This page was last updated on 27 February 2025, 3:32PM
Changelogs
Version 1.9
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Changelog
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Version 1.9 [December 19, 2020]
• Fixed two Telvanni guards not wearing their armor.
• Removed the "RR Mod Series - Better Telvanni Cephalopod Armor" version in favor of suggesting using the mashup by the N'wahs and Mushrooms Team, which is fully compatible with my "Full Cephalopod" version.
• Fixed a Patch for Purist fix that was reverted by YAGD.
• Removed some dirty cell edits.
Version 1.8 [April 28th, 2020]
• Fixed guard background topics. They should now show correctly.
• Fixed a guard that was missing a weapon.
• Guards in Gnisis were given proper Short Blade skills according to their level. They are now able to properly use their Imperial Shortsword.
• Increased Telvanni guards Medium Armor skill to 50. This does not only make sense gameplay wise but also prefent incompatability with other mods causing these guards to not equip their armor.
• Non-Imperial Imperial guards were given simpler equipment and lower ranks (inspired by vanilla Gnisis guards). This was done in favour of both variation and consistency with the base game.
• Removed a_cephalopod_helm.nif fix. This is covered by Morrowind Optimization Patch (which is highly recommended to use anyway) and takes away worries of overwriting files.
Version 1.7.1 [January 27, 2020]
• Small hotfix update fixing "SP_hlaalu guard out_07" which was unintentionally removed.
Version 1.7 [January 27, 2020]
• Included updated meshes by Wolli and CiceroTR.
• Tweaked heads for more variation.
• Tweaked some of the equipment to be more vanilla friendly and for better aesthetics with Weapon Sheathing.
• Removed dirty edits.
• Added a fully modular version for improved compatibility with other guard mods and complete city overhauls. This replaces the previous No Telvanni version.
Version 1.6 [February 24, 2019]
• Fixed the error message regarding talking to Danso Indules about "meet the archcanon" for real this time. Removed any possible conflict with regarding this part of the main quest (dialogue referred to vanilla guard IDs). Thank you marlowemcdougal for the comprehensive testing and your reports.
Version 1.5 [February 2, 2019]
• Fixed an error message regarding talking to Danso Indules about "meet the archcanon".
Version 1.4 [January 28, 2019]
• Added guard diversity to Ebonheart plaza.
• Fixed the guard background topics.
• Fixed interiors guards facing to the wall.
• Removed Imperial Silver armor from common guards because it felt kinda out of place. In the vanilla game, only the Duke's guard wear their silver armor. Aside from that, it's mostly worn by a random Dunmer (which is kinda weird).
• Fixed an abnormally large guard inside one of Maar Gan guard towers.
• Renamed "Hlaalu Sharpshooter Guard" to "Hlaalu Sharpshooter" (in line with the other archers).
• Fixed vanilla Imperial Archer background topic.
Version 1.3 [July 26, 2018]
• Lowered the Telvanni Cephalopod Pauldrons enchantment values considerably. They still have a high enchantment (Daedric values + 0.25% = in line with the existing Telvanni Cephalopod Helm) but are no longer overpowered.
• Instead of making individual patches for the many mods that change Telvanni guards, I decided to upload a version that does not change the Telvanni in any way whatsoever. This way the mod should be compatible with all those mods, including the lesser known.
Version 1.2 [July 26, 2018]
• Added matching pauldrons to the Telvanni Cephalopod Helm, so the Telvanni guards are now more distinct from the Hlaalu and Redoran guards.
• Fixed a small bug in one of the leveled item lists (Each=No -> Each=Yes).
Version 1.1 [July 25, 2018]
• Added an optional patch for Telvanni Cephalopod Armor by Danke & Cheydin.