Morrowind

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Lougian

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Lougian

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31 comments

  1. Francesco1080
    Francesco1080
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    Idk if this is the mod or something else conflicting, but the indoors seem to have pulsating black splotches in specific areas. Things like night eye make the diminish, it just looks really odd.
    An example are the stairs leading up to Gothren in Tel Mora inside the upper tower.
  2. Caeris
    Caeris
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    Hey bro! These have to be the best Telvanni textures I have ever seen!
    There's only one problem that I have found and that's that you named some of the textures wrong.

    "tx_telv_wood01_" should be "tx_telv_wood01"
    "tx_telv_wood02_" should be "tx_telv_wood02"
    "tx_telv_wood03_" should be "tx_telv_wood03"
    "tx_telv_wood04_" should be "tx_telv_wood04"

    You named "tx_telv_wood05" correctly but the others don't work unless the "_" is removed at the end.
    It took me a while to figure out why there were vanilla textures mixed in with your glorious ones.

    Cheers again for this!
    1. Lougian
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      Thank you very much ! Yes I'm aware of this problem, I will fix it as soon as I can !
    2. CreeperLava
      CreeperLava
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      Would be nice if this could be fixed :)
    3. qwertyquit
      qwertyquit
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      Also, luminous pods have an incorrect filter mode, which causes pixelation in the game. It should be set as "FILTER_TRILERP".
  3. PoodleSandwich2
    PoodleSandwich2
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    I love the Sadrith Mora Alterations plugin, to answer Luj1's question; it adds very tasteful detailing to the town in the form of extra roots, windows, mushrooms etc. I would thoroughly recommend it no matter what textures you use, IMO it deserves to be a mod in it's own right!

    Just a heads up Lougian, there is a floating vine (don't know if it's there with the vine replacer mesh) hanging from the left of the arch into town as you leave Dirty Muriel's.
  4. Luj1
    Luj1
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    What does Sadrith Mora Alterations actually do? It has no readme
  5. Archetype1
    Archetype1
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    Amazing! I Love Your textures, they are beautifull, thanks a lot!

    Thay look even better combined with Glow In The Dahrk - Telvanni Dormers

    Cheers
    1. Lougian
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      Thank you :)
  6. PoodleSandwich2
    PoodleSandwich2
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    These are gorgeous! I can't WAIT to see an OpenMW version!
  7. elderago
    elderago
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    These textures are by far the best I've seen, I love the subtle gloss effects on the mushrooms.
  8. Guinefort1
    Guinefort1
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    Hi Lougian! Great to have you back on the scene!

    I love the bio-luminescent effect on the caps and the sharpness of the mushroom gills.
    1. Lougian
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      Glad to be back ! Thank you :)
  9. gandalfsmurf
    gandalfsmurf
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    You are a GOD! You've been my go to for textures for a long time and you definitely outdid yourself this time, can't wait to download it! BTW will you be putting out something that retextures Dwemer or Imperial architecture?
    1. Lougian
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      I'm very glad you like them ! :)
      I would like to retexture every architecture in the game, so yes I will probably do them one day, but I don't know when and what will be the next one.
    2. gandalfsmurf
      gandalfsmurf
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      Can't wait! While I have you though, have you been able to fix the issue with the Balmora alterations missing textures yet?
    3. Lougian
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      I forgot about that ! Thanks for reminding me. I will do an update before doing the Redoran.
  10. SwanySwan
    SwanySwan
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    Glad for this re-texture. Perhaps someday we will get real bump maps for use in OpenMW
    1. Lougian
      Lougian
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      Thanks. Yes, I'm currently finishing updating my mods and after that I will do the OpenMW normal map and parallax.
    2. Leyawynn
      Leyawynn
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      What are you going to be updating? Looking forward to it!
    3. Lougian
      Lougian
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      Next update will probably be for the redoran textures. But I still have to work on Skar.
      Then probably Caverns and Daedric ruins bump mapped needs a small update to fixe a few problems.
      And my Waterfalls retexture and Solstheim Landscape will be updated. I was making new meshes for the waterfall but have some problem with making the animations works ingame. (works fine in Nifskope though.)
      And after all of that is done I will make compatibility for OpenMW for all the mods.
    4. Leyawynn
      Leyawynn
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      Can you make compatibility for MGE XE normalmaps aswell then? Because i dont like using openmw atm.
    5. Lougian
      Lougian
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      Yes probably, I have to learn how it works, but I will do it at some point. :)
    6. Leyawynn
      Leyawynn
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      Thanks!