119 comments

  1. aml264
    aml264
    • member
    • 6 posts
    • 0 kudos
    Awesome mod, but I think it makes a chest in Nissintu inaccessible. There's one buried in the lava, which used to be water.
    1. jsp25
      jsp25
      • supporter
      • 100 posts
      • 17 kudos
      Thank you, I'll check it out.
  2. Kypris
    Kypris
    • member
    • 11 posts
    • 0 kudos
    I really like what you've done with this mod! However, it is not compatible with the Julan Ashlander Companion mod. The changes to the cave Sanit make it so that you cannot complete a major quest in Julan's questline, preventing you from progressing. Would it be possible to make a patch, please?
    1. jsp25
      jsp25
      • supporter
      • 100 posts
      • 17 kudos
      Ok. I'll test the mod you mention along with M&C and I'll see what I do, but it will take me a while.
  3. timoteoandre
    timoteoandre
    • supporter
    • 278 posts
    • 1 kudos
    Your patch for Detailed Dungeons is it to be used together with their own esp or replace it? So should it be:
    -Detailed Dungeons
    -Clean_Mines
    -Clean_Detailed_Dungeons
    1. jsp25
      jsp25
      • supporter
      • 100 posts
      • 17 kudos
      It isn't a patch but a version of Detailed Dungeons with the content conflicting with M&C removed. Load order doesn't matter but don't use it with the original mod.
  4. ElderMalaclypse
    ElderMalaclypse
    • member
    • 293 posts
    • 19 kudos
    This is a really good mod. Considering all the areas affected and content you've added with this mod I don't think I've run into any conflicts as a result. Haven't visited even half the locations yet but it really relieves the generic, somewhat repetitive feel of caves and mines. Good work keeping the changes to exteriors to a minimum. Endorsed.
    1. jsp25
      jsp25
      • supporter
      • 100 posts
      • 17 kudos
      Thank you.
  5. ranger56
    ranger56
    • member
    • 6 posts
    • 0 kudos
    Hi jsp25,

    I have a quick question. Toward the bottom of the description page are listed a number armor/weapon, dungeon and house/shack mods that are from other modders. Are these mods compiled in their entirety, or are you just using pieces of them as resources?

    I'm putting a together a new game and will be playing this mod as part of SOPP. I'm really looking forward to checking out your artwork first hand!

    Thank You For Sharing Your Mod With Everyone!!!
    1. jsp25
      jsp25
      • supporter
      • 100 posts
      • 17 kudos
      Most of them are compiled entirely, but I've fixed/modified them accordingly to the purpose of Mines&Caverns; it focuses on improving vanilla dungeons, staying lore-friendly, and avoiding changes to exterior cells unless they're really needed.
    2. ranger56
      ranger56
      • member
      • 6 posts
      • 0 kudos
      Thanks for the quick reply! I'll be sure to avoid loading any of them individually as well as potential conflicting mods.
      This is really a great compilation of work. It's modders like you that give us reason to come back home to Morrowind!
    3. jsp25
      jsp25
      • supporter
      • 100 posts
      • 17 kudos
      You're welcome.
      When it comes to conflicting mods; pretty much there are none that I'm aware of. Let me know if you find any.
  6. Branwen
    Branwen
    • member
    • 62 posts
    • 1 kudos
    Thank you for making it compatible with Darknut's Greater Dwemer Ruins and Dwemer Rebirth Project. Your mod is really lovely and breathes in new live in something familiar.
    1. jsp25
      jsp25
      • supporter
      • 100 posts
      • 17 kudos
      That's what I've been trying to achieve, thanks for your comment/endorsement.
  7. LibraryDevil
    LibraryDevil
    • member
    • 118 posts
    • 4 kudos
    The fact this is still being supported in 2019 gives me a lot of respect for the nexus modders and you particularly. Thank you for maintaining this mod and making me a very happy first time morrowind player!
    1. jsp25
      jsp25
      • supporter
      • 100 posts
      • 17 kudos
      I appreciate the comment, although 5.0 most likely will be the last update.
  8. aurum42
    aurum42
    • supporter
    • 404 posts
    • 9 kudos
    Hi jsp25, would this mod or the compatible version of Detailed Dungeons happen to conflict with or replace the need for Bloated Caves, which distributes bloatspore plants in caves and caverns?

    https://www.nexusmods.com/morrowind/mods/43141/
    1. jsp25
      jsp25
      • supporter
      • 100 posts
      • 17 kudos
      With Mines&Caverns some dungeons have bloatspores that are either clipped, floating, hidden inside a rock or outside the layout; these are Addamasartus, Dun-Ahe, Punammu and Vassamsi. There are no issues with DD.
    2. aurum42
      aurum42
      • supporter
      • 404 posts
      • 9 kudos
      Thanks for the heads-up. I'll stick to finding bloatspores in Tamriel Rebuilt, and leave Bloated Caves out of my mod list while I'm using Mines and Caverns.
  9. SpaceDevo
    SpaceDevo
    • member
    • 1,184 posts
    • 41 kudos
    Minor convenience request: rename "Additional Readmes" folder to "Docs" so that Wrye Mash can recognize the whole archive. I would just rename or delete the folder myself after downloading, but for some reason archives with RAR formats prevent this.
    1. jsp25
      jsp25
      • supporter
      • 100 posts
      • 17 kudos
      Ok, I'll make it whenever I update to 5.0.
    2. SpaceDevo
      SpaceDevo
      • member
      • 1,184 posts
      • 41 kudos
      Thanks!
  10. qwertyquit
    qwertyquit
    • member
    • 203 posts
    • 26 kudos
    I noticed that the caves do not take into account the particularities of the Vurt's trees. May I ask for an alternative version?
    1. jsp25
      jsp25
      • supporter
      • 100 posts
      • 17 kudos
      Sorry, working on this mod takes me time and effort and I don't wish to make and take care of alternative versions.
    2. aurum42
      aurum42
      • supporter
      • 404 posts
      • 9 kudos
      How badly do Vurt's trees clash with the cave layouts? Is there a lot of clipping, or any parts where player movement's hampered?
    3. jsp25
      jsp25
      • supporter
      • 100 posts
      • 17 kudos
      I fixed this in a previous update.
Top