Morrowind

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grasscid

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grasscid

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About this mod

Allows you to skip the "ease the troubles" quests in the Clockwork City, so you can take the portal to Sotha Sil as soon as you speak to the Archcanon instead of having to help each of the city districts first. Also give you an extra reward if you DO decide to complete the quests.

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Sotha Sil Expanded is a fun thrill ride that turns Bethesda's boring vanilla Clockwork City crawl into a sprawling adventure. However, every time I go to replay it, there's one thing I always dread having to go through: the Clockwork City quests themselves. More specifically, the quests that the Archcanon has you do for each of the Clockwork City districts before he will allow you to take the portal to Sotha Sil. I find these quests to be a real blow to the momentum of the rest of the SSE main quest, so I've made this mod to allow you to skip them entirely. All you have to do is speak with the Archcanon after arriving at the Clockwork City and tell him you wish to go through the portal right away, and he'll activate it for you without making you slog through his quest line. If you still wish to do the quests after beating the rest of the main quest, you may pick up right where you left off when you return to the Clockwork City.

There are two versions of this mod you can use in the main download, and they will affect how the mod works exactly.
The first version is the main version, and can be considered the "lore friendly" one. The Archcanon's warnings of the portal being unstable won't be without their merits, and using it without aiding a single district will deal 250 points of damage to you (so if you have less health than that you won't survive). 50 points will be deducted for each district you aid, so it will be 0 damage if you help them all.
The second version of this mod nerfs the portal damage to only 50 max, with 10 point increments deducted for each district aided. Use this version if your character doesn't have at least 250 health but you still really wanna skip those quests anyway.

So in essence, this mod will allow you beat the Sotha Sil Expanded Main Quest without helping a single district. Therefore, to provide some actual incentive for still beating the quests, I've added a new reward (technically two) for completing them all and then returning to the Archcanon.

For completing every "Ease the troubles" quest line and then returning to the Archcanon before activating the portal*, you will get the Clockwork City Champion Ring. This ring has a powerful enchantment that will make you virtually invincible for 20 seconds, providing you with a 100 point Sanctuary and Spell Absorption effect, a 50 point Lightning Shield, and a flat magicka regeneration effect.

If you complete the quest line after activating the portal, you will instead receive the Clockwork City Guardian Ring, which will provide the same enchantments but with a duration of only 15 seconds rather than 20.

*
If you ask the Archcanon to activate the portal at any point before completing every "ease the troubles" quest, you will forfeit receiving the Clockwork City Champion Ring, even if you still end up completing them all before actually using the portal. So, don't ask him to activate it unless you're absolutely sure that you don't intend to beat all the quests right away.

This mod requires Sotha Sil Expanded to work, obviously, as it would be useless without it. Also, make sure this mod loads after Sotha Sil Expanded in your load order.