0 of 0

File information

Last updated

Original upload

Created by

Gavrilo93

Uploaded by

Gavrilo93

Virus scan

Safe to use

41 comments

  1. Kefke_Wren
    Kefke_Wren
    • member
    • 100 posts
    • 1 kudos
    "Please note: Due to the fact that native Dunmers, (especially your new employer, who is technically a scholar) obviously know about the Nerevarine prophecies and the Sixth House, unlike an Imperial, the first three quests will be skipped."

    A thought on this. Your employer may be a scholar, but he isn't a Blade. The message you're given for Caius is in code. Specifically, a Vigenère Cipher using "COSADES" as the keyword, but that's not important. The point is, rather than having the quest skip several quests (which also seems to break Dreamers), this stage of the quest could just have a different goal. Instead of being sent out to find information on the Nerevarine Cult and Sixth House, the first few quests could have you gaining information needed to crack the Imperial cipher so that your employer can actually read the coded message.
    1. Steenaire
      Steenaire
      • member
      • 4 posts
      • 0 kudos
      Yeah, when Caius sends you to get info from the Vivec informants, his dialogue triggers "startscript Sleepers" but that script never starts in this mod, so you never get dreamers approaching you in the street. Also each dream is triggered by talking to the individual Vivec informants (after the Sleepers script is running). I went in and made Aryon's dialogue trigger the "startscript Sleepers" after I gave him the info from the Bosmer, and then had to cram in the triggers for all the individual dreams so I could get them all (and get attacked by a Sixth House cultist) before going to Ilunibi. If there was more of an information-gathering phase (like even figuring out about Ilunibi instead of Aryon just knowing about it), then the dreams could be more easily spaced out.
  2. Steenaire
    Steenaire
    • member
    • 4 posts
    • 0 kudos
    I love love love this mod, it is excellent. The dialogue is well written, believable, and in-character. I like the idea of being intercepted by Aryon's agents along the way, because of course if he had heard about the strange boat being by the Emperor at a strange hour, he'd want to stick his nose in whatever that was. And of course he'd have eyes on the ground in Imperial towns. The execution on that front is perfect.

    However, and I don't know if this is intentional, but since you don't do the Dwemer Puzzle Box quest, the cascade of events leading to sleepers confronting you aggressively in the street and you getting disturbing dreams and getting attacked by a Sixth House Cultist in your sleep never occur. I personally feel like these things would happen if you go around calling yourself "Nerevarine," regardless of whether you report to Caius or Aryon.

    That's my only criticism. It is a great mod and great fun to mix up the MQ after doing it the vanilla way a bajillion times.
  3. TriangleTooth
    TriangleTooth
    • member
    • 6 posts
    • 1 kudos
    Not sure if it's due to this mod or LGNPC Nerevarine conflicting but Caius Cosades behaves as though you work for him if you go to him while working for Aryon. I got the quest to go to Urshilaku from Aryon and Caius just greets me normally, I can ask about "orders" and he tells me to go to the Urshilaku 'Like he told me'.

    Bug, or did Aryon dupe me and is now secretly also in the Blades. Damn Empire, you can't get away from them can you!
    1. Gavrilo93
      Gavrilo93
      • member
      • 107 posts
      • 15 kudos
      LOL. Look at it as an opportunity to become a double agent, if you want. You double-cross the Blades by delivering the package to Aryon, and then you double-cross Aryon by reporting back to Caius instead of him. Even more role-playing options due to bugs! Yay!

      Seriously: It is obviously a bug, due to the fact that Aryon mostly gives the same quests as Caius, but with variations to fit the new story. But it never occurred to me as a possibility, because I never expected anyone to actually go to Caius after working with Aryon. I mean, for what reason? You guys can do the most illogical things in my mods, no offense. :D If you really insist, I can make a bugfix, but it will most likely only be a script that disables Caius when the package is delivered to Aryon, due to the fact that I don't really have time for grandiose things right now.
    2. TriangleTooth
      TriangleTooth
      • member
      • 6 posts
      • 1 kudos
      I'll be honest: I did it to see what would happen, and if he'd get angry or attack me.

      It's fine though, I doubt a serious playthrough would ever have this happen.
    3. Myrthias
      Myrthias
      • member
      • 18 posts
      • 0 kudos
      I'd suggest maybe adding dialogue to Caius to prevent this from occurring. Maybe a dialogue greeting that prevents the player from interacting with Caius if players choose to work against the blades?
    4. MBruxist
      MBruxist
      • member
      • 3 posts
      • 0 kudos
      This would be good. Something along the lines of "You made your choice, [charname]. Now get out of my house and back to your Telvanni master. <Goodbye.>"
  4. Thoregor
    Thoregor
    • member
    • 6 posts
    • 0 kudos
    Dunno how to handle this, but Aryon sent me to meet Sul-Matuul and talk about the Nerevarine Prophecies, but all he'll do is split me in half with his orcish axe. I've tried talking with everyone in the camp but it seems they don't have the Nerevarine topic. What should I do?
    1. Gavrilo93
      Gavrilo93
      • member
      • 107 posts
      • 15 kudos
      Increase their disposition, and then use the "talk" topic.
  5. Kendrvs
    Kendrvs
    • member
    • 1 posts
    • 0 kudos
    What about the modem if I've already handed the documents to Cassius, but I did not accept any task. Maybe some console commands? Is it enough to steal a package for Cassius?

    P.S. This is my first comment on the nexus. The desire to rip Morrowind out of the cosmopolitan occupation has pushed me to leave the comfort zone
    1. Gavrilo93
      Gavrilo93
      • member
      • 107 posts
      • 15 kudos
      I would rather start a new game in that case. Maybe there is a console command for this, but it is always safer to just start a new game. Welcome to the Morrowind Nexus community! ;)
  6. nicelyinconspicuous
    nicelyinconspicuous
    • member
    • 157 posts
    • 0 kudos
    How incompatible would this be with the Julan companion mod, which is directly tied to the main quest?
    1. Mirmandal
      Mirmandal
      • member
      • 62 posts
      • 1 kudos
      EDIT : nvm

  7. ryanmar
    ryanmar
    • supporter
    • 64 posts
    • 1 kudos
    Fantastic mod, but why doesn’t Aryon give you the location of the Urshilaku camp when he sends you there? That’s a bit of an oversight, imo.
    Edit: The location of Tel Fyr also isn't given.
    1. Gavrilo93
      Gavrilo93
      • member
      • 107 posts
      • 15 kudos
      As I said already, it is probably not my mod which causes problems with the GHD transformation. On the other hand, it is true that Aryon does not tell the location of those places. But sadly, I don't have time right now to fix it, so you'll have to rely on your memory from your vanilla experience to find those places. Or ask a random NPC. Some of them have these locations as dialogue topics.
    2. ryanmar
      ryanmar
      • supporter
      • 64 posts
      • 1 kudos
      Alright, I'll trust what you have to say about the transformation issue. I have other House Dagoth mods installed, and there may have been one or two that I didn't rule out in my testing, so I'll withdraw my comments for now. Thank you for being civil despite my presumptions. Does MWEdit work for checking conflicts between plugins? Or is there another utility you'd recommend? I ask because I haven't been modding Morrowind for very long.
    3. Gavrilo93
      Gavrilo93
      • member
      • 107 posts
      • 15 kudos
      The only tool that I use is TESAME. I can recommend it, because it is very easy to use. But I don't know any tools for the specific purpose that you have stated. I test conflicts between two mods by the traditional method: I play the game with both of them on. Maybe TESAME is capable of checking conflicts as well, I mostly use it for cleaning dirty references.
    4. SpaceDevo
      SpaceDevo
      • member
      • 1,163 posts
      • 41 kudos
      There's also the TES Plugin Conflict Detector.
    5. ryanmar
      ryanmar
      • supporter
      • 64 posts
      • 1 kudos
      Thanks!
  8. cubanbface
    cubanbface
    • member
    • 150 posts
    • 1 kudos
    Is this compatible with Great House Dagoth mod ? I want to add it to my modlist but I have that mod also and I am concerned if it will cause some script errors or such.
    1. Gavrilo93
      Gavrilo93
      • member
      • 107 posts
      • 15 kudos
      It is. The player will receive the Corprus at one point of this mod as well. (Same Corprus script as in the vanilla game.) Since getting the corprus, and becoming a corprus monster is the beginning of that mod there should be no problems.

      Well, there is one slight problem. If I remember correctly, the player is required at one point to visit Caius Cosades in GHD, after the infection. The dialogue might be funny, since even if the player follows the "nationalist" route, Cosades will act like he or she was a Blades agent, who disappeared after becoming infected. But I might mix that up with the other Sixth House mod. Nevertheless, if you can overlook this little detail, there shouldn't be any problem as far as bugs and conflicts are concerned.
    2. Caeris
      Caeris
      • premium
      • 133 posts
      • 14 kudos
      @Gavrilo93

      You have been making a lot of these cool quest mods lately and now I'm wondering if you'll ever make your own Sixth House questline? Vehk knows the modding community needs a decent join-able Sixth House mod. Have you ever considered making one?
    3. Gavrilo93
      Gavrilo93
      • member
      • 107 posts
      • 15 kudos
      Thank you so much! I'm glad that you like my mods. I never thought about making a Sixth House mod. I think that the ones that we have are excellent. I like GHD the most out of the two. The only thing that is missing from that is the actual liberation of Morrowind from the Empire. I liked your "The Rise of the Tribe Unmourned" mod as well. :) It was very funny. :D Although I did not really have the time to complete the whole questline yet.
    4. SpaceDevo
      SpaceDevo
      • member
      • 1,163 posts
      • 41 kudos
      The only thing I dislike about GHD is the transformation mechanic, which is super wonky in its movements, and immersion-breaking since all Corprus/Ash monsters are obviously based on male Dunmer. I would have preferred simply disabling third-person mode, replacing just the first-person hand models and giving your character appropriate Corprus noises, with no changes to movement/sidestep mechanics. That would make the mod perfect for me.
    5. ryanmar
      ryanmar
      • supporter
      • 64 posts
      • 1 kudos
      Edit: Disregard this, I'm stupid.

      I don't think that's true though. When I went the Nationalist route in this mod, the game CTD'd every time I waited the necessary 5 days to cause the transformation. And strangely enough, when I started a new save (as a test) and spawned Dagoth Gares in Ilunibi to kill him, I was able to trigger the transformation without a hitch. So I'm led to believe this has something to do with your quest scripting, which means now I need to start a new game to even play GHD. Please fix this.
    6. Gavrilo93
      Gavrilo93
      • member
      • 107 posts
      • 15 kudos
      I don't think that it is caused by my mod. I can honestly tell that each time I tried to run my mod and that one together, everything worked flawlessly. I suspect that it is caused by some other mod, or maybe you are running too many mods together. I don't know. But it is definitely not my mod. My mod doesn't even contain any scripts, so the GHD transformation script is surely not corrupted by it.
  9. birbrs
    birbrs
    • member
    • 14 posts
    • 0 kudos
    thank you SO much for making this mod *u* I love it!!!!
    1. Gavrilo93
      Gavrilo93
      • member
      • 107 posts
      • 15 kudos
      You're welcome! :) I'm glad that you love it.
  10. Darkf1re
    Darkf1re
    • member
    • 54 posts
    • 0 kudos
    While there's no real need for this mod as a member of house Redoran or Hlaalu due to their friendly relationship with the empire, i'd say this mod is pretty much mandatory as a member of house Telvanni. I'll be giving this a try
Top