Hi, I've wondered where these came from for quite a while, thanks for asking about it here. These error does not seem to affect the playability of the mod. In short to fix the errors (just a warning, I haven't played the mod with these edits so I don't know how it affect playability):
I duplicated xwormmouth and renamed it then replaced the existing xwormmouth references with the new creature, then deleted xwormmouth. Since RM_centurion_B doesn't have any references, I simply deleted it.
Some thoughts on the issue: Looking into the objects themselves I couldn't what's causing these creatures to be linked to the unspecified script. Looking through Rubber Man's scripts in the mod, I was not able to figure out the connections either. xwormmouth does not seem to be supposed to be linked to any script, but RM_centurion_B looks like a possible target for a script concerning centurions, but I could not find any direct references to it within the scripts in question.
Well, to your credit you admit that this is a rushed mod, and it absolutely shows. There's a lot of typos, particularly in the journal entries (one of which was *literally* "dasdasd," as if you just mashed your keyboard) and the writing can use some work. The quest itself is decently fun, though it's possible to sequence break by simply walking into the research base without having to wait for the two Mages Guild researchers - this won't progress the quest, however, so you may as well do it in the right order anyway. Quest reward is pretty nifty, though it doesn't push the envelope, really.
The dungeon feels a little lazy in its design, but in eight days of work I think you could do a helluva lot worse. I also hate to say it but the Abyss itself, while visually interesting, is mostly just a big wasteland of mushrooms and dim lighting with the occasional Wormmouth to break up monotony. I see a lot of potential but right now it needs work, and I'm glad you're still dedicating yourself to a project surrounding this concept
I should also note that this mod conflicts heavily with Ragox's Arkngthand 2.0 (https://www.nexusmods.com/morrowind/mods/43628/?) in that that mod uses an entirely different version of the ruin from which this mod starts. You may want to consider a compatibility patch, but it's your choice.
Again, I think this concept is cool and has potential, and you've shown that you have the skill to make it truly great, but it was definitely rushed and full of problems. I'll let you know what I think of Mzuleft Reborn soon.
Before commenting on any bugs please read the description and install the latest patch.
Please understand that all the meshes, level design, sounds and scripting were done in 8 days by me alone for the MMM (modders are given the subject and 2 weeks to complete a mod) and some errors may exist.
This mod was a WIP for Dwemer Rebith (https://www.nexusmods.com/morrowind/mods/45235/?) and it should not have seen the light of day but, because of the subjects given in the MMM I decided to use it.
I will fix any errors encountered but please also understand I DO have a real job and a real life as well. Instant fixes just aren't happening but I promise they will be quick! Enjoy.
This mod seems to replace all "latest rumors" dialogues with a mention about the "master wizard" from Skyrim, regardless of location (I was in a Tamriel Rebuilt area, for the record.) Gonna take this off my load order until it can be changed so that those rumors only trigger in the immediate vicinity of the character in question.
Sorry guys. Not had time to do so. I have a business etc and work in fits and spurts and this is one of those times. I will hopefully be able to sort out a description etc later when I return from work.
20 comments
Cheers and thanks either way!
Unable to find script '' on object 'xwormmouth'.
Unable to find script '' on object 'RM_centurion_B'.
Pretty sure they're from this, but they haven't caused me any trouble yet. Any suggestions?
These error does not seem to affect the playability of the mod.
In short to fix the errors (just a warning, I haven't played the mod with these edits so I don't know how it affect playability):
I duplicated xwormmouth and renamed it then replaced the existing xwormmouth references with the new creature, then deleted xwormmouth.
Since RM_centurion_B doesn't have any references, I simply deleted it.
Some thoughts on the issue:
Looking into the objects themselves I couldn't what's causing these creatures to be linked to the unspecified script. Looking through Rubber Man's scripts in the mod, I was not able to figure out the connections either.
xwormmouth does not seem to be supposed to be linked to any script, but RM_centurion_B looks like a possible target for a script concerning centurions, but I could not find any direct references to it within the scripts in question.
Hope Rubber Man fixes the issue.
The dungeon feels a little lazy in its design, but in eight days of work I think you could do a helluva lot worse. I also hate to say it but the Abyss itself, while visually interesting, is mostly just a big wasteland of mushrooms and dim lighting with the occasional Wormmouth to break up monotony. I see a lot of potential but right now it needs work, and I'm glad you're still dedicating yourself to a project surrounding this concept
I should also note that this mod conflicts heavily with Ragox's Arkngthand 2.0 (https://www.nexusmods.com/morrowind/mods/43628/?) in that that mod uses an entirely different version of the ruin from which this mod starts. You may want to consider a compatibility patch, but it's your choice.
Again, I think this concept is cool and has potential, and you've shown that you have the skill to make it truly great, but it was definitely rushed and full of problems. I'll let you know what I think of Mzuleft Reborn soon.
Please understand that all the meshes, level design, sounds and scripting were done in 8 days by me alone for the MMM (modders are given the subject and 2 weeks to complete a mod) and some errors may exist.
This mod was a WIP for Dwemer Rebith (https://www.nexusmods.com/morrowind/mods/45235/?) and it should not have seen the light of day but, because of the subjects given in the MMM I decided to use it.
I will fix any errors encountered but please also understand I DO have a real job and a real life as well. Instant fixes just aren't happening but I promise they will be quick! Enjoy.
This is pretty much a WIP for my next project. Sorry if the issues caused any problems!