Morrowind
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NullCascade

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NullCascade

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20 comments

  1. NexusUser
    NexusUser
    • premium
    • 0 kudos
    I seem to have a conflict with Happy Harvesting and UI Expansion, UI expansion tends to take priority for the container UI
    1. templeofninpo
      templeofninpo
      • supporter
      • 22 kudos
      There is a toggle in UI Expansion's config menu. Something about 'content' window or whatever. 
  2. Estuways
    Estuways
    • supporter
    • 0 kudos
    Nice mod!
  3. arcvoodal
    arcvoodal
    • member
    • 3 kudos
    Great idea! Is it possible to create an 'auto-loot gold' similar to this? the dream is to just move the mouse over unowned containers and have any gold automatically taken. Would feel slick!
  4. cybero
    cybero
    • member
    • 1 kudos
    Thank you very much
  5. knaveofdogs
    knaveofdogs
    • member
    • 0 kudos
    so since MGE XE already has MWSE, i don't need to install anything, right? time will tell.
  6. Branwen
    Branwen
    • member
    • 9 kudos
    Thank you for making this quality of life mod. It saves so much time and spares us some frustration.
  7. Ajirasan
    Ajirasan
    • member
    • 1 kudos
    Graphic Herbalism has left the chat.

    Happy Harvesting has joined the chat.

    OpenMW is great and all but great mods like these keeps me from switching...
    1. kuyondo
      kuyondo
      • member
      • 30 kudos
      This is not much different from graphic herbalism. OpenMw already has it natively.
  8. Valascon
    Valascon
    • member
    • 0 kudos
    I did some more testing of the flora problem. There seems to be a conflict with the mod Expanded Sounds. With Expanded Sounds loaded, the container inventory box would open up for the pod spore. This happened with some other plants also but not all. I used Wrye Mash to install HH last. The mod install order did not seem to matter. When I removed Expanded Sounds from my mod load list, the behavior disappeared.
  9. User_4870877
    User_4870877
    • account closed
    • 1 kudos
    Great mod, I'll use this instead of GH from now on. Just one request, could you add a way to set the respawn time for picked plants?
  10. Valascon
    Valascon
    • member
    • 0 kudos
    I've noticed the same behavior WarlordThorvald noted - flora_bc_fern_01 (slough fern). I ran into similar behavior with some of the flowers such as willow anther when my char was walking from Seyda Neen to Pelagiad. Does mod load order affect this mod?, Or other MWSE mods for that matter?

    I've used Graphical Herbalism in the past but thought I'd give this a try. It's nice when it works, though I still like the visual cue GH gives (the graphic disapperars until it re-spawns). It makes it very clear what you've already picked.