Morrowind

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Team Horny Skulls

Uploaded by

Enclavekiller1

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18 comments

  1. BannedProfileWorkaround
    BannedProfileWorkaround
    • BANNED
    • 7 kudos
    What about this in not compatible with OpenMW? I see only texture and mesh files with an esp, there are no lua files?...
  2. Jemolk
    Jemolk
    • member
    • 7 kudos
    *Sees MWSE requirement* Well, I'm now sad. No OpenMW version will be available for a while then. Pity. Looks really cool, but MGE XE is buggy as s#*! in Wine and I have no idea why. (I'm a Linux user.) I suppose we can look forward to the Great De-hardcoding still, when OpenMW finally catches and immediately surpasses the scripting capabilities of MWSE.
  3. calemcc
    calemcc
    • member
    • 2 kudos
    For what it’s worth, also conflicts with Morrowind Advanced which adds an overlapping dungeon.
  4. calemcc
    calemcc
    • member
    • 2 kudos
    For reference, this conflicts with JMK's Ashland Village, which overlaps with the the Ash Pit.
  5. alwaysupvoteTRUNKS
    alwaysupvoteTRUNKS
    • member
    • 1 kudos
    This looks awesome, I love mods that add new creatures and challenges.
  6. AquaticWasp
    AquaticWasp
    • member
    • 2 kudos
    "Because of the previously stated dependency of MWSE, this mod is not compatible with OpenMW."

    Don't post this in reddit.com/r/morrowind unless you want some mad downvotes.
    1. Enclavekiller1
      Enclavekiller1
      • premium
      • 44 kudos
      I am not active in the reddit and have no interest in it. OpenMW is not finished and capable of scripts being fully ported and as such I have no interest in keeping things compatible with it. One day when it is finished this may be ported. Until then mwse or bust redditors.
    2. alwaysupvoteTRUNKS
      alwaysupvoteTRUNKS
      • member
      • 1 kudos
      Smh tbh fam, there are more options than simply running OpenMW to improve stability, even with MWSE. MWSE is the fucking tits, I use a ton of MWSE dependent mods and won't even consider switching or using OpenMW until it's finished. MGE XE changed my life.
  7. MelchiorDahrk
    MelchiorDahrk
    • premium
    • 444 kudos
    This was a fun mod, Caeris and EK. I really enjoyed the tips and background given before each fight. They really helped set the stage for each fight (figuratively and literally!) and delved into some Daedric lore which I am partial to. I already gave some suggestions I could think of for improvements, but for pulling something this script heavy together in 2.5 weeks, this is an impressive release! I definitely recommend other people give this mod a try.
    1. Caeris
      Caeris
      • premium
      • 95 kudos
      Hey Melchior, cheers for the nice comment. I'm glad you enjoyed it
  8. TheDrunkenMudcrab
    TheDrunkenMudcrab
    • premium
    • 92 kudos
    I think you capitalized "Inn".
    1. Enclavekiller1
      Enclavekiller1
      • premium
      • 44 kudos
      cool story bro.
  9. Suxev
    Suxev
    • supporter
    • 13 kudos
    Incompatible with OpenMW? Aww... I wanna play it!
    1. kuyondo
      kuyondo
      • member
      • 31 kudos
      its mostly compatible, only the fight is using mwse.
    2. TheDrunkenMudcrab
      TheDrunkenMudcrab
      • premium
      • 92 kudos
      I mean... MWSE is really widely used. Until OpenMW gets MWSE support, there's pretty much no reason to use OpenMW right now.
  10. Ashlander501
    Ashlander501
    • member
    • 0 kudos
    WOW this is a really well made mod that has a cool concept! i remember you did a review on my mod in 2016 so i might aswell give my thoughts on yours
    (Cave player Home)

    Keep it up!