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About this mod
Following in the footsteps of the MPP, this mod continues to fix issues in the game that were overlooked as of v1.6.6 of the MPP.
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Credits and distribution permission
- Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permission You can upload this file to other sites but you must credit me as the creator of the file
- Modification permission You are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
- Conversion permission You can convert this file to work with other games as long as you credit me as the creator of the file
- Asset use permission You are allowed to use the assets in this file without permission or crediting me
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- Changelogs
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Version v1.2
- Below are categorized fixes for v1.2 of the Morrowind Patch Project Supplementals mod. Keep in mind that most of these changes can be reverted on my end (and yours) if needed. An asterisk before an entry denotes that it was implemented in the most recent version:
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-Cell Fixes:
-Removed the "Illegal To Sleep Here" flag from the following locations:
-Abandoned Shipwreck, Cabin.
-Abandoned Shipwreck, Upper Level.
-Abandoned Shipwreck, Lower Level.
-Derelict Shipwreck, Upper Level.
-Derelict Shipwreck, Lower Level.
-Deserted Shipwreck, Cabin.
-Deserted Shipwreck, Upper Level.
-Deserted Shipwreck, Lower Level.
-Desolate Shipwreck, Cabin.
-Desolate Shipwreck, Upper Level.
-Desolate Shipwreck, Lower Level.
-Uncharted Shipwreck, Upper Level.
-Uncharted Shipwreck, Lower Level.
-Lonely Shipwreck, Cabin.
-Lonely Shipwreck, Upper Level.
-Lonely Shipwreck, Lower Level.
-Lonesome Shipwreck, Cabin.
-Lonesome Shipwreck, Upper Level.
-Lonesome Shipwreck, Lower Level.
-Lost Shipwreck, Cabin.
-Lost Shipwreck, Upper Level.
-Lost Shipwreck, Lower Level.
-Neglected Shipwreck, Cabin.
-Neglected Shipwreck, Upper Level.
-Neglected Shipwreck, Lower Level.
-Obscure Shipwreck, Cabin.
-Obscure Shipwreck, Upper Level.
-Obscure Shipwreck, Lower Level.
-Prelude Shipwreck, Cabin.
-Prelude Shipwreck, Upper Level.
-Prelude Shipwreck, Lower Level.
-Remote Shipwreck, Cabin.
-Remote Shipwreck, Upper Level.
-Remote Shipwreck, Lower Level.
-Shunned Shipwreck, Cabin.
-Shunned Shipwreck, Upper Level.
-Shunned Shipwreck, Lower Level.
-Unexplored Shipwreck, Cabin.
-Unexplored Shipwreck, Upper Level.
-Unexplored Shipwreck, Lower Level.
-Unmarked Shipwreck, Upper Level.
-Unmarked Shipwreck, Lower Level.
~~~
-Object Fixes (floating, texture overlapping, etc):
-Added a doorway to Ahnassi's house in Pelagiad, as her house was the only one in that town without one (ex_common_entrance_02).
-Added a rock to cover a small gap which appeared at the bottom right of a partially floating Daedric staircase at -8,-2 (ex_dae_ruin_stair01_short).
-Added rocks to the visible bottom of the dock in Dun-Ahhe to fix issues where that part of the dock was floating.
-Adjusted the orientation of the rightmost crate outside of the door entrance to the Balmora Mage's Guild at -3,-2 so it would not be partially floating.
-Adjusted the orientation of the rightmost crate outside of the entrance to the Eight Plates in Balmora at -3,-2 so it would not be partially floating.
-Adjusted the placement of a rock by the small lava bit in the Mausur Caverns so the non-existent gap at top of it would not be able to be seen (in_py_rock_27).
-Adjusted the placement of a crate on a walkway in the Mausur Caverns by an ebony ore deposit in the ceiling so that the bottom of it would not be clipping through the walkway (crate_01_ebony).
-Adjusted the placement of an exquisite belt in Endusal, Kagrenac's Study to prevent texture overlapping with the stool it was sitting on (exquisite_belt_01).
-*Adjusted the placement of the door to the Lleran Ancestral Tomb (-3,-7) so it would not be too aligned to the left, thus allowing a gap to be seen between the door and the doorway.
-Fixed a floating candle trio by Telasero, Upper Level's exit (Light_Com_Candle_13_77).
-*Fixed a floating crate trio to the left (as you approach him) of Lurius Lalelius in Zansipilu (crate_Bandit_01, crate_Bandit_01, crate_Bandit_01).
-Fixed a poorly aligned Bungler's Bane container on a large tree at -8,0 by the entrance to Addadshashanammu, Shrine.
-Fixed poorly aligned Bungler's Bane containers on a small tree at -8,0 southeast (as you approach) of the entrance to Addadshashanammu, Shrine.
-Fixed numerous floating steam graphics effects located by the entrance to Telrasero at 8,-6 and 8,-7 (volcano_steam).
-*Fixed numerous floating crates, barrels, as well as an overhang on the land immediately past the bridge part of the strider port (as you exit the strider) in Gnisis (barrel_01_pos, crate_01_random_pos, and furn_de_overhang_04).
-Fixed the placement of a partially floating Daedric ruin piece by the entrance to Almurbalarammi, Shrine at 16,-9 (in_dae_rubble_06).
-Fixed the placements of two partially floating Daedric ruin pieces by the entrance to Ashunartes, Shrine at 3,-3 (ex_dae_wall_512_08, ex_dae_wall_512_09).
-Fixed the placements of three partially floating Daedric ruin pieces by the bottom entrance to Maelkashishi, Shrine at -6,13 (in_dae_rubble_04a, in_dae_rubble_05, in_dae_rubble_07).
-Fixed texture overlapping caused by improperly placed windows on the exterior of the large building of the Falasmaryon stronghold at -2,15 (ex_stronghold_window00).
-*Fixed two floating urns to the left (as you exit) of Bevene Releth's shop in Ald'ruhn (urn_05_ingred, urn_02_food).
-Fixed two floating wickwheat plants northwest (as you exit) of Dubdilla at 11,11.
-Fixed clipping of bittergreen pod arms at -13,12 to the northwest of a wooden bridge (flora_bittergreen_01, flora_bittergreen_02, flora_bittergreen_03, and flora_bittergreen_06).
-Raised the ground at Wolverine Hall at 18,3 to fix an issue where a keep piece by the lowest back entrance was partially floating off of the ground (ex_imp_keep_01).
-*Slightly lowered a Heather 'container' seen as you approach Ano Andaram (the shipmaster outside of Vivec's Foreign Quarter) to fix an issue where it was floating off the ground (flora_heather_01).
-*Slightly lowered a piece of grass seen as you approach Ano Andaram (the shipmaster outside of Vivec's Foreign Quarter) to fix an issue where it was floating off the ground (flora_grass_01).
-Slightly raised the Dwemer bridge piece under the entrance to Dagon Fel, Sorkild's tower at 8,22 to fix an issue where the right part of the doorway was slightly floating off of the ground (ex_dwrv_bridge10).
-Slightly raised the ground by a small staircase outside of an entrance to Assurdirapal, Shrine - Interior to fix an issue where the left corner of it was slightly floating off the ground.
-*Slightly raised the ground by the leftmost crate behind Dralas Gilu's house in Pelagiad to fix an issue where the back of the crate was floating off of the ground (crate_02_random_pos).
-*Slightly raised the ground by (in addition to moving) the right barrel on the right side of Murberius Harmevius' house in Pelagiad to fix an issue where the right side of the barrel was floating off of the ground (barrel_01_pos).
-*Slightly raised the ground by the right side of the Ghostgate, Tower of Dusk - Interior doorway to fix an issue where that side was slightly floating off of the ground.
~~~
-Dialogue / Text Fixes (grammar, consistency, etc):
-*The below quests have had their responses from the PC bracketed, as the PC responses in these cases were them performing an action, not saying something:
-*Ienas Sarandas (Town_Aldruhn).
-*Mission to Morvayn Manor (HR_MorvaynManor).
-*For the Maiden's Token quest for the Imperial Legion (IL_MaidenToken), a grammatical error for the dialogue Imsin the Dreamer gives you if you say "No, not yet." to her question of "Do you have the glove?" for the maiden's token topic while the appropriate quest is active has been corrected (Go to Assumanu and recover the maiden's glove. Hurry before Varona Nelas uses the glove for blackmail -> Go to Assumanu and recover the maiden's glove. Hurry, before Varona Nelas uses the glove for blackmail).
-*Added punctuation at the end of the sentence to the Assarnibibi Shrine that's seen upon activating it if you're not doing so for the appropriate Tribunal Temple quest (This is the birthplace of Almalexia -> This is the birthplace of Almalexia. (ac_shrine_assarnibibi)).
-Capitalized the ingame name of paper (sc_paper_plain and sc_paper_plain_01_canodia) to be consistent with the names of other similar items (paper -> Paper).
-Corrected capitalization of the ingame name of Corprus weepings (ingred_corprus_weepings_01) to be consistent with the names of other similar ingredients (Corprus weepings -> Corprus Weepings).
-Corrected a typo in JE10 of the Sujamma to Dunirai (FG_DuniraiSupply) quest for the Fighter's Guild (Hrundi asked me to deliver a load of sujamma to Nelacar in the Dunirai Caverns which is southeast of Ghostgate between the Foyada Esannudan and the Foyada Ashur-Dan. -> Hrundi asked me to deliver a load of sujamma to Nelacar in the Dunirai Caverns, which is southeast of Ghostgate between the Foyada Esannudan and the Foyada Ashur-Dan).
-Corrected a typo in JE50 of the Sondaale (FG_Telasero) quest for the Fighter's Guild (I agree to guide Sondaale of Shimmerene back to the entrance of Telasero -> I agreed to guide Sondaale of Shimmerene back to the entrance of Telasero).
-*Further corrected an error in JE10 of The Pudai Eggmine (FG_FindPudai) quest for the Fighter's Guild that gave wrong directions to the island of Sheogorad (Hrundi asked me to find the Pudai Egg Mine somewhere on or near the island of Sheogorad to the northwest. -> Hrundi asked me to find the Pudai Egg Mine somewhere on or near the island of Sheogorad to the north of Vvardenfell).
-Fixed a consistency error in Journal Entry Index 10 with the Manwe's Dues (MG_PayDues) quest for the Mage's Guild. Ranis states in her initial dialogue for the quest that that "Manwe has failed to pay her dues for several years, and she now owes us over 2000 septims." JE10 for the quest states that Manwe hasn't paid her dues in three months, and so this has been changed to where that entry for the quest says she hasn't payed them in several years.
-*Fixed a consistency error in the Disease Carrier (TT_DiseaseCarrier) quest for the Tribunal Temple where if you were able to convince Tanusea Veloth to leave without quoting Saryoni's Sermons, JE50 would still say "I convinced Tanusea Veloth with quotes from the sacred texts of the Temple. She agreed to go to the Corprusarium." An additional journal entry (JE51) has been added which says "I convinced Tanusea Veloth to leave the city of Vivec and go to the Corprusarium." to fix this issue if you resolve the quest via that method. Additionally, a consistency error in JE50 of the Disease Carrier (TT_DiseaseCarrier) quest for the Tribunal Temple has been fixed (I convinced Tanusea Veloth to leave the city of Vivec with quotes from the sacred texts of the Temple. -> I convinced Tanusea Veloth to leave Vivec with quotes from the sacred texts of the Temple).
~~~
-NPC Adjustments / Fixes:
-Adjusted the fight level of Jine (Redguard Male) in Ashinabi, Smuggler Den to be consistent with the fight level of the other hostile NPC's in the location, as he would sometimes not fight the PC due to his lower fight value. This change was made to be more consistent with the other aggressive NPC's in that location.
-Changed Lareinna Macrina to be a Breton, as her voice was of the female Breton's and not female Imperial's, thus causing an inconsistency with her voice lines as she would have the female Imperial greet / fight / etc. dialogue in addition to her special, female Breton voiced dialogue that is heard during the Fighter's Guild quest to aid her in killing Hlervesuu (FG_Nchurdamz). Her new appearance is b_n_breton_f_head_02 for her head, and b_n_breton_f_hair_02 for her hair. Additionally, subtitle inconsistencies with her voiced dialogue during that quest have been corrected.
-Increased the fight value of the three Orc NPC's in Hlormaren, Underground to ensure they would fight the PC, as occasionally they would not due to their lower fight values. This change was made to be more consistent with the other aggressive NPC's in that location.
-*Removed the corprus disease ability (as it's called in the TESCS) from Tanusea Veloth to prevent an issue where the PC has a chance of getting it upon searching her corpse should they kill her, and thus getting the disease themselves that can't be cured by Divayth Fyr which would break the main quest. This is a short-term solution to the issue, and it will be revised at some point to have a less extreme approach. The quest for the Tribunal Temple involving her (TT_DiseaseCarrier) should work fine regardless - let me know if it doesn't.
~~~
-Ownership Adjustments / Fixes:
-Added General Darius ownership to the pile of gold sitting on his desk in Gnisis, Madach Tradehouse (gold_025).
-Added Imperial Legion (Knight Bachelor) rank ownership to the containers behind the main staircase in Gnisis, Barracks to be consistent with the other general faction owned items in that cell (urn_05_food, com_sack_02_pos (x2), and com_basket_01_chpfood).
-Added Imperial Legion (Knight Bachelor) rank ownership to the sack in between two baskets in a room to the left of the entrance to Gnisis, Barracks to be consistent with the other general faction owned items in that cell (com_sack_02_pos).
-Removed ownership from the propylon index in Hlormaren, Dome to prevent the Khajiit slaves from playing their theft dialogue when the PC picked it up (the Khajiit could not report your crime regardless - there are no regular guards in or around Hlormaren).
- Below are categorized fixes for v1.2 of the Morrowind Patch Project Supplementals mod. Keep in mind that most of these changes can be reverted on my end (and yours) if needed. An asterisk before an entry denotes that it was implemented in the most recent version:
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[MPP Supplementals]
Note(s):
7/27: I'll be taking a break from modding for the time being. While I'm gone, you can still do whatever you want with it without getting permission from me beforehand or crediting me, as before.
7/16 U2: The Google document containing the v1.3 changes is up, it can be found here. The notes moved to this location so that the overall formatting would be easier to manage.
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Note(s):
7/27: I'll be taking a break from modding for the time being. While I'm gone, you can still do whatever you want with it without getting permission from me beforehand or crediting me, as before.
7/16 U2: The Google document containing the v1.3 changes is up, it can be found here. The notes moved to this location so that the overall formatting would be easier to manage.
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Introduction:
Designed like a 'companion' mod of sorts to the MPP, this mod continues to fix bugs in the game that were overlooked by the MPP. Also like MPP, the fixes in this mod include floating object fixes, dialogue inconsistencies and typos, ownership fixes, and more. Screenshots of the fixes have also begun to be uploaded, though the first set has an improper version number at the top due to me not changing that until after I was done with the v1.1 fixes. Due to the nature of this mod, it's recommended to start a new game if using it.
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Installation Instructions:
Drop the mod in the data folder, and activate it through whatever mod manager or launcher you use.
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Incompatibilities:
No major incompatibilities, though any mods which fix the glitches that this one does may run into a few issues.
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Permissions:
No permissions or credit needed; do whatever you like with the mod.
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