward sword) cannot be used in other mods without the express persmission of MementoMoritius.

If your Mudcrab Merchant isn't sitting where he should be in the screenshots, try calling the console command "RA".

Landmass/Island: Great House Sujamma is on an island. Religion: Worshipers of Sheogorath are a prominent feature of the mod. Quests: We got those mate. 

We at Flying Guars hope you enjoy this mod!



MementoMoritius & PetethegoatModellersThatDwemerGuy: CluttermonkeyTheDrunkenMudcrab: Writer