Morrowind
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mort

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mortimermcmire

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7 comments

  1. Jyggalagpuff
    Jyggalagpuff
    • member
    • 12 kudos
    Does this make it more compatible with OpenMW because a lot of users had issues with bugs?
  2. WhiteStorn
    WhiteStorn
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    • 0 kudos
    Divines bless you. May the ground you walk quake as you pass.
  3. Solora
    Solora
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    • 7 kudos
    I downloaded this mod and the "skip Clockwork city quests" mod. As much as I love SSE and exploring it, it can be a pain if you're in a play-through where you're just trying to get through it quickly (or if you have poor Julan in tow and try not to lose him or any other companions) so thank you for this, will update on how well it works!
  4. Fargoth17
    Fargoth17
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    • 1 kudos
    Getting to the city is the easy part for me, solving the city quests is where I always get stuck.
  5. trainwiz
    trainwiz
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    • 1,352 kudos
    Just a question: For the Hall of Delirium did you remove it outright or just the puzzle? It links to a nearby tomb which has some important loot in it, so skipping over that would cause the player to miss out on something important.
    1. mortimermcmire
      mortimermcmire
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      • 115 kudos
      just the puzzle. the neat activators are still there, the barriers are gone
  6. Zoomtra
    Zoomtra
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    • 2 kudos
    Thank you very much.... I was waiting for someone to make a mod like this....Im not crazy about difficult puzzles and I'm not very good at solving them...