Morrowind

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Greatness7 - MementoMoritius - Melchior Dahrk - TheDrunkenMudcrab

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TheDrunkenMudcrab

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He who makes a beast of himself gets rid of the pain of being a man.
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ALPHA RELEASE: THIS MOD IS UNFINISHED, AND CURRENTLY ONLY CONTAINS A SINGLE EMPTY TOWN. WE'LL FILL IN THE BLANKS AS TIME GOES ON.

Welcome to Dar'Skaith, a den of wickedness and sin tucked away in the Azura's Coast Region, hidden from the prying eyes of society and the Empire. It is a paradise for evil men and mer. Originally founded by Khajiiti slaves who escaped the clutches of the Hlaalu and Telvanni, Dar'Skaith became the staging point of most of the smuggling activity in Vvardenfell (Thus beginning to explain the incredible surplus of criminal activity on Vvardenfell's coasts). From here, creatures that occupy the darkness plot vile conspiracies. From here, smugglers and Sixth House sleepers live and work. From here, a profit is made from crime. 

Whether you come here to gamble, work as a mercenary or smuggler, or simply wish for a respite from the law, Dar'Skaith provides. 
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This mod is a town mod. While there aren't any great main quest or factions here, there will be many side quests to partake in, as well as illicit shops, gambling, slave trade, and other such vices. 

The features of this mod -currently- include: 

       ♦ A highly detailed (albeit unfinished) city with multiple interiors.

The mod promises in the future: 

       ♦ Lots of side quests and things to do. 

       ♦ A way to have your bounty removed without having to be a member of the Thieves Guild.

       ♦ A large amount of NPCs.
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Version 0.5: Alpha Release
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Notes: The town is located in the Azura's Coast Region, just northeast of the Shrine of Azura. There are currently no quests, thusly no direction to get to this place.
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Credits and Special Thanks to: 

       ♦ LondonRook, Tamriel Data, The-Wanderer, and Westly for "lots of assets".
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