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mort

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mortimermcmire

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62 comments

  1. StreetMarshal
    StreetMarshal
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    This is great but really should also adjust the gold available from the Raven Rock trader/smith. 10,000 is silly and clearly only that much because they were intended for very high level characters.
  2. Garrison94
    Garrison94
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    In my opinion one of the best mods for morrowind, period. Just makes the game better paced in my opinion, thx alot!
  3. SloadEnthusiast
    SloadEnthusiast
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    Thanks so much for this! It was a pretty anticlimactic end for the people of Morrowind when their hero was brutally murdered by three smurfs and a pig while on a fishing trip on Solstheim. Never again.
    1. Strix2206
      Strix2206
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      lol
    2. zixi
      zixi
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      Totally agree! This is a much fairer solution especially if you want to start at Solstheim or go there early. 

      @SloadEnthusiast rofl - 'smurf' is just right too...
  4. shrimpeducator69
    shrimpeducator69
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    I don't know if this is still being updated, but I would suggest nerfing the Gandrung smugglers' paralysis weapons to match their base weapons. That quest is still unreasonably difficult and gives you weapons that are arguably better than Daedric.
    1. RoeCocoa
      RoeCocoa
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      I feel the same way. On my current playthrough, I've been postponing Bloodmoon's main quest for this reason and focusing on Raven Rock and the available sidequests until I can level Restoration or Mysticism enough to reliably resist or reflect those specific attacks. (I'm also using More Deadly Morrowind Denizens, so Marara's Ring isn't a viable option just yet.)
    2. arcvoodal
      arcvoodal
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      Agreed. Those imperials and their paralyzing weapons are OP to the max.
    3. arcvoodal
      arcvoodal
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      Agreed. Those imperials and their paralyzing weapons are OP to the max.
    4. Wubbledee
      Wubbledee
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      I just met these guys and immediately knew something was off.

      *edit*

      I decided to do the thing.  The four NPCs have had their insane silver weapons downgraded to a less powerful (but still decent) variant.  The fight is still a challenge if they gang up on you.

      Load my plugin after Bloodmoon Rebalance.   Obviously.

      https://drive.google.com/file/d/1VyJED8CSeEzFl62j9sZcPg-xnnyEotYk/view?usp=sharing
  5. Dragon09320932
    Dragon09320932
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    Hey just to double check, the ESP with all the changes does include the werewolf nerf too, right? Got to Hircine's hunt and it still feels pretty awful to play.
  6. Grandmasterflesh
    Grandmasterflesh
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    You may want to look into rebalancing some of the items as well. The Mace of Aevar Stonesinger is still the best blunt weapon in the game, and getting it is relatively easy with this mod.
  7. TenShadows
    TenShadows
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    This is good work, but I'd still rather rieklings had no spell reflection. It never made sense.
    1. RoeCocoa
      RoeCocoa
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      Agreed. If anything, it should be changed to resistance to poison, which Tusked Bristlebacks have. My best guess is that it's there to lend plausibility to the idea that Rieklings are the Falmer of legend and thus are known to display some innate magical ability. Second best guess is it's meant to make up for the fact that the Rieklings' and Tusked Bristlebacks' immunity to ice doesn't stack. At least physical attacks still work just fine on them.
  8. Cl3v3rP0tat0
    Cl3v3rP0tat0
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    Somewhere before my PC died - I had  OAAB - Bloodmoon Rebalance Patch.ESP installed which was a compatibility patch for OAAB and this mod...but I have no idea where I got that patch - it had to do with goblin projectile damage.
    1. PensivePen
      PensivePen
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      In case you or anyone else that visits this page is still looking for this. (I have no clue if this patch is even still relevant since it's a few years old now and both mods have been updated several times since).

      https://www.nexusmods.com/morrowind/mods/49471?tab=files
    2. Cl3v3rP0tat0
      Cl3v3rP0tat0
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      Hey, thanks - and you pose a good question. I did eventually find it - and it is currently in my build - likely redundant!

  9. Dario1980
    Dario1980
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    Hello Mort,
    you may be interested in this: 

    https://www.dropbox.com/s/y4sko9cs5c9lud6/Bloodmoon%20Rebalance%20PFP%20Patch%201.0.7z?dl=1

    It's a patch that forwards even more PFP fixes to your mod Bloodmoon rebalance, made by Necrolesian. I point it to you in case you plan to release a new 1.3 version. Cheers.
  10. SirCranburry
    SirCranburry
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    Im only seeing the one .esp option when installed through Nexus or opened in WryeMash. I'd really like to play without the boss rebalances if I can