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Cult of Sheogorath v1.11
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How to play
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Head to one of the Daedric ruins dedicated to Sheogorath*
(*except Ald Daedroth and Bal Fell)
or go directly to "Zaintiraris, Shrine" to start playing.
Run close enough to a cultist to get a chance to talk.

All available quests are given in Zaintiraris.

Most quests can be completed without fighting,
but a low-level character might have a hard time
getting past the creatures outside the shrines.




Never Asked Questions
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- Q: But these NPCs are normally hostile! I've already killed them in my game!

Well, shit. For your testing convenience, try this:
- Resurrect mode: (if you've never messed with your save)
sleep 3 days somewhere else, save, then open the console and
type "set FSheog_ResurrectMode to 1". The first time you enter
a shrine, this will raise the NPCs you've killed before and
directly make them non-hostile.
- Duplicate mode: (if you've used a performance tool to remove
data from your save in the past) - same but instead type
"set FSheog_DuplicateMode to 1", then set it back to 0 after
entering a shrine. This will place new NPCs. Any NPCs you haven't
killed before will have duplicates and you'll have to manually
remove them in the console with "Disable" and "Setdelete 1".


- Q: Does it work in OpenMW?

It should now, with small visual glitches.
When you need to hit some objects the collisions won't be
very good, but if you keep trying they can be found.
The clannfear shrine guards won't be proactive.




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Requires:
MCP 2.2 or later with default bugfixes (Morrowind Code Patch),
MCP 2.4 "Creature voiceover modding" feature not required but useful.

Conflicts:
May conflict with mods that edit NPCs in shrines to Sheogorath.
Shrines themselves are mostly untouched.
Optional features in extended Mournhold quest will have no effect
without openMW or MCP 2.4 feature "Creature voiceover modding" or may
conflict with hypothetical mods adding creature voices in Old Mournhold.

Credits:
A couple meshes from Tamriel_Data
Breton hair mesh (edited) from Rhedd
Everything else should be butchered vanilla assets or custom made, reuse freely for Morrowind.
Animation thanks to Antares' tutorial and source:
https://old.nexusmods.com/morrowind/mods/44187/?
and Roger Wickes' "Bake Constraints" scripts:
https://blenderartists.org/forum/showthread.php?124144-Bake-Constraints
Thanks to abot for help with scripts.
Thanks to Melchior & Stuporstar for testing & feedback
(Screenshots taken with PeterBitt's Morrowind Watercolored v2 texture replacer)

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Version:
1.11
- Maelkashishi quest fixed for Temple player/Gambolpuddy skip
- preemptive fix to Tunengore script for openMW 0.48
- random100 topics now use a different variable to behave
in vanilla; openmw: dialogue caching has made fix obsolete
- fix draven forcing more greetings from Patch for Purists
1.1
- "failing" Azura's quest gets cult members an alternate reward
- added a seller of poorly filled soul gems in Onnissiralis
- cultists that were made temporarily non-hostile no longer
let you get away with stealing shrine offerings
- fixed random100 topics that disappear on starting dialogue,
in theory can make some scripts less random in the shrines
(this is the random100 thing later removed in 1.11 changes)
- 1.03 fixed getting Gambolpuddy quest after TT_AldDaedroth
- added little advice from MMC's muse (that was a year ago)
- more minor fixes
1.02
- added beast bones to anim files for animkit users
- fixed hostile Tunengore not bypassing a bug in openMW
- added senche body proportions anim file
- minor fixes, cleaned ownership in Ald Daedroth
1.01
- fixed animated greetings getting cut off
- fix potential "SetFootPoint" errors from shivers?
1.0
- removed potential TT_Compassion skip
- fixed blocked progress from skipped quests
- fixed insufficient reputation from skipped quests
- fixed khajiit choices
- fixed more bugs
- added possible variants for sixth house player
- merged more flavor dialogue
0.99
- made a spell trainer in each shrine
(not available if loaded in older saves)
- last Haki quest rewards shrine guards
- fixed bribe and taunt fail overwriting generic responses
- fixed SetJournalIndex errors
- misc fixes and tweaks
0.98
- much-extended version of last quest (only if
played before Tribunal main quest Bamz-Amschend)
- new event in Zaintiraris, Shrine after last quest
- new dialogue options for Knights quest
- misc:
merely re-entering shrines despite warnings
no longer makes it impossible to join
restored displacement feature in shivers script
added shrine exterior hostiles to the faction
recognition and links for vanilla Sheogorath quest
made old player dialogue Khajiitspeak-friendly
vampire compatibility now consistent
misc changes and fixes
0.97
- fixed shivers script, fixed 0.96 Addad shrine script
- proofed global scripts against possible reload errors
0.96
- more options for old saved games
0.95
- minor fixes, and improved compatibility with OpenMW 0.41
0.9
- released