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Greywander

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57 comments

  1. ankhazuul
    ankhazuul
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    Hey, I love your mod, can't play without it. I've got a slight doubts about how werewolf change works - it gets me to level 44 from 16, increases attributes pretty randomly whether I keep them or revert... Does it work as it should? Have you tested it with werewolf change?
    I wish it worked with Werewolf Evolution, but it kills me after change, or, if I go to the menu and all the calculations are made during pause, it gets me first to lev 44, then - 96, with stats around 1000, skills around 300, etc. Maybe you could incorporate W.E. into your mod the same way you've done it with Magicka Based Skill Progression?
  2. Acearl
    Acearl
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    I got a question when using this with tes3mp. How many primary skill points does it take for an attribute to increase? it cant be increasing 4 attribute points at any skill level up. I mean if I have axe at 40 and it goes to 41. How much does that increase the stregnth attribute? I know it is squared but at what point does it increase the attribute?
  3. llbx2
    llbx2
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    Is there a way I can force my players to have standard growth rate for attributes? I use Tes3mp but feel like fast gives too much attribute training speed.
    1. Vanusk
      Vanusk
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      Does it work actively with TES3MP for you? I can't seem to get it to work properly. Stats only refresh if I quit and leave the server, then drink the potion again.
  4. newsorpigal
    newsorpigal
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    I'm playing using the most recent release of OpenMW with the Lover birthsign, which fortifies Agility by 25 points. My base agility is 44, increased to 69 by the birthsign. I get messages from this mod every ten minutes or so saying that my Agility is only 44 when it was expected to be 69 and asking if I want to keep or revert the changes. Is there a way to stop this message from reappearing once I've clicked "keep"?
  5. awsker
    awsker
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    Will I need to drink the potion every time I start the game with the alternate start version? Or will the mod remember the settings I entered for growth and decay-speeds the next time I load the game?
  6. ObanMark
    ObanMark
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    Great mod... !
  7. KokoJacK1
    KokoJacK1
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    Hi, I actually play in French and usually translate mods with a tool. But it only works on .ESP / .ESM. Do I need to translate your mod in order to work properly ? If so, how can I translate it ?
    1. KokoJacK1
      KokoJacK1
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      Well I found how to translate it, I just renamed the .omwaddon to .esp and it works with the translation tool.
  8. axebeardbeardaxe
    axebeardbeardaxe
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    Edited: Seems to work fine with TES3MP, but the Magicka Regen mod based on this has issues with it possibly.
  9. lukaboot
    lukaboot
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    Works without the skill module of rebirth.

    This mod at least for me levels me up even when I use misc skills , which seems wrong and brings balance issues with it for me.
  10. Lord Walden
    Lord Walden
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    A must-have mod for me, thank you for your efforts!

    If only Shields Up! could be made to work with this...
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