Idk if this is the mod or something else conflicting, but the indoors seem to have pulsating black splotches in specific areas. Things like night eye make the diminish, it just looks really odd. An example are the stairs leading up to Gothren in Tel Mora inside the upper tower.
Hey bro! These have to be the best Telvanni textures I have ever seen! There's only one problem that I have found and that's that you named some of the textures wrong.
"tx_telv_wood01_" should be "tx_telv_wood01" "tx_telv_wood02_" should be "tx_telv_wood02" "tx_telv_wood03_" should be "tx_telv_wood03" "tx_telv_wood04_" should be "tx_telv_wood04"
You named "tx_telv_wood05" correctly but the others don't work unless the "_" is removed at the end. It took me a while to figure out why there were vanilla textures mixed in with your glorious ones.
I love the Sadrith Mora Alterations plugin, to answer Luj1's question; it adds very tasteful detailing to the town in the form of extra roots, windows, mushrooms etc. I would thoroughly recommend it no matter what textures you use, IMO it deserves to be a mod in it's own right!
Just a heads up Lougian, there is a floating vine (don't know if it's there with the vine replacer mesh) hanging from the left of the arch into town as you leave Dirty Muriel's.
You are a GOD! You've been my go to for textures for a long time and you definitely outdid yourself this time, can't wait to download it! BTW will you be putting out something that retextures Dwemer or Imperial architecture?
I'm very glad you like them ! :) I would like to retexture every architecture in the game, so yes I will probably do them one day, but I don't know when and what will be the next one.
Next update will probably be for the redoran textures. But I still have to work on Skar. Then probably Caverns and Daedric ruins bump mapped needs a small update to fixe a few problems. And my Waterfalls retexture and Solstheim Landscape will be updated. I was making new meshes for the waterfall but have some problem with making the animations works ingame. (works fine in Nifskope though.) And after all of that is done I will make compatibility for OpenMW for all the mods.
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An example are the stairs leading up to Gothren in Tel Mora inside the upper tower.
There's only one problem that I have found and that's that you named some of the textures wrong.
"tx_telv_wood01_" should be "tx_telv_wood01"
"tx_telv_wood02_" should be "tx_telv_wood02"
"tx_telv_wood03_" should be "tx_telv_wood03"
"tx_telv_wood04_" should be "tx_telv_wood04"
You named "tx_telv_wood05" correctly but the others don't work unless the "_" is removed at the end.
It took me a while to figure out why there were vanilla textures mixed in with your glorious ones.
Cheers again for this!
Just a heads up Lougian, there is a floating vine (don't know if it's there with the vine replacer mesh) hanging from the left of the arch into town as you leave Dirty Muriel's.
Thay look even better combined with Glow In The Dahrk - Telvanni Dormers
Cheers
I love the bio-luminescent effect on the caps and the sharpness of the mushroom gills.
I would like to retexture every architecture in the game, so yes I will probably do them one day, but I don't know when and what will be the next one.
Then probably Caverns and Daedric ruins bump mapped needs a small update to fixe a few problems.
And my Waterfalls retexture and Solstheim Landscape will be updated. I was making new meshes for the waterfall but have some problem with making the animations works ingame. (works fine in Nifskope though.)
And after all of that is done I will make compatibility for OpenMW for all the mods.