Morrowind

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Created by

RubberMan

Uploaded by

RubberMan01

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7 comments

  1. KingOfAllSporks
    KingOfAllSporks
    • member
    • 0 kudos
    No clue where the Dwemer Tube for the Mage's Guild is in this place. I've spent about five hours looking. Seems like there's a puzzle in the entry hall, but the switches, they do nothing, and the cube is non-interactable. The NPCs ask me to bring them metal and then they don't react when I show up with ingots. There's a podium that accepts a frost cube, but there's no frost cube in the whole dungeon. What a baffling mod. Graphics-wise, it's lovely, but a walkthrough would have been helpful.
  2. Atanvarn
    Atanvarn
    • member
    • 3 kudos
    It's stunning. Any chance for a non-GDR version (to use with TR)? Or maybe new meshes could just be renamed to not interfere with vanilla ones.
  3. Owangee1
    Owangee1
    • supporter
    • 0 kudos
    Hi, this looks awesome! I have a game running Morrowind: Rebirth and Mines and Caverns, and when I entered Arkngthunch-Sturdumz I became stuck in the door, and was pushed into an area behind it, making the area inaccessible. Does this mean that the area is no longer compatible with Morrowind Rebirth?
    1. KhaoMaat
      KhaoMaat
      • premium
      • 72 kudos
      I'm having this issue as well, without Morrowind Rebirth or Mines and Caverns. Hm.
  4. SuperQuail
    SuperQuail
    • supporter
    • 26 kudos
    I haven't had a chance to try it properly yet but I've got to say this mod is criminally undervalued. The attention to detail is fantastic and the use of light and smoke is particularly good here.
    Well done!
  5. Effehezepe
    Effehezepe
    • supporter
    • 0 kudos
    This looks absolutely amazing. I mean, your other Dwemer mods look amazing too, but this is looks great even by that standard. Looking forward to seeing what is next in this series.
    1. RubberMan01
      RubberMan01
      • member
      • 104 kudos
      Thanks mate. Bethamez is next :D No idea what I'm doing with that one yet lol