Hello! I have a question. This mod is compatible with others, that change how specific skills are exped? To be precise: you modified the same data (files), which are deciding at what % you will skill every minor/major/specialization/misc skill, and bumped them by 100%? Or you doubled every action for every skill to be raised? I hope its NOT the second, otherwise it will not be compatible with many others changing how skilling works in many cases :(
I want to go with it and https://www.nexusmods.com/morrowind/mods/43430/ for example, with changes enchant exping in those lines: Recharge item Changed to 4.00 Use magic item changed to 0.15 Create magic item changed to 8.00 Cast When Strikes Changed to 0.05
I used this mod compared to others because the mod author is known for quality and stable releases, I thank you. I also found Morrowind tedious (despite starting out with it) given how many times you needed to cast or visit a trainer.
I'm fairly certain it takes longer to max level in Skyrim than in Morrowind. I recently just did a playthrough; I came to the opposite conclusion. You level way too *fast* in Morrowind. You reach max level far before you actually, y'know, experience the entire game.
Just my two cents. I know unfounded criticism of your ideas isn't at all helpful, sorry.
I disagree. Leveling in Skyrim is a lot faster, especially early on. In Skyrim, it could take me only about an hour to get to level five. In Morrowind, it takes the same amount of time just to get to level two.
Leveling in Morrowind appears faster if you use trainers excessively. I'm doing a no creeper run right now, and let me tell you, skill leveling is very, very slow, especially for magic skills and stuff like armorer. In Skyrim, there are more factors that add xp to your magic skills for instance, compared to Morrowind, in which you gain a predetermined amount of xp every time you cast a spell.
I'm still level one by the time I get to Balmora, that's including doing most of the quests in Seyda Neen, and clearing the local bandit cave, ancestral tomb, and exploring the area before going on to the rest of the game.
By the time I get to Whiterun. I'm about level 6. I go up 3 or 4 levels in Bleak Falls Barrow alone.
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To be precise: you modified the same data (files), which are deciding at what % you will skill every minor/major/specialization/misc skill, and bumped them by 100%? Or you doubled every action for every skill to be raised? I hope its NOT the second, otherwise it will not be compatible with many others changing how skilling works in many cases :(
Recharge item Changed to 4.00
Use magic item changed to 0.15
Create magic item changed to 8.00
Cast When Strikes Changed to 0.05
Thank you!
I'm fairly certain it takes longer to max level in Skyrim than in Morrowind. I recently just did a playthrough; I came to the opposite conclusion. You level way too *fast* in Morrowind. You reach max level far before you actually, y'know, experience the entire game.
Just my two cents. I know unfounded criticism of your ideas isn't at all helpful, sorry.
By the time I get to Whiterun. I'm about level 6. I go up 3 or 4 levels in Bleak Falls Barrow alone.