Morrowind
0 of 0

File information

Last updated

Original upload

Created by

Greywander

Uploaded by

Greywander

Virus scan

Safe to use

210 comments

  1. FireAndNails
    FireAndNails
    • premium
    • 2 kudos
    Use OpenMW 0.48 and the lua version of this mod. Do not download it from this page.

    Get it here: https://modding-openmw.gitlab.io/ncgdmw-lua/
    1. Hermit1990
      Hermit1990
      • member
      • 0 kudos
      Why exactly?
    2. umgnadla
      umgnadla
      • member
      • 0 kudos
      Using 0.49.0, the lua version does not let me access the setting menu and this version does. Why should I avoid the version that works better?
    3. sophiasunshine
      sophiasunshine
      • supporter
      • 3 kudos
      This is a dev build regression that was fixed anyway. 
  2. Huricano
    Huricano
    • member
    • 1 kudos
    I used this version (3.1 with only a single ..omwaddon scripts) with the latest 0.49 from here:
    https://gitlab.com/OpenMW/openmw/-/pipelines?page=1&ref=master&scope=finished
    and a chargen mod:
    https://www.nexusmods.com/morrowind/mods/44615
    and it's working, but numbers are in those 'e+01' and there's no config option under scripts now.
    I guess for now i'll stick to OpenMW 0.48 and 2.1 version of this mod from here:
    https://modding-openmw.gitlab.io/ncgdmw-lua/
    which works perfectly.
  3. siberiankhatru00
    siberiankhatru00
    • member
    • 0 kudos
    this doesn't seem viable for a playthrough because i could have the same endurance, strength, and willpower as someone but way less health because it doesn't apply the health formula to npcs
    1. Natsudemon
      Natsudemon
      • member
      • 0 kudos
      did you find a way to fix this?
  4. rilozeta
    rilozeta
    • supporter
    • 2 kudos
    Are you supposed to have less HP at higher levels with this mod?  I feel like I have much less than I should.
    1. Natsudemon
      Natsudemon
      • member
      • 0 kudos
      it is true, did you find a fix for this?
  5. Francesco1080
    Francesco1080
    • member
    • 0 kudos
    Does anyone know if its possible to train skills that youve magically boosted the governing attributes for?
    I love Openmw, but it effing pisses me off that I have a governing attribute raised with enchantments & vanilla morrowind had no issues training at a trainer, openmw does. 
    Its supposed to fix bugs within the engine, not QOL improvements.
    Is their a way to just remove feature?
  6. lumin
    lumin
    • member
    • 4 kudos
    How does this mod work with monsters that scale based on character level?  For example I have the mod "Creatures Version XI" installed which relies on a character to gain actual levels to see new monsters.  Am I going to be stuck fighting the same low level creatures the whole game with NCG&D?
  7. jamescoleman
    jamescoleman
    • member
    • 0 kudos
    My attributes don't increase with this mod at all.
    It displays "x5 Strength" over my level screen and so on, but my attributes are unchanged.
    Can I uninstall this mod mid-playthrough?
  8. jullebulle11
    jullebulle11
    • supporter
    • 0 kudos
    When i raise a skill the following attribute says "Your endurance has increased to 4e + 01? Does anyone know how to fix this?
    1. ostrosco6512
      ostrosco6512
      • premium
      • 1 kudos
      I did some digging because I was running into the same issue. It's due to how the script formats numbers when displaying them. If you wanna fix it locally, edit the NCGD_Main script and jump down to line 3852, you'll be able to scroll down and you'll see sections of code like:

      if (temp > baseSTR)
      MessageBox "Your Strength has increased to %.0g.", temp
      elseif (temp < baseSTR)
      MessageBox "Your Strength has decayed to %.0g.", temp
      endif

      If you change the %.0g to %G like so:

      if (temp > baseSTR)
      MessageBox "Your Strength has increased to %G.", temp
      elseif (temp < baseSTR)
      MessageBox "Your Strength has decayed to %G.", temp
      endif

      It'll display the attribute increase correctly. Just do that for each attribute and you'll be good to go. You'll also want to do it for the level display as well too on line 4829 and line 4831.
    2. WolfWoof
      WolfWoof
      • supporter
      • 0 kudos
      When I Make this change, the file no longer shows up in my openMW mod list. If I replace with the backup of the origonal file, it
      returns to my openMW mod list.

      Any ideas on the cause? I've not changed the filename or anything within the file other than the suggested changes and a comment line starting with # to explain the changes in case I come back later on.
    3. kinnairdclan
      kinnairdclan
      • supporter
      • 1 kudos
      Thanks for providing this, cleaned those messages right up.
    4. walkernai
      walkernai
      • supporter
      • 0 kudos
      @wolfwoof I believe this has to do with whatever weird way omwaddon scripts are encoded. I found the script in the openmw-cs editor but that tool is a UI nightmare. Additionally the replace function doesn't seem to function. manually editing 180 records line in an awkward AF editor is not my idea of time well spent. If anyone has a better method of editing these omwaddons i'd love to know.
    5. Ordelus
      Ordelus
      • member
      • 1 kudos
      There's a patched version of the mod that I got from Modding-OpenMW.com that fixes this problem. It's one of the download links. Here's the page: https://modding-openmw.com/lists/total-overhaul/218/
    6. wickedsweetcake
      wickedsweetcake
      • member
      • 0 kudos
      I just made the suggested edits via the openmw-cs editor, but it didn't change the messages.  I tried both %G and %g just in case, as well as %d, %f, and %.0f.  Any ideas?  I only changed the attributes, not the skills, but the skills were displaying in a normal format anyway.

      @Ordelus Also just tried the patched version and re-merged the delta plugin just in case.  Do I have to uninstall/reinstall the mod, or build a new character for the changes to work?  I'm still getting scientific notation for the attributes.
    7. Rhypon
      Rhypon
      • supporter
      • 11 kudos
      Thanks very much for that link, Ordelus!

      edit: That link now leads to the Telvanni - Arkitektora of Vvardenfell page; ncgdMW.zip can be found here.
  9. EQBallzz
    EQBallzz
    • supporter
    • 0 kudos
    Does this mod only work on a new character? I have a test character in game as I'm adding mods and after adding this mod I went into game to see the config options (like skill decay) but I get no popup and see no way to configure the mod. Does that mean it only works with fresh characters or did I not install the mod correctly?
  10. wlmsn
    wlmsn
    • member
    • 0 kudos
    how to end the endless looping of attribute raises after reaching 475? How can i end the scripted function? Whenever you reach 475 it just sets it back to 450 and you can infinitely cheese attributes that way. Can you help , or point me in to a solution here?