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About this mod

OpenMW-only patch for Tribunal to increase the amount of Raw Adamantium ore available, so there's enough to actually use (to have Bols Indalen in Mournhold craft custom Adamantium Armor for you). This mod is primarily for Medium Armor specialists (or those with companions who are).

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Sufficient Adamantium (OpenMW) v1.0
by Darklocq, 2018-03-04

What it does:
=============

The included .omwaddon file is an OpenMW-only patch for Bethesda's Tribunal
expansion.  The mod markedly increases the amount of Raw Adamantium ore
available, so there's enough to actually use.  This mod is primarily for Medium
Armor specialists (or those with companions who are).

Tribunal includes a crafting smith, Bols Indalen, who will make custom 
Adamantium armor for you.  However, the expansion is glitched, and made the
ore so rare (there are only 20 rocks containing it, each with a 40% chance
to be empty) – except in the Xbox version – that you'd be lucky to get a single
item made (to get just the two pieces of armor you cannot find as loot in 
Tribunal requires all 20 ores, but you have much less than a 1% chance of
getting them all (odds of .4 x .4 x .4 x ...), which required you to cheat, or
to just do without.

This mod provides enough ore to get a full suit, maybe two if you're lucky
(hint: save before entering cells containing the rocks, see the short
short list at http://en.uesp.net/wiki/Tribunal:Adamantium_Ore).

There's still a 40% chance of failure per ingredient, but each container rock
now has 6 instead of 1, so instead of getting 0 or 1 ores per rock, you get 0
to 6 of them, an average of about 3, so around 60 pieces if you just roll the
dice.  You need 45 for a full suit, so use the save/reload trick if you want.
If you're using an Adamantium Shield mod that adds shields to Indalen's
crafting list, you'll need 50–55 ores, depending on the mod.  If you want even
more, use the included "Double" version, which jacks it up to 12 per rock (but
still with the same chance of failure per ore, so it's 0–12). You might want
this if you run a lot of armor mods and will have even better Medium-class
armor by the time you're of sufficient level to have done all of Tribunal; with
the Double version, you can get enough ore for some armor without clearing out
all of the Mournhold Sewers and Old Mournhold yet. It's also good if you want
a companion wearing matching gear.

This mod was inspired by:

a) Frustration at Bethesda's oversight (or cruelty).

b) My fondness for companion mods, and being able to see their faces so I can
tell them apart (the Adamantium helm is the best open-faced one, and can be
used by beast races).

c) The Custom Armors mod by Sendai45, which has Indalen create genuinely custom 
armor, better than the stock stuff – making it actually worth the trouble to
find and haul Raw Adamantium (the heaviest ingredient in the game), instead of
killing NPCs for their Adamantium Armor, or just buying it in the official
Adamantium Armor add-on that puts some in Vvardenfell shops. WARNING: The
Custom Armors mod is bugged; if you try to have him craft the Custom Adamantium
Right Pauldron for you, he stops crafting forever. Just give that one to yourself with
the console:
 Player->AddItem,"_s45_c_adamantium_pauldron_r",1
and deduct the 7 ores for it from your inventory.

d) A desire to be rid of the official Adamantium Armor add-on, which puts the
some of best Medium-class amor in the game into various Vvardenfell shops for 
too-low prices, obviating any need to go looking for it or the ore, or to care 
if you found some.

The problem resolved here is not specific to OpenMW, and an essentially 
identical patch should be created as a .ESP file, usable by all Morrowind 
players regardless of game engine or computing platform.  This .omwaddon patch 
will then be obsolete.  (It was created by a user of MacOS, for which there are 
no editing tools for .ESP files.)

What it does NOT do:
====================

* Add new Raw Adamantium containers (or anything else, anywhere)
* Make the ore appear in any other containers
* Change the ore ingredient, the armor, or Bols Indalen in any way
* Change the Raw Adamantium leveled list (no leveled-list merge is needed)
* Make the ore respawn (an idea that makes no sense; once it's mined, it's
mined)
* Magically let you harvest more Raw Adamantium from rocks you've already mined
before installing this mod
* Give you a quest, require you to have a Pick Axe in your inventory, or
anything else new
* Give you anything for free; you still have to haul or teleport this stuff to 
the surface, and pay full price for Indalen's custom work
* Invalidate savegame files, or require a save-cleaning routine.

To use this you will need:
==========================

* Tribunal (or the Game of the Year edition, which includes it)
* OpenMW – this patch does not work in the original Bethesda engine, which does
not understand .omwaddon files.

Install:
========

Note: I am using Linux and Mac directory syntax; for Windows, change the "/" 
characters in directory paths into "\" ones.

It is recommended to use OpenMW's multiple data directories feature, and to
keep each mod's files in its own directory.  To do that with this one, add the 
extracted Sufficient Adamantium 1.0 directory into your mods collection, and
add a line like:
  data="/path/to/your/mods/Sufficient Adamantium 1.0"
to your openmw.conf file, somewhere below the one for
  data="/path/to/your/Morrowind/Data Files"

If you are lazy, you can just drop the .omwaddon file in your main
Morrowind/Data files directory, or in your openmw/data directory.

Whichever way you choose, next start Morrowind, click Data Files, and enable 
the Sufficient_Adamantium_1.0.omwaddon.  It should load after Tribunal.esm,
but otherwise its load order should make no difference.  This will not affect 
anything else, or invalidate old savegames.

If you want to use Sufficient_Adamantium_(Double)_1.0.omwaddon, then use the
directory path to its subdirectory instead, and enable that version. You do
not need to enable both of them (it just wastes a mod slot, and whichever loads
last is the one that will take effect).

Version History
===============

2017-08-11: Sufficient Adamantium ver. 0.1 – Created patch for testing
2018-03-04: Sufficient Adamantium ver. 1.0 – Fully tested; wrote documentation

Legal
=====

I claim no credit for anything other than changing some digits.  Someone may
have done something like this before, but there was no such mod on any extant
mod archive sites as of 2017.  No one helped in creating this dirt-simple
patch, so there's no one else to credit.

— Darklocq <...>.  I'm Darklocq at the OpenMW, NexusMods, UESP, 
and other forums that are still active.  I demand no credits for anything, 
though wouldn't mind a shout-out if you do a .ESP version.

Released under the Creative Commons Attribution-ShareAlike 4.0 International 
license:
 https://creativecommons.org/licenses/by-sa/4.0/legalcode
just like all such software should be (or an even less-restrictive one, like 
the GNU Public License).  If you're a "don't you dare do anything with MY mod" 
person, you're doing harm to the entire modding community.