*Sees MWSE requirement* Well, I'm now sad. No OpenMW version will be available for a while then. Pity. Looks really cool, but MGE XE is buggy as s#*! in Wine and I have no idea why. (I'm a Linux user.) I suppose we can look forward to the Great De-hardcoding still, when OpenMW finally catches and immediately surpasses the scripting capabilities of MWSE.
I am not active in the reddit and have no interest in it. OpenMW is not finished and capable of scripts being fully ported and as such I have no interest in keeping things compatible with it. One day when it is finished this may be ported. Until then mwse or bust redditors.
Smh tbh fam, there are more options than simply running OpenMW to improve stability, even with MWSE. MWSE is the fucking tits, I use a ton of MWSE dependent mods and won't even consider switching or using OpenMW until it's finished. MGE XE changed my life.
This was a fun mod, Caeris and EK. I really enjoyed the tips and background given before each fight. They really helped set the stage for each fight (figuratively and literally!) and delved into some Daedric lore which I am partial to. I already gave some suggestions I could think of for improvements, but for pulling something this script heavy together in 2.5 weeks, this is an impressive release! I definitely recommend other people give this mod a try.
WOW this is a really well made mod that has a cool concept! i remember you did a review on my mod in 2016 so i might aswell give my thoughts on yours (Cave player Home)
18 comments
Don't post this in reddit.com/r/morrowind unless you want some mad downvotes.
(Cave player Home)
Keep it up!