Morrowind

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Welsh Wizards - RubberMan - RubberBoy

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RubberMan01

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20 comments

  1. Tezrel
    Tezrel
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    This got a lot of love recently on DarkElfGuy's YouTube channel. Think you'll ever update/flesh this awesome idea out more?

    Cheers and thanks either way!
    1. VigilantWarden
      VigilantWarden
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      Say, gotta' link to that?
    2. Tezrel
      Tezrel
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      But of course: https://www.youtube.com/watch?v=m-6y_ycCYgY
  2. Atanvarn
    Atanvarn
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    • 3 kudos
    .
  3. joelanggml
    joelanggml
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    Hi, I'm getting these two errors:

    Unable to find script '' on object 'xwormmouth'.
    Unable to find script '' on object 'RM_centurion_B'.

    Pretty sure they're from this, but they haven't caused me any trouble yet. Any suggestions?
    1. Langusteer
      Langusteer
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      Hi, I've wondered where these came from for quite a while, thanks for asking about it here.
      These error does not seem to affect the playability of the mod.
      In short to fix the errors (just a warning, I haven't played the mod with these edits so I don't know how it affect playability):

      I duplicated xwormmouth and renamed it then replaced the existing xwormmouth references with the new creature, then deleted xwormmouth.
      Since RM_centurion_B doesn't have any references, I simply deleted it.

      Some thoughts on the issue:
      Looking into the objects themselves I couldn't what's causing these creatures to be linked to the unspecified script. Looking through Rubber Man's scripts in the mod, I was not able to figure out the connections either.
      xwormmouth does not seem to be supposed to be linked to any script, but RM_centurion_B looks like a possible target for a script concerning centurions, but I could not find any direct references to it within the scripts in question.

      Hope Rubber Man fixes the issue.
  4. Fargoth17
    Fargoth17
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    Dang! Where did that wicked music come from? Haha I like it!
  5. matsukosan
    matsukosan
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    Definitely keeping an eye on this to see where it goes
  6. metroid13
    metroid13
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    Well, to your credit you admit that this is a rushed mod, and it absolutely shows. There's a lot of typos, particularly in the journal entries (one of which was *literally* "dasdasd," as if you just mashed your keyboard) and the writing can use some work. The quest itself is decently fun, though it's possible to sequence break by simply walking into the research base without having to wait for the two Mages Guild researchers - this won't progress the quest, however, so you may as well do it in the right order anyway. Quest reward is pretty nifty, though it doesn't push the envelope, really.

    The dungeon feels a little lazy in its design, but in eight days of work I think you could do a helluva lot worse. I also hate to say it but the Abyss itself, while visually interesting, is mostly just a big wasteland of mushrooms and dim lighting with the occasional Wormmouth to break up monotony. I see a lot of potential but right now it needs work, and I'm glad you're still dedicating yourself to a project surrounding this concept

    I should also note that this mod conflicts heavily with Ragox's Arkngthand 2.0 (https://www.nexusmods.com/morrowind/mods/43628/?) in that that mod uses an entirely different version of the ruin from which this mod starts. You may want to consider a compatibility patch, but it's your choice.

    Again, I think this concept is cool and has potential, and you've shown that you have the skill to make it truly great, but it was definitely rushed and full of problems. I'll let you know what I think of Mzuleft Reborn soon.
  7. RubberMan01
    RubberMan01
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    Before commenting on any bugs please read the description and install the latest patch.

    Please understand that all the meshes, level design, sounds and scripting were done in 8 days by me alone for the MMM (modders are given the subject and 2 weeks to complete a mod) and some errors may exist.

    This mod was a WIP for Dwemer Rebith (https://www.nexusmods.com/morrowind/mods/45235/?) and it should not have seen the light of day but, because of the subjects given in the MMM I decided to use it.

    I will fix any errors encountered but please also understand I DO have a real job and a real life as well. Instant fixes just aren't happening but I promise they will be quick! Enjoy.
  8. Darknut
    Darknut
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    This mod has problems! I get CTD every time I try to enter the Abyss. CTD in CS as well .... The ESP is corrupt
    1. RubberMan01
      RubberMan01
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      It was a problem with an animation sequence. Patch 1.04 address's this.
  9. metroid13
    metroid13
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    This mod seems to replace all "latest rumors" dialogues with a mention about the "master wizard" from Skyrim, regardless of location (I was in a Tamriel Rebuilt area, for the record.) Gonna take this off my load order until it can be changed so that those rumors only trigger in the immediate vicinity of the character in question.
    1. RubberMan01
      RubberMan01
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      Patch available. Latest Rumours fixed, also fixes a missing mesh I overlooked.
    2. metroid13
      metroid13
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      It works Thanks for your prompt response.
    3. RubberMan01
      RubberMan01
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      No problem

      This is pretty much a WIP for my next project. Sorry if the issues caused any problems!
  10. RubberMan01
    RubberMan01
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    WARNING: UPLOADED THE INCORRECT VERSION!!!! BETA 2 now includes the sounds/ music directory and texture paths corrected. Sorry for the inconvenience.
    1. MedicinalFoetus
      MedicinalFoetus
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      Please update description, images look interesting but I don't know anything about the mod.
    2. Zobator
      Zobator
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      Exactly. Or at least upload the readme or something. I'm not really feeling the vibe to download 80Mb of data without any info whatsoever...
    3. RubberMan01
      RubberMan01
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      Sorry guys. Not had time to do so. I have a business etc and work in fits and spurts and this is one of those times. I will hopefully be able to sort out a description etc later when I return from work.