Last updated at 22:51, 20 Sep 2017 Uploaded at 7:38, 23 May 2017
Wolverine Hall Interior Expansion
And a special thanks to Darkelfguy for the showcase video!
6. Known Issues or Bugs
A relatively small, lore-friendly expansion to the Legion fort in Sadrith Mora, Wolverine Hall. I've noticed that people felt this location was very lackluster in the original game so I thought I'd try to expand it in a way that keeps it close to the vanilla look and feel.
-Expanded the Imperial Cult Shrine to add beds for the two members (usable by all IC members), a dresser, and a hutch for dishes/food storage. I also changes the tapestries around the altar to actually display the ones for all of the Divines.
-Expanded the Mage's Guild cell to add bunks for MG members and a new work area for the local enchanter and alchemist and moved them to this area. Also added some more books to the main area and shifted a few other objects around a bit. Added 1 new scenery NPC to fill in space.
-Added a Imperial Legion barracks cell with 3 new scenery NPCs and beds usable by all IL recruits. One of the chests added is also usable by recruits while the others are owned.
-Added an Imperial Legion Commander's Quarters with 1 new scenery NPC (the local Legion Commander, or equivalent).
-All new and edited cells have had their pathgrids added/edited and new items have set ownership.
-Once I get the hang of dialogue/questing I may come back and add a quest or two and give the new NPCs actual dialogue.
Also check out my other mod, Vivec Guild of Mages Expansion!
Modify my mod, but credit me as the original creator
Just drag and drop the file into your Data Files folder or install via some mod manager.
-Most likely incompatible with anything that makers significant changes to the Mages Guild and Imperial Cult Shrine cells or the areas where doors are added in the Wolverine Hall Interior cell.
-Should be compatible with MCA, Starfire's NPCs, and other mods that add NPCs to cells.
-Not compatible with Antares' Enchanting Desk mod (at the desk added to the WH Mage's Guild cell).
-A version compatible with Sadrith Mora Expanded has been added as that mod also adds a Legion Commander's Quarters cell (we both copied Angoril's room from Pelagiad and put our entrance doors in the same location, lol). This version will likely have limited support.
-Added version compatible with True Lights and Darkness (a mod that comes with MGSO and makes lighting in interiors darker and more natural-looking and should be used with something like one of the window lighting mods) by making the lighting of the two new cells have darker lighting. This is the preferred file version (as I use TLaD) and will have the most immediate support.
Known Issues or Bugs
None that I know of, if any come up please let me know.
-Removed new Mage NPC.
-Changed AI Wander packages for new NPCs and the two moved NPCs in the MG so that they don't wander so much.
Thanks to Bethesda Softworks for developing Morrowind and the Construction Set.
Thanks to Brucoms for developing the TES3 Readme Generator this readme was made from.