In-development alpha build of 2.1! Thank you for helping to test!
Permissions and credits
Author's instructions
Copyright 2018 NullCascade
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
File credits
Special thanks to Greatness7 for his help in progressing MWSE 2.1 and to DarkElfGuy for inspiring people to create and release mods for the yearly modathon.
Fixed an issue where if the widget was destroyed, the mod would cause a crash.
Version 2.1
Added lua VM usage to tooltip.
Version 2.0
No longer displays message boxes. Instead shows a HUD element.
When the warning threshold is hit, it shows a blocking message box prompting the user to save.
From the message, the user can save and quit.
Memory Monitor MWSE-Lua mod by NullCascade
Part of the May Modathon Month
This simple mod provides an in-game HUD element as the game approaches critical memory limits. At a critical threshold, it can prompt to save and quit.
Requirements & Installation: This mod uses the alpha and thus experimental and not necessarily stable 2.1-branch of MWSE, currently in development. By using this mod, you're basically asking to be a tester! If you encounter any issues please post a report, ideally on the MWSE bug tracker. You can download the latest nightly build from the link below.
To install the mod, extract the archive into your Morrowind installation folder. There is no ESP to activate.
Features:
Displays a HUD element above the minimap, showing the current memory usage. Shows up at a given threshold (default: 50%) as green, and becomes increasingly red as it nears 100%.
Shows a message box at a critical threshold (default: 90%). From this message, you can continue, save, or save & quit. This message will only display once per game launch.
Configurable. The HUD element display threshold, critical warning threshold and save file/name can be edited in Memory Monitor.json.