I actually really like this tweak. When first entered the ruins as part of the Mage Guild quest and saw the change I was like ...hmm. After about 30 minutes I thought that there was a conflict and was all ready to get salty...but oh no ladies and gentlemen it can still be completed and I loved how. All in all nice solid addition, love the uniqueness of the location which makes sense when you consider the lead up.
Only issue is that one of the mushrooms needs to be Captalised to fit into the item naming convention of the game, without it this clearly comes across as modded rather than slotting in.
Nice! I wanted to do this myself for a long time. This ruin always felt incomplete. Thanks for sharing your vision of Bethamez, the screens look very promising.
2 comments
When first entered the ruins as part of the Mage Guild quest and saw the change I was like ...hmm.
After about 30 minutes I thought that there was a conflict and was all ready to get salty...but oh no ladies and gentlemen it can still be completed and I loved how.
All in all nice solid addition, love the uniqueness of the location which makes sense when you consider the lead up.
Only issue is that one of the mushrooms needs to be Captalised to fit into the item naming convention of the game, without it this clearly comes across as modded rather than slotting in.