Hiya! I'm trying to apply a plank type texture to your barrel, but it looks like the UV for the bottom two sections is mapped upside down so the planks don't match up. Any way this can be fixed, pleaaaase :D
Thanks for your work, the barrels overall looks cool at last. But I think these meshes have some problems. The first is some strange flickering which I saw in the open sun, not at shadow or interiors: https://streamable.com/jsy0i It seems that the problem is in texture mapping on the narrow side faces of the rings https://a.radikal.ru/a18/1906/30/46a2294814e0.png Next is strange wood bends closer to the edges of the rings of barrel10. What are they needed for? Why not just remove them and reduce the radius of the rings? It looks weird. https://a.radikal.ru/a38/1906/55/029a161d0c36.png
There is something odd about contain_barrel_01.nif I haven't seen before: The NiNode "bands-0" has a NiTextureProperty directly attached to it, and the child NiTriShape "Tri bands-0 1" doesn't have one of its own and seems to be using that one. I didn't know it was possible to do it like this, but if it works... However, it would probably be better to combine all NiTriShapes which use the same texture into one.
Also, I noticed you included the vanilla meshes in the file and put a warning to backup your vanilla files in the description. However, the vanilla files are always safe inside the Morrowind.bsa, and by deleting the replacer files from this (or any other mod), the game automatically falls back to using them. In some Morrowind versions, all assets are installed into the Data Files folder as loose files as part of the construction set, however, as their timestamps are set to an earlier date than the Morrowind.bsa, they are not used by the game and are only meant to be used for modding purposes.
Looks great! Truly great. However, it looks wrong with the "Tx_wood_brown_posts_02.dds" from Ordo Arkitektora (https://www.nexusmods.com/morrowind/mods/43940/) kind of sad since this is one of the best texture packs around. Do you imagine you could work around this?
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Edit; Appears it does not work with Morrowind Containers Animated.
Here's a screenshot: https://imgur.com/a/I8KYS9u
Also, I noticed you included the vanilla meshes in the file and put a warning to backup your vanilla files in the description. However, the vanilla files are always safe inside the Morrowind.bsa, and by deleting the replacer files from this (or any other mod), the game automatically falls back to using them. In some Morrowind versions, all assets are installed into the Data Files folder as loose files as part of the construction set, however, as their timestamps are set to an earlier date than the Morrowind.bsa, they are not used by the game and are only meant to be used for modding purposes.
As for the tri-shapes... that was a cock-up :D Blunder often does insane things when exporting.
However, it looks wrong with the "Tx_wood_brown_posts_02.dds" from Ordo Arkitektora (https://www.nexusmods.com/morrowind/mods/43940/) kind of sad since this is one of the best texture packs around. Do you imagine you could work around this?