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Changelogs
Version 1.1
Updated the mod to use the newer MWSE structure instead of the early, antiquated one
Removed the .esp dependence
Added a mod configuration menu
Various fixes
Version 1.0
Initial release.
With this mod, any attack, no matter if Player's or some other actor's, which has hit its target will have a chance to be upgraded to a Critical Hit, dealing much more damage than usual. The Critical Hit chance depends on the Attacker's Luck attribute:
Crit Chance(%)= ((Luck / 100) ^ 3 / 2) (meaning, with 40 starting Luck your Crit Chance would be around 3%)
The Critical Hit damage is first multiplied by a base value (configurable in Mod Configuration Menu, 3 by default) and then by the weapon's Speed rate (varies from 1.0 for most weapons to 2.5 for daggers):
Crit Damage = Base Damage * Base Crit Mult * Weapon Speed