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  1. Thoregor
    Thoregor
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    Dunno how to handle this, but Aryon sent me to meet Sul-Matuul and talk about the Nerevarine Prophecies, but all he'll do is split me in half with his orcish axe. I've tried talking with everyone in the camp but it seems they don't have the Nerevarine topic. What should I do?
    1. Gavrilo93
      Gavrilo93
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      Increase their disposition, and then use the "talk" topic.
  2. TriangleTooth
    TriangleTooth
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    Not sure if it's due to this mod or LGNPC Nerevarine conflicting but Caius Cosades behaves as though you work for him if you go to him while working for Aryon. I got the quest to go to Urshilaku from Aryon and Caius just greets me normally, I can ask about "orders" and he tells me to go to the Urshilaku 'Like he told me'.

    Bug, or did Aryon dupe me and is now secretly also in the Blades. Damn Empire, you can't get away from them can you!
    1. Gavrilo93
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      LOL. Look at it as an opportunity to become a double agent, if you want. You double-cross the Blades by delivering the package to Aryon, and then you double-cross Aryon by reporting back to Caius instead of him. Even more role-playing options due to bugs! Yay!

      Seriously: It is obviously a bug, due to the fact that Aryon mostly gives the same quests as Caius, but with variations to fit the new story. But it never occurred to me as a possibility, because I never expected anyone to actually go to Caius after working with Aryon. I mean, for what reason? You guys can do the most illogical things in my mods, no offense. :D If you really insist, I can make a bugfix, but it will most likely only be a script that disables Caius when the package is delivered to Aryon, due to the fact that I don't really have time for grandiose things right now.
    2. TriangleTooth
      TriangleTooth
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      I'll be honest: I did it to see what would happen, and if he'd get angry or attack me.

      It's fine though, I doubt a serious playthrough would ever have this happen.
    3. Myrthias
      Myrthias
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      I'd suggest maybe adding dialogue to Caius to prevent this from occurring. Maybe a dialogue greeting that prevents the player from interacting with Caius if players choose to work against the blades?
  3. Kendrvs
    Kendrvs
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    What about the modem if I've already handed the documents to Cassius, but I did not accept any task. Maybe some console commands? Is it enough to steal a package for Cassius?

    P.S. This is my first comment on the nexus. The desire to rip Morrowind out of the cosmopolitan occupation has pushed me to leave the comfort zone
    1. Gavrilo93
      Gavrilo93
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      I would rather start a new game in that case. Maybe there is a console command for this, but it is always safer to just start a new game. Welcome to the Morrowind Nexus community! ;)
  4. nicelyinconspicuous
    nicelyinconspicuous
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    How incompatible would this be with the Julan companion mod, which is directly tied to the main quest?
    1. Mirmandal
      Mirmandal
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      EDIT : nvm

  5. ryanmar
    ryanmar
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    Fantastic mod, but why doesn’t Aryon give you the location of the Urshilaku camp when he sends you there? That’s a bit of an oversight, imo.
    Edit: The location of Tel Fyr also isn't given.
    1. Gavrilo93
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      As I said already, it is probably not my mod which causes problems with the GHD transformation. On the other hand, it is true that Aryon does not tell the location of those places. But sadly, I don't have time right now to fix it, so you'll have to rely on your memory from your vanilla experience to find those places. Or ask a random NPC. Some of them have these locations as dialogue topics.
    2. ryanmar
      ryanmar
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      Alright, I'll trust what you have to say about the transformation issue. I have other House Dagoth mods installed, and there may have been one or two that I didn't rule out in my testing, so I'll withdraw my comments for now. Thank you for being civil despite my presumptions. Does MWEdit work for checking conflicts between plugins? Or is there another utility you'd recommend? I ask because I haven't been modding Morrowind for very long.
    3. Gavrilo93
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      The only tool that I use is TESAME. I can recommend it, because it is very easy to use. But I don't know any tools for the specific purpose that you have stated. I test conflicts between two mods by the traditional method: I play the game with both of them on. Maybe TESAME is capable of checking conflicts as well, I mostly use it for cleaning dirty references.
    4. SpaceDevo
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      There's also the TES Plugin Conflict Detector.
    5. ryanmar
      ryanmar
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      Thanks!
  6. cubanbface
    cubanbface
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    Is this compatible with Great House Dagoth mod ? I want to add it to my modlist but I have that mod also and I am concerned if it will cause some script errors or such.
    1. Gavrilo93
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      It is. The player will receive the Corprus at one point of this mod as well. (Same Corprus script as in the vanilla game.) Since getting the corprus, and becoming a corprus monster is the beginning of that mod there should be no problems.

      Well, there is one slight problem. If I remember correctly, the player is required at one point to visit Caius Cosades in GHD, after the infection. The dialogue might be funny, since even if the player follows the "nationalist" route, Cosades will act like he or she was a Blades agent, who disappeared after becoming infected. But I might mix that up with the other Sixth House mod. Nevertheless, if you can overlook this little detail, there shouldn't be any problem as far as bugs and conflicts are concerned.
    2. Caeris
      Caeris
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      @Gavrilo93

      You have been making a lot of these cool quest mods lately and now I'm wondering if you'll ever make your own Sixth House questline? Vehk knows the modding community needs a decent join-able Sixth House mod. Have you ever considered making one?
    3. Gavrilo93
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      Thank you so much! I'm glad that you like my mods. I never thought about making a Sixth House mod. I think that the ones that we have are excellent. I like GHD the most out of the two. The only thing that is missing from that is the actual liberation of Morrowind from the Empire. I liked your "The Rise of the Tribe Unmourned" mod as well. :) It was very funny. :D Although I did not really have the time to complete the whole questline yet.
    4. SpaceDevo
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      The only thing I dislike about GHD is the transformation mechanic, which is super wonky in its movements, and immersion-breaking since all Corprus/Ash monsters are obviously based on male Dunmer. I would have preferred simply disabling third-person mode, replacing just the first-person hand models and giving your character appropriate Corprus noises, with no changes to movement/sidestep mechanics. That would make the mod perfect for me.
    5. ryanmar
      ryanmar
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      Edit: Disregard this, I'm stupid.

      I don't think that's true though. When I went the Nationalist route in this mod, the game CTD'd every time I waited the necessary 5 days to cause the transformation. And strangely enough, when I started a new save (as a test) and spawned Dagoth Gares in Ilunibi to kill him, I was able to trigger the transformation without a hitch. So I'm led to believe this has something to do with your quest scripting, which means now I need to start a new game to even play GHD. Please fix this.
    6. Gavrilo93
      Gavrilo93
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      I don't think that it is caused by my mod. I can honestly tell that each time I tried to run my mod and that one together, everything worked flawlessly. I suspect that it is caused by some other mod, or maybe you are running too many mods together. I don't know. But it is definitely not my mod. My mod doesn't even contain any scripts, so the GHD transformation script is surely not corrupted by it.
  7. birbrs
    birbrs
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    thank you SO much for making this mod *u* I love it!!!!
    1. Gavrilo93
      Gavrilo93
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      You're welcome! :) I'm glad that you love it.
  8. Darkf1re
    Darkf1re
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    While there's no real need for this mod as a member of house Redoran or Hlaalu due to their friendly relationship with the empire, i'd say this mod is pretty much mandatory as a member of house Telvanni. I'll be giving this a try
  9. Luj1
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    thanks man, youre a genius!
  10. Luj1
    Luj1
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    Works with your Refuse Main Quest mod?
    1. Gavrilo93
      Gavrilo93
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      Of course. Without any problems. You can now complete the Main Quest as a Dunmer nationalist or as a supporter of the Empire, or just refuse to do it altogether. As I mentioned it earlier, my mod even works with the Great House Dagoth mod. So I think that really all the approaches for the Main Quest are possible now. :D
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