107 comments

  1. Branwen
    Branwen
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    Thank you for making it compatible with Darknut's Greater Dwemer Ruins and Dwemer Rebirth Project. Your mod is really lovely and breathes in new live in something familiar.
    1. jsp25
      jsp25
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      That's what I've been trying to achieve, thanks for your comment/endorsement.
  2. LibraryDevil
    LibraryDevil
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    The fact this is still being supported in 2019 gives me a lot of respect for the nexus modders and you particularly. Thank you for maintaining this mod and making me a very happy first time morrowind player!
    1. jsp25
      jsp25
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      I appreciate the comment, although 5.0 most likely will be the last update.
  3. aurum42
    aurum42
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    Hi jsp25, would this mod or the compatible version of Detailed Dungeons happen to conflict with or replace the need for Bloated Caves, which distributes bloatspore plants in caves and caverns?

    https://www.nexusmods.com/morrowind/mods/43141/
    1. jsp25
      jsp25
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      With Mines&Caverns some dungeons have bloatspores that are either clipped, floating, hidden inside a rock or outside the layout; these are Addamasartus, Dun-Ahe, Punammu and Vassamsi. There are no issues with DD.
    2. aurum42
      aurum42
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      Thanks for the heads-up. I'll stick to finding bloatspores in Tamriel Rebuilt, and leave Bloated Caves out of my mod list while I'm using Mines and Caverns.
  4. SpaceDevo
    SpaceDevo
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    Minor convenience request: rename "Additional Readmes" folder to "Docs" so that Wrye Mash can recognize the whole archive. I would just rename or delete the folder myself after downloading, but for some reason archives with RAR formats prevent this.
    1. jsp25
      jsp25
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      Ok, I'll make it whenever I update to 5.0.
    2. SpaceDevo
      SpaceDevo
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      Thanks!
  5. qwertyquit
    qwertyquit
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    I noticed that the caves do not take into account the particularities of the Vurt's trees. May I ask for an alternative version?
    1. jsp25
      jsp25
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      Sorry, working on this mod takes me time and effort and I don't wish to make and take care of alternative versions.
    2. aurum42
      aurum42
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      How badly do Vurt's trees clash with the cave layouts? Is there a lot of clipping, or any parts where player movement's hampered?
    3. jsp25
      jsp25
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      I fixed this in a previous update.
  6. thurderan
    thurderan
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    Why did Mul, Aharnabi, Kudanat and Mamaea get removed in the new version?
    1. jsp25
      jsp25
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      These were the worst additions of M&C. Still, I'm keeping v4.5 in case me or someone else want to recycle these modifications and do something better.
      In the case of Mamaea, I strongly recommend this mod:
      https://www.nexusmods.com/morrowind/mods/46096
  7. SleepingAdept
    SleepingAdept
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    Hey, jsp25! Your dungeons look great, I'm glad to see such a brilliant, detailed work!
    Experiencing minor issues with location 'Hinnabi': some floating clutter and strange disappearance of default NPC Bralsea Seloth. I'd not notice that, but other plugin I use, 'MTT vol IV' hang script on her, so I'm getting constant startup warning. Also one slave and nordic slavemaster Gogrek are missing.
    I excluded any other plugin, interfering whith that location and npc by unchecking mods from my list. Directly after unchecking your Clean Mines and Caverns.esp every missing NPC is found again, safe and sound.
    1. jsp25
      jsp25
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      Can you send me screenshots of the issue, tell me what this warning says and link me the other mod you mention?
    2. SleepingAdept
      SleepingAdept
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      I'm sorry, I don't have screenshot and can't do it for now. I temporarily cleaned your edit of Hinnabi with Enchanted Editor. If this is serious situation and you really need it for improvement your great mod, i'll revert back to your original esp.
      Quotation from Warnings.txt:
      Unable to find referenced object "bralsea seloth" in script cw_mtt_loot_npc
      That last script is from mod 'Magical Trinkets of Tamriel Volume 4 beta': http://mw.modhistory.com/download-48-6949. Due to it's content, it doesn't touch Hinnabi in any way, rather than attaching script.
      I'd be happy to know your conclusions. Thanks for your work again!
    3. jsp25
      jsp25
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      Are the floating items you mention the ones of this screenshot?
      https://imgur.com/a/ce2ltdS

      If that's the case, the clutter isn't floating in the air but in the water. I added water to this cell and attached a floating script to these items. You'd probably need to start a new game to see this change in-game.

      I didn't get that warning when I tested MMT along with M&C, but it's true that MTT references Bralsea Seloth in a script. The npcs that are missing in Hinnabi is because I removed them. I considered it for the best taking into account my changes in this dungeon.
      I can restore Bralsea Seloth in my next update, that would fix this issue.
    4. SleepingAdept
      SleepingAdept
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      Hi, sorry for late response.
      Wow, you've drowned that cave:) I should have suspected that due to clearly underwater plants in dry (in my game) corridor.
      Thank you for replies. In this or that way my certain case is resolved. If you'll be so kind to take advices, I'd ask not to remove default NPC's just because of potential compatibility problems.
      Thx again, whish you great inspiration for improving that mod!
  8. lovefalso
    lovefalso
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    Is me or the "bypass" inside Punabi doesn't have an exit to the river outside? :/
    i noticed your mod overwrite some "dwemer crytals" from "Darknut's Greater Dwemer Ruins version 1.2"
    some icons from "WYMHAVEN"
    and some textures (aparently) "from Ministry of truth Bump mapped"
    I just didn't choose to overwite them, i think everything works how is supposed to be :)
    EDIT: also text_quarto_open_01.nif from "Melchior's Magnificent Manuscripts"
    1. jsp25
      jsp25
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      There's no problem with any of these mods. Mines&Caverns has resources in common with GDR v1.2 and Wyrmhaven. As for Ministry of Truth, it is only the thumbs.db file.
      In any case, it doesn't matter which mod rewrites the other.
  9. WBizzyW
    WBizzyW
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    Is your mod fully compatible with

    https://www.nexusmods.com/morrowind/mods/46096

    if the mod is loaded after yours?
    1. jsp25
      jsp25
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      It is. Mines&Caverns only edits a small part of "Mamaea, Sanctum of Awakening", where the light ray is. The changes it makes don't conflict with Mamaea Awakened.
  10. Antsh
    Antsh
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    I may have messed up somewhere.

    "Unable to find referenced object "_pd_green light_200" in script _pd_senn_crevice_script."
    1. jsp25
      jsp25
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      Thank you, I'll fix it in v4.3.
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