About this mod
Forget about all-mighty heroes. Now attributes depend on Race, Specialization, Favorite Attributes, Birth Sign, Major & Minor Skills only!
- Requirements
- Permissions and credits
- Changelogs
The mod changes how your character is leveling:
- Your attributes depend on chosen Race, Specialization, Favorite Attributes, Birth Sign, Major and Minor Skills only.
- You are NOT able to raise attributes on Level Up.
- You may raise attributes only by completing quests.
- Level Up occurs only after a period of time (see below).
- Health/Endurance issue has been fixed.
REQUIREMENTS
- Tribunal DLC
UPDATING
- Overwrite files and continue playing.
- Answer "Yes" for all warnings on loading game.
- Put all rings in your inventory.
- Open console and re-add rings to apply new versions for scripts:
player->removeitem, "StaticAttributesRingA", 1
player->removeitem, "StaticAttributesRingB", 1
player->additem, "StaticAttributesRingA", 1
player->additem, "StaticAttributesRingB", 1
WHY?
I have tried many mods which trying to fix the leveling in Morrowind. I have made some mods too. And every time in the end my character has becoming like a superhero. I realize that this is a game and so on, but when my char has the best stats, then the game becaming less attractive for me. I am loosing interest and begin a new game over and over again.
I have decided to write a mod, which solves 100/100/100/100/100/100/100 issue once and forever. I wrote this mod for myself and I hope you would like it too.
COMPATIBILITY
- Custom Race Mods are NOT supported (the mod will not work at all).
- Mods that changing Attributes of vanilla Races are NOT supported (the result might be weird).
- Mods changing Derived Attributes in Skills are NOT supported (the result might be weird).
- Mods changing the character's birth sequence are NOT tested.
- MCP / Attribute uncap is NOT supported.
- Incompatible with mods that changing Game Setting variables: fLevelUpHealthEndMult, iLevelupMajorMult, iLevelupMinorMult.
- Incompatible with mods that changing Lady Birth Sign (if changed, Endurance bonus must be greater or equal to 15).
HOWTO
1. Refer the docs before planning you character:
2. The mod in nutshell
2.1. A race of the character is defining your base attributes.
2.2. The specialization gives +20 (+10) points to your attributes:
- Combat: +20 Endurance, +20 Strength, +20 Agility, +20 Speed
- Magic: +20 Speed, +20 Personality, +20 Intelligence, +20 Willpower
- Stealth: +10 Strength, +20 Agility, +20 Speed, +20 Personality, +10 Intelligence
You may notice that Stealth specialization covers 5 attributes, while others cover only 4 attributes. That's why I have decided to balance them in such a way.
If you are not agree with that, you may argue your point in the discussion topic at Nexus website.
2.3. Each Major Skill gives +10 points to derived attribute.
2.4. Each Minor Skill gives +5 points to derived attribute.
2.5. Birth Sign is playing very significant role now. Choose it wisely.
3. Start a new game
When you exit from Census and Excise Office with a Coded Package to Caius Cosades, you will receive a) Message about "you are on your own now" AND b) the notification with the text "Static Attributes Enabled.".
4. How to level up?
Because of well-known limitations of scripting in Morrowind you are NOT able to gain a new level after asleep anymore.
You are able to level up ONLY via one of two rings, which will be in your pockets after leaving the Census and Excise Office.
The rings are:
- A Rusty Fate Ring: you are NOT able to increase ANY of attributes.
- A Lucky Fate Ring: you are able to increase ONLY Luck attribute.
The choice is yours.
Steps to level up are:
- Put one of the ring mentioned above on your character.
- Return back to game mode (right mouse button by default).
5. When comes a time to level up?
The mod is using the centered triangular numbers: a(n) = 3n(n-1)/2 + 1.
Where "n" is your next level and a(n) is a day, when you may gain a new level.
See details here.
The sequence is: 1, 4, 10, 19, 31, 46, 64, 85, 109, ..., 361, ..., 631, ..., 1306, ...
The second level you may gain on 4th day.
The third level you may gain on 10th day.
The 4th level on 19th day.
The 16th level on 361 day.
The 21th level on 631 day.
The 30th level on 1306 day.
Remember: you and only you decide when to level up.
You may throw away the rings and forget about leveling at any time. Do last thing and you get the static level.
6. The health calculation question
The health calculation has been changed due hardcoded leveling menu and how I done the workaround for it. The changes are not significant in comparison with the vanilla game.
Your starting health is (STR + END) / 2 (without Lady's Grace).
Your health bonus per level is 10% of END (with all bonuses).
CREDITS
- SLATE Leveling Mod by Tizzo
INSTALLATION
Extract files from the archive to Morrowind installation directory.
UNINSTALLING
Delete the file "Static Attributes.ESP" from the directory "Morrowind/Data Files".