gives you the disease resisting effects of Corprus as soon as you catch it from Dagoth Gares rather than after Divayth Fyr cures you of it so that the gameplay effects of the disease properly align with the lore behind it
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As per Morrowind lore, Corprus is supposed to make its victim immune to all other forms of disease. Yet for some reason, the Nerevarine doesn't get this immunity when they catch the disease, but only after they're cured of it. This always struck me as strange, and since I like waiting a bit before getting my corprus cured for those stat boosts, it always killed my immersion when I would catch another disease during my travels.
What this mod does is simple. Rather than receiving the blight and common disease immunity after drinking Divayth Fyr's cure potion, you instead get them right when you catch the Corprus disease in Ilunibi after defeating Dagoth Gares. Great for roleplaying as a corprus monstrosity, or simply for that little bit of extra immersion in your next playthrough of the main quest.
One thing to note is that due to the "Cast" effect in Morrowind's version of Papyrus being kinda finicky, there's no simple way to be automatically cured of any diseases you might already have had once you do catch Corprus from Dagoth Gares (this is why you see Divayth Fyr cast a spell on you after you drink his potion in vanilla; he's casting a cure disease spell on you). To circumvent this, I've added a cure blight and cure common disease potion to one of the tubs in the room Dagoth Gares spawns in, so that you can get yourself cured of whatever regular disease you may have on the spot and then continue on your merry way permanently disease free (except for the divine disease, of course).