Morrowind
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RubberMan

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RubberMan01

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About this mod

This is a STAND ALONE BETA version of a companion mod for Morrowind Rebirth. It does NOT require Rebirth to use. It adds 10 mercenary companions around Vvardenfel. It does NOT require Morrowind Rebirth to test/ use/ play this modification.

Requirements
Permissions and credits
Changelogs
Auto Levelling companions for Morrowind Rebirth By RubberMan - 2nd September 2017 - V1.07 Beta

1st February 2019 - V2.00

2nd March 2019 - V2.50

My Personal Morrowind Blog

THIS MOD DOES NOT NEED MORROWIND REBIRTH TO PLAY. 






Companion Read me

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Changes in V 2.50

Mabrel now has a new topic "Heal Me" that gives you the option
of allowing her to heal you or not when you are injured.
(This will only happen if she has enough magicka)
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Mabrel can now learn "Cure Common Disease" by going to Balmora
Mages Guild and paying Masalinie (Guild Guide) to teach her the spell.
This will add the topic "Cure Disease" to Mabrel which can be used to
instruct her to cure you at any time.
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Expanded dialogue for Mabrel depending on her location/ some quests/ etc
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AOE spells removed from Mabrel
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In "My Skills" the Axe and Short blade skills were reported in reverse
This has now been corrected.
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Some people received this error at certain times;
"Script Error: expression in rm_global_check_merc"
This has now been fixed.
===================================

Changes in V 2.00
Fixed problem with hiring Marbel and Skeeme.
Marbel now has extended dialogue with regards to location, some quests, weather etc.
Marbel is capable of healing herself
Marbel will heal the player if; 
A. She is not healing herself
B. She has enough Magika
***********************************************************************************


Everything here applies to all 10 possible companions.
Companions are cable of;
1. Following and waiting for player
2. Can be set to wait outside buildings and will auto follow when player exits
3. Can share/ carry equipment
4. Can/ will levitate when player does
5. Can/ will water walk when player does
6. Can/ will cast intervention spells
7. Can/ will cast recall spell (only to external cells)
8. Can leave players service when asked and another companion can then be hired
9. Will tell the player (via messagebox) when they are injured
10. If the companion dies all will be reset and another companion can be hired
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All companions on joining the player will set their skills according to the players with the exception
of one specific skill depending on class. i.e. Assassin will start with 50 ShortBlade regardless of
players Shortblade skill level unless that is higher.
All companions will learn from the player at certain intervals and improve their own skills to match
the player.
[Note: This is achieved by the companion counting the number of times the player raises a skill by
listening for the skillraise sound and adding it up.]
All companions can be asked about their skills and will display a list of the their current skill levels
+ the percentage of health they are at.
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Dialogue;
Some companions have simple dialogue regarding location or the weather and sometimes a quest you are on.
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Companions can be found wandering around various towns.
Ebonheart, Balmora, Sadrith Mora, Hla Oad, Khuul, Tel Mora, Caldera, Dagon Fel, Ald-Ruhn and Pelagiad
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Fixes/ Adjustments since V1.06
Companion skill increase slowed down if player uses training.