189 comments

  1. MelchiorDahrk
    MelchiorDahrk
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    Read below if you have issues in OpenMW:

    akortunov wrote: Related to OpenMW issues:
    1. Mining scene forces Gorluck to use Idle10 animation, despite KF file uses Idle8 one:
    "mg_npc_gorluck"->AIWander 0 0 0 0 0 0 0 0 0 0 0 100
    2. Gorluck does not equip his mining axe.
    3. OpenMW cancels AiActivate package after target activation.
    Vanilla game does not cancel AiActivate, and NPC moves to the destination forever and activates his target every frame.

    Fixes for 1 and 2 were merged today, so they will be present in nightlies tomorrow.
    Unfortunately, they will not be present in 0.44 release, so OpenMW users should use nightly builds with your mod or wait to 0.45.

    Issue 3 is now fixed in Version 1.30 of this mod with the script edit suggested by akortunov. Once the nightlies are updated, OpenMW users should be able to view the whole mining sequence as well. Thanks for the support, akortunov!
  2. Manfred70
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    So none of the robes have enchantments and other robes such as "Robe of Eru Dur the Wise" have no enchantments, has there been anyone else with this problem?
    1. MelchiorDahrk
      MelchiorDahrk
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      I have never heard of that issue... I'm at a loss as to what could be causing it too. Though it sounds like it is on your end. Perhaps you tried uninstalling MCP recently or something? Are you sure the enchantments aren't there on any robes (do other item types have enchantments?) or that you just don't see them?
    2. Manfred70
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      I fixed it. I had some weird conflict of other mods going on.
  3. grantshire
    grantshire
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    Hi, I have tried to use "coc" commands to leave the cave, but I now am permanently unable to use teleportation magic. Would you know a fix to this problem? Is there a way to restore my ability to use teleport? Thank you
    1. MelchiorDahrk
      MelchiorDahrk
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      "enableteleporting"
      I'm not at home, so I can't check what else the scroll has in its script.
    2. grantshire
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      Thank you very much. I love your mod. Shame this happened. Hopefully you can find the issue. Endorsed
    3. MelchiorDahrk
      MelchiorDahrk
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      Glad you like it! Yeah, I'll look over the script as soon as I have time. Weird that no one else has had this issue and told me about it.
  4. grantshire
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    Hello, I am stuck in the arch Mage robes cave. I have found the teleportation scroll, however I cannot pick it up. Pressing space makes the name box disappear for one frame but it just reappears and the Scrolls stays on the ground. Please advise. Thank you
    1. MelchiorDahrk
      MelchiorDahrk
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      Are you playing in OpenMW or the vanilla engine? Do you have the latest version of this mod installed? Any error messages in your warnings.txt?
    2. grantshire
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      Vanilla. Latest version.

      Warnings.txt reads as follows:

      "Texture "Textures\_land_default.tga" count 3.
      Texture "Textures\menu_thick_border_bottom_right_corner.dds" count 2."

      That's all.
    3. grantshire
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      Hi, if I just use "coc balmora" will I be ok? Do I need to use your scroll for the quest to complete?
  5. Fensis1993
    Fensis1993
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    I'm currently translating this mod to Russian language and having trouble with figuring out if I done everything correctly. Could you please tell me when topic about archmages robe is added besides the command from "mg_script_replace_vivec", that executed only if you complete mages guild?
    1. MelchiorDahrk
      MelchiorDahrk
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      Hi Fensis, you should also be able to get the topic if you talk to Trebonius about "member of the mages guild".
    2. Fensis1993
      Fensis1993
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      Thanks! Love your work.
    3. MelchiorDahrk
      MelchiorDahrk
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      Thanks! Good luck with the translation!
  6. AllureVentra
    AllureVentra
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    I have a problem . When i enter on MW appears a message "Unable to locate object 'J_runed_robe_01 in Leveled item '_random_robes_03" . I think i didn;t install correctly this mod and i have no idea how to fix it . Pls help.
    1. MelchiorDahrk
      MelchiorDahrk
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      This mod does not add a robe or leveled list by those names. A different mod is causing your error.
    2. CoronusAtrus
      CoronusAtrus
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      Make sure to not install the non-MWSE .esp files unless you have the mods they are for. If you are using one of those without its mod then this mod will look for files in the other mod and not find them.
  7. deepthroatgod
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    It would appear there is no way to leave Vardarai (for the arch-mage's robes quest); teleportation out is disabled and using tfow would suggest that there are no exits. How do you leave?
    1. MelchiorDahrk
      MelchiorDahrk
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      There's a scroll under where you have the final fight.
    2. deepthroatgod
      deepthroatgod
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      Cheers.
    3. MelchiorDahrk
      MelchiorDahrk
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      Enjoy!
  8. Yokudan
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    I'm having a problem with the guild guide of the Vivec Guild during the Arch-mage's robe quest. The journal entry in which Trebonius sends me to ask the guide to transport me to the location was registered, but the "Arch-mage's robe" topic in the guide's dialog box disappeared. Here's my load order:

    _001_ Morrowind.esm
    _002_ Tribunal.esm
    _003_ Bloodmoon.esm
    _004_ Morrowind Patch Project 1.6.5 [For Rebirth].esm
    _005_ Better Heads.esm
    _006_ Book Rotate.esm
    _007_ H.E.L.L.U.V.A._Merchant_Containers.esm
    _008_ The Undead.esm
    _009_ Morrowind Rebirth - Races [Addon].esm
    _010_ GDR_MasterFile.esm
    _011_ Better Heads Tribunal addon.esm
    _012_ Better Heads Bloodmoon addon.esm
    _013_ Hold it - replacer.ESP
    _014_ BetterClothesBloodmoonPlus.esp
    _015_ Creature Pack 1.1.esp
    _016_ Rogues 1.51.esp
    _017_ Tome of Ancient Knowledge.esp
    _018_ AreaEffectArrows.esp
    _019_ adamantiumarmor.esp
    _020_ EBQ_Artifact.esp
    _021_ Keening_Reforged_v2.0.ESP
    _022_ Siege at Firemoth.esp
    _023_ bcsounds.esp
    _024_ master_index.esp
    _025_ entertainers.esp
    _026_ H.E.L.L.U.V.A. Handy Holdables.esp
    _027_ SadrithMoraPot.ESP
    _028_ VivecVacantAppartment.ESP
    _029_ BalmoraCaveDwelling.ESP
    _030_ Encumberance increaser StrX10.esp
    _031_ The Hostiles.esp
    _032_ The Hostiles for Bloodmoon.esp
    _033_ Vvardenfell Bandits.ESP
    _034_ FreeTheSlaves!.ESP
    _035_ Leias_Wizard_Hat.esp
    _036_ New Robes.esp
    _037_ Robe_update.esp
    _038_ True Skyrimized Torches.esp
    _039_ Emmas_Imperial_heads_1_0.esp
    _040_ Emmas_breton_faces_1_0.esp
    _041_ Emmas_redguard_faces_1_0.esp
    _042_ Better Bodies.esp
    _043_ emma_highelf_fem_v1_0.esp
    _044_ Nymeria's Monthly Respawn.esp
    _045_ Emmas_dunmer_faces1_0.esp
    _046_ Emmas_woodelf_faces_1_0.esp
    _047_ Slof's Better Beasts b.esp
    _048_ Emma_nord_heads.esp
    _049_ Slof's BB neck fix.esp
    _050_ Book Rotate - Tribunal v5.3.esp
    _051_ Book Rotate - Bloodmoon v5.3.esp
    _052_ DXM_masterindex_journalfix.esp
    _053_ Emma_Imp_headp2.esp
    _054_ Emma_bret_headp2.esp
    _055_ Alienor Hairstyle by Mandamus.esp
    _056_ Fair Magicka Regen 2.0b.esp
    _057_ CET_Combatrobe_v2.esp
    _058_ Louis_BeautyShop_v1.5.esp
    _059_ Unofficial_Expansion_for_Louis'_BeautyShop.esp
    _060_ frostmoth_repaired_v0_31.esp
    _061_ Better Clothes_v1.1_nac.esp
    _062_ Westly's Master Headpack X.esp
    _063_ H.E.L.L.U.V.A. Complete Weapons.esp
    _064_ H.E.L.L.U.V.A. Awesome Armor_Completion Set.esp
    _065_ Vivec, Foreign Quarter Apartment v1.0.esp
    _066_ BetterClothesForTB.esp
    _067_ Emma_orc_f_heads1.esp
    _068_ H.E.L.L.U.V.A._A.A._MEDIUM 1.0.esp
    _069_ H.E.L.L.U.V.A._A.A._LIGHT 1.0.esp
    _070_ H.E.L.L.U.V.A._A.A._Heavy 1.0.esp
    _071_ H.E.L.L.U.V.A._A.A._Recolors_1.0.esp
    _072_ Emma_highelf2.esp
    _073_ almalexia armor.esp
    _074_ emma_bret_heads3.esp
    _075_ Solstheim Zelda Estate.esp
    _076_ More Better Clothes.ESP
    _077_ Westly_Presents_FCOT.esp
    _078_ Living Quarters.esp
    _079_ MelHairConversion.ESP
    _080_ MELAltmerAddon.ESP
    _081_ Better Morrowind Armor.esp
    _082_ Better Morrowind Armor DeFemm(o).ESP
    _083_ LeFemmArmor.esp
    _084_ SFS.ESP
    _085_ Shrines - Restore Health and Cancel Options.esp
    _086_ Sotha Sil Expanded.ESP
    _087_ Welcome to the Arena! v6.6.esp
    _088_ Mountains_of_Mournhold_V3.5.esp
    _089_ Visible Temple.esp
    _090_ Morrowind Rebirth - Mercenaries [Addon].ESP
    _091_ AlchemyFilter.esp
    _092_ Apartments of Morrowind 2.2.esp
    _093_ mwse_PoisonCrafting.esp
    _094_ The Alchemist's House 1-1.esp
    _095_ Morrowind Rebirth - Game Settings [Addon].ESP
    _096_ Morrowind Rebirth - Skills [Addon].ESP
    _097_ Mage Robes.ESP
    _098_ Morrowind Rebirth - Birthsigns [Addon].ESP
    _099_ Frostwind.ESP
    _100_ MWSE2.1_Pursuit_Revisited1.202.esp
    _101_ Morrowind Rebirth [Main].ESP
    _102_ Mage Robes - The Hostiles.ESP
    _103_ Merged_Objects.esp
    _104_ Merged_Leveled_Lists.esp

    The mod is amazing, it adds another layer of immersion to the game. Cheers and keep the good job!
    1. MelchiorDahrk
      MelchiorDahrk
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      None of these seem to directly conflict. Can you confirm you're using the latest version of Mage Robes and then try adding the topic via the console? "addtopic "Arch-mage's robe""
    2. Yokudan
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      At the time I wasn't. Actually, I just saw there was a update now. I managed to resolve the issue using console commands. Thanks for your time!
  9. mfreedman84
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    This is a really great mod. Is there an alternate to the Arch mage robes? They're kinda overly regal and fancy. Looking for something more subdued like the novice / master robes.

    Edit: I didn't realize when installing the mod through MO, that there was an option for more subdued arch mage robes. Those are pretty good. Thanks
  10. Zerckt
    Zerckt
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    Got a bug here, I already became Arch-Mage prior to having started this quest. (I completed all the mages guild quests before meeting with Trebonius, in which Skink from the Sadrith Mora Wolverine Hall guild gives you a latter from Ocato that allows you to become Arch Mage.) I then started this quest but I cannot complete it even after obtaining the Arch Mage's robes.
    1. Kilon93
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      DId you figure it out? It's also stuck in my Journal and is bugging the hell out of me, otherwise great mod.
    2. MelchiorDahrk
      MelchiorDahrk
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      Oh, maybe I misunderstood the issue, are you stuck in the cave after getting the robes? Or does the quest journal just not close? That should be an easy fix.
  11. xZELGADISx
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    Hi, for a mage or any modest class with some magic skills this mod(and add-on/mods you put all togheter ) seems so SPLENDID!
    I would ask if it's compatible with Morrowind Rebirth because I am so awful with modding and there is something that messing up...

    I tried to looking for if there is some questions about that but I didn't found... May you confirm me or give me some hopes, please

    Thanks for your awesome work and a Happy new year
    1. MelchiorDahrk
      MelchiorDahrk
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      This mod was designed with maintaining compatibility with other mods. I don't see any reason why it would conflict as I don't directly edit the NPCs that I add robes to. And the new dungeon isn't located on Vvardenfell. If anyone runs into an issue, let me know, but I don't anticipate any.
    2. xZELGADISx
      xZELGADISx
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      Thanks for the quick answer, I am using your mod and the mods pack suggested... until now no one problem, but it's really all another story and game Morrowind with them!

      I would like to suggest about using some mod that change the appearance of casting magic like for example like Magic Diversity, with that the magic part of the game I feel complete

      Thanks again for your kindness and work, I will add something if it will happen any bug
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