This is great but really should also adjust the gold available from the Raven Rock trader/smith. 10,000 is silly and clearly only that much because they were intended for very high level characters.
Thanks so much for this! It was a pretty anticlimactic end for the people of Morrowind when their hero was brutally murdered by three smurfs and a pig while on a fishing trip on Solstheim. Never again.
I don't know if this is still being updated, but I would suggest nerfing the Gandrung smugglers' paralysis weapons to match their base weapons. That quest is still unreasonably difficult and gives you weapons that are arguably better than Daedric.
I feel the same way. On my current playthrough, I've been postponing Bloodmoon's main quest for this reason and focusing on Raven Rock and the available sidequests until I can level Restoration or Mysticism enough to reliably resist or reflect those specific attacks. (I'm also using More Deadly Morrowind Denizens, so Marara's Ring isn't a viable option just yet.)
I just met these guys and immediately knew something was off.
*edit*
I decided to do the thing. The four NPCs have had their insane silver weapons downgraded to a less powerful (but still decent) variant. The fight is still a challenge if they gang up on you.
Load my plugin after Bloodmoon Rebalance. Obviously.
Hey just to double check, the ESP with all the changes does include the werewolf nerf too, right? Got to Hircine's hunt and it still feels pretty awful to play.
You may want to look into rebalancing some of the items as well. The Mace of Aevar Stonesinger is still the best blunt weapon in the game, and getting it is relatively easy with this mod.
Agreed. If anything, it should be changed to resistance to poison, which Tusked Bristlebacks have. My best guess is that it's there to lend plausibility to the idea that Rieklings are the Falmer of legend and thus are known to display some innate magical ability. Second best guess is it's meant to make up for the fact that the Rieklings' and Tusked Bristlebacks' immunity to ice doesn't stack. At least physical attacks still work just fine on them.
Somewhere before my PC died - I had OAAB - Bloodmoon Rebalance Patch.ESP installed which was a compatibility patch for OAAB and this mod...but I have no idea where I got that patch - it had to do with goblin projectile damage.
In case you or anyone else that visits this page is still looking for this. (I have no clue if this patch is even still relevant since it's a few years old now and both mods have been updated several times since).
It's a patch that forwards even more PFP fixes to your mod Bloodmoon rebalance, made by Necrolesian. I point it to you in case you plan to release a new 1.3 version. Cheers.
62 comments
@SloadEnthusiast rofl - 'smurf' is just right too...
*edit*
I decided to do the thing. The four NPCs have had their insane silver weapons downgraded to a less powerful (but still decent) variant. The fight is still a challenge if they gang up on you.
Load my plugin after Bloodmoon Rebalance. Obviously.
https://drive.google.com/file/d/1VyJED8CSeEzFl62j9sZcPg-xnnyEotYk/view?usp=sharing
https://www.nexusmods.com/morrowind/mods/49471?tab=files
you may be interested in this:
https://www.dropbox.com/s/y4sko9cs5c9lud6/Bloodmoon%20Rebalance%20PFP%20Patch%201.0.7z?dl=1
It's a patch that forwards even more PFP fixes to your mod Bloodmoon rebalance, made by Necrolesian. I point it to you in case you plan to release a new 1.3 version. Cheers.