Morrowind
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RubberMan

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RubberMan01

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10 comments

  1. arcvoodal
    arcvoodal
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    Liked the look in when I used this in openmw but does not seem to work with vanilla morrowind. Any ideas?

    Edit; Appears it does not work with Morrowind Containers Animated.
  2. lightsourced
    lightsourced
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    Hiya! I'm trying to apply a plank type texture to your barrel, but it looks like the UV for the bottom two sections is mapped upside down so the planks don't match up. Any way this can be fixed, pleaaaase :D

    Here's a screenshot: https://imgur.com/a/I8KYS9u
  3. lennonn
    lennonn
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    Thanks for your work, the barrels overall looks cool at last. But I think these meshes have some problems. The first is some strange flickering which I saw in the open sun, not at shadow or interiors: https://streamable.com/jsy0i It seems that the problem is in texture mapping on the narrow side faces of the rings https://a.radikal.ru/a18/1906/30/46a2294814e0.png Next is strange wood bends closer to the edges of the rings of barrel10. What are they needed for? Why not just remove them and reduce the radius of the rings? It looks weird. https://a.radikal.ru/a38/1906/55/029a161d0c36.png
    1. RubberMan01
      RubberMan01
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      Done.
  4. Pherim
    Pherim
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    There is something odd about contain_barrel_01.nif I haven't seen before: The NiNode "bands-0" has a NiTextureProperty directly attached to it, and the child NiTriShape "Tri bands-0 1" doesn't have one of its own and seems to be using that one. I didn't know it was possible to do it like this, but if it works... However, it would probably be better to combine all NiTriShapes which use the same texture into one.

    Also, I noticed you included the vanilla meshes in the file and put a warning to backup your vanilla files in the description. However, the vanilla files are always safe inside the Morrowind.bsa, and by deleting the replacer files from this (or any other mod), the game automatically falls back to using them. In some Morrowind versions, all assets are installed into the Data Files folder as loose files as part of the construction set, however, as their timestamps are set to an earlier date than the Morrowind.bsa, they are not used by the game and are only meant to be used for modding purposes.
    1. RubberMan01
      RubberMan01
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      Advising people to back-up what they had was purely in case they had another replacer and wanted to go back to it.

      As for the tri-shapes... that was a cock-up :D Blunder often does insane things when exporting.
  5. Zobator
    Zobator
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    Looks great! Truly great.
    However, it looks wrong with the "Tx_wood_brown_posts_02.dds" from Ordo Arkitektora (https://www.nexusmods.com/morrowind/mods/43940/) kind of sad since this is one of the best texture packs around. Do you imagine you could work around this?
    1. RubberMan01
      RubberMan01
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      That's just vanilla textures on mate. I will check your suggestion out though for sure.
  6. Flash3113
    Flash3113
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    Not bad. I really like it.
  7. Krokantschmerz
    Krokantschmerz
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    Nice, thanks for sharing, mate.