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  1. feerique
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    As others have pointed out, the bell shader doesn't seem to be working properly. I believe it is not compatible with current updates of MWSE, because it was running fine on an old installation until I updated MWSE
  2. Tapuki
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    For my part, I didn't run into any bugs or things not working right when I played through last night. Thoroughly, thorougly enjoyed it, makes the place worthy of its main quest importance. I didn't know about the bell before actually going there and I was honestly blown away by how cool and game-changing that is, it makes Kogoruhn completely unique to anywhere else and changes the approach you have to take entirely in a way basically nowhere else in the game does. Loved it.
  3. cubanbface
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    I would totally download this if it was not for the numerous errors reported on the comment section. A shame really.
  4. Pherim
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    Somehow, the shader seems to work only when I coc to Kogoruhn, and then only a single time, immediately after I close the console. I even tried it with a clean installation and no other shaders active.

    I also get this error in the mwse.log:

    [Kogoruhn Expanded] Initialized Version 1.0
    Error in event callback: Data Files\MWSE\mods\kogoruhnExpanded\main.lua:87: attempt to index field 'mobile' (a nil value)
    stack traceback:
    .\Data Files\MWSE\core\event.lua:137: in function '__newindex'
    Data Files\MWSE\mods\kogoruhnExpanded\main.lua:87: in function 'updateFightLevels'
    Data Files\MWSE\mods\kogoruhnExpanded\main.lua:302: in function <Data Files\MWSE\mods\kogoruhnExpanded\main.lua:291>
    [C]: in function 'xpcall'
    .\Data Files\MWSE\core\event.lua:150: in function 'trigger'
    .\Data Files\MWSE\core\event.lua:170: in function <.\Data Files\MWSE\core\event.lua:140>

    I should also point out that I experienced crashes when loading savegames while I was in Kogoruhn (with the bell effect still active). Seemed to me that not loading a savegame where my character was there was the problem, but loading any savegame while I was currently there.

    Edit: Crashing when loading a game while being in the game seems to be a general issue now... so maybe not related to this mod.
    1. Pherim
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      Also, barrels have no collision. They have a RootCollisionNode, but also an "nc" extra data node.
  5. Peleus
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    Just finished the Kogoruhn run, got all three objects needed for the Main Story quest. I failed to reforge Fury but now I know what I missed so will go back and try again. No idea what the Feast is about, I got the cup without difficulties. Is this something that happens after Fury is reforged? I killed all the Dagoths and everyone else.
    1. Remiros
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      You can't initiate the feast if you killed any of the Dagoths in Kogoruhn. It's part of the pacifist route.
  6. EndoranWest
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    • 132 posts
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    I don't usually like posting comments like this, but I'm having trouble on the feast section, and no matter what I seem to do, I get killed. I can't escape once it starts, and if I eat myself until I take out my ears, I also die. I'm not asking for a full walkthrough, but I just seem to be missing something.
  7. GazdaPaja
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    Any chance of fixing these reported bugs? Happy New Year btw, Flash, wish you all the best
  8. Archetype1
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    shader on but bell not working ;/
  9. NeoQwerty
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    • 1 posts
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    Would like to ask if this conflicts with Great House Dagoth, anyone knows?
    1. bluepheonix
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      • 175 posts
      • 3 kudos
      Too bad there's no response here- I think I'll download and try them out together, then we'll see!
  10. HelelBenShahaar
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    • 156 posts
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    As much as I like this mod, I must bring down the pan: it breaks the journal, completely. No quest will properly update while this quest is active. I can't get the Malipu-Ataman's belt, reach the Cavern of the Incarnate, or do any other quest while this one is active. Even loading the save while The Path of the Incarnate is active will instantly crash the game.

    It must be fixed ASAP. I'd hate to ditch it, but I'll be forced to if it remains as it is.