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R-Zero

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Personal Effects
by R-Zero

Version: 1.2

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Changelog:

v1.2

-Fixed an error causing the Player's clone to appear if you chose a custom class.
-Added a MWSE version with much simpler implementation. Use it if you already have MWSE installed or still experience bugs.
-Adjusted Assassin class items to add synergy with Greatness7's Poison Crafting mod (https://www.nexusmods.com/morrowind/mods/45729).

v1.1

-Beast races taken into account:
1. Characters no longer receive boots or closed helmets that would be unusable by Argonians or Khajiit.
2. Beast races no longer receive shoes, including the ones given to you at the start in vanilla game (common_shoes_01).
-Misc edits.

v1.0

-Initial release.

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Installation:

1. Unpack the Data Files folder of this archive to your game folder.
2. Activate the "Personal Effects.esp" plugin in the Data Files menu of the game launcher.


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Requirements:

Morrowind
Bloodmoon


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Description:

Ever wondered why the only things from his previous life your character can get at the start of the game are magic spells? Well, not anymore!
With this mod, your character will receive back a set of items that were on their person during the arres, at their release. The items can be found in a chest next to Sellus Gravius - speak to him to get it unlocked.

The items you get depend on your chosen class - if it's Bard, you will get a lute among other miscellaneous things, an Archer will receive a bow and some arrows, et cetera, et cetera. If your class is a custom one, you'll just get some useful potions - if you don't like it, better get to roleplaying one of the vanilla classes.

Some of the items you get are immediately useful - like armors, weapons and potions. Some are just for roleplay - like Assassin's poison or Scout's camping dinnerware set, or Sorcerer's skull. Some can be useful depending on what other mods you use - Acrobats, for ecample, receive 5 ceramic bowls which you can juggle if you have the official Entertainers mod installed. I recommend this version:https://old.nexusmods.com/morrowind/mods/44764/

Requires a new game to work. But really, the starting equipment is nothing special, so if you're out of the office already or even further along - you're good.
Still, to compensate the fact that you get some freebies, I've cut the amont of gold you receive at the start of the game in half.

This mod uses a sneaky little technique to determine PC's class, so if you are a modmaker yourself, you might find it interesting.

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