the script attached to Raw Glass prevents it from stacking: a crate with 50 Raw Glass will fill the window with individual Raw Glass instances. is there some other way to detect that the player has eaten glass that still lets it stack?
More. More info is needed. You can't just leave us hanging like that. Were you a diamond and/or rare gem smuggler? A circus performer? Do you suffer from pica? Did it develop over time and practice or is a biological natural ability? There are so many questions I have now!!
PS: Can we have some updated dialogue? "Get outta the way n'wah. I gotta drop off the ebony at the mine, if you know what I'm saying."
I'd like to request a version that completely disables the eating and brewing of these ingredients--basically turn them into miscellaneous items akin to silverware and Dwemer artifacts. Never made sense to me that these were in any way edible, unless of course a big grinding device was first used to turn gems and diamonds into a fine, safe powder. Ores and metals, however--nothing can make those palatable.
I think it would make more sense to keep them as alchemy items but just disable eating them, which due to the way OnPCEquip works is really easy. If they became misc items you couldn't see what effects their powders would give, and also you'd have to tes3cmd edit every instance of them which can get really messy, not to mention cursed and quest versions of the gems.
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PS: Can we have some updated dialogue? "Get outta the way n'wah. I gotta drop off the ebony at the mine, if you know what I'm saying."
Well, it works for the Mistborn and the Mistings.