Morrowind

About this mod

This mod improves several vanilla dungeons aesthetically and/or expands them.

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Permissions and credits
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Mines & Caverns
by Jsp25

17/02/24 - Version 6.3.2





1) Overview

    This mod improves several vanilla dungeons aesthetically and/or expands them.   
    No vanilla models are replaced and no vanilla npcs are modified. About exterior cells; except for a few exceptions, nothing has been modified.
    They're marked as changed only because I had to move door markers.

    It features a day/night lighting sistem; the dungeons with cracked ceilings will have it's lighting changed at 18:00 (night) and at 6:00 (day).
    Some torches will lit/unlit at the same time.

    So far, it includes:


 Mines (11/12)

Halit
Dissapla
Massama Cave
Yanemus
Yassu
Abaelun
Dunirai Caverns
Elith-Pal
Vassir-Didanat
Mausur Caverns
Sudanit  (minor changes to "Ashlands, 0, 4")

 Caverns (46/92)
Mount Kand Cavern
Shurinbaal  (minor changes to "Bitter Coast Region, -10, 2")
Mallapi
Maran-Adon
Beshara  (minor changes to "Ascadian Isles, 6, -10")
Abernanit
Zainsipilu  (minor changes to "Bitter Coast Region, -4, -7")
Abanabi
Milk
Punammu
Ansi
Abinabi
Tin-Ahhe  (minor changes to "Ashlands, 5, 12")
Mannammu
Hinnabi
Nammu
Nund  (minor changes to "Ascadian Isles, 5, -12")
Nissintu
Missamsi
Dun-Ahhe
Aharunartus
Minabi
Minabi, Bandit Lair (only fixed a few issues)
Sennananit
Ainat  (only fixed a few issues)
Hassour
Hassour, Shrine  (only fixed a few issues)
Odibaal
Rissun
Yasamsi  (minor changes to "Bitter Coast Region, -6, -6")
Sanabi
Assumanu
Pinsun
Subdun
Aharnabi  (minor changes to "Azura's Coast Region, 19, -8")
Nallit  (minor changes to "Grazelands Region, 13, 7")
Odirnamat  (minor changes to "Sheogorad Region, 8, 20")
Sanit
Yakanalit (minor changes to "Azura's Coast Region, 10, -11")
Salmantu (minor changes to "Azura's Coast Region, 19, -3", "Salmantu, Shrine" and Arenim Ancestral Tomb)
Zanabi  (minor changes to "Bitter Coast Region, -7, -2")
Odaishah  (minor changes to "Ashlands, 2, 1")
Panat
Surirulk
Ashmelech
Assarnud  (minor changes to "West Gash Region, -9, 11" and "Gnisis, West Gash Region, -10, 11")
Mat  (minor changes to "West Gash Region, -10, 12")
Habinbaes (minor changes to "Sheogorad Region, 4, 22 and 4, 23" / Madas Zebba Egg Mine gets closed-off)

   Grottos (6/11)

Akimaes
Eluba-Addon
Zalkin  (landscape changes to "Azura's Coast Region, 20, -4/ 19, -3" and "Holamayan, 19,-4")
Vassamsi  (minor changes to "Azura's Coast Region, 15, 8")
Mul  (minor changes to "Azura's Coast Region, 11, -10/ 10, -10/ 10, -9" / Masseranit gets closed-off)
Ilanipu

   Daedric Ruins

Ashalmawia (lighting changes in "Ashalmawia, Sunken Vaults")
Ald-Sotha (only lighting changes in "Ald Sotha, Upper Level")
Ashurnibibi


2) Compatibility

    - It should be compatible with everything that doesn't edit the same interior cells

    - It is compatible with Morrowind Rebirth; load it before Mines&Caverns
    - It is compatible with Darknut's Greater Dwemer Ruins and Dwemer Rebirth Project
    - It is compatible with Animated Morrowind and Animated Morrowind Expanded

    - It is compatible with Julan, Ashlander Companion, by using the patch in the optional files
    - It is compatible with Animated Morrowind II, by using the compatible version in the optional files (the original Animated Morrowind II is NOT required)

    - It is compatible with OAAB - The Ashen Divide, by replacing the Mines&Caverns esp file with the proper one in the optional files
    - It is compatible with BCOM, by replacing the Mines&Caverns esp file with the proper one in the optional files


      NOT compatible with...
    - Detailed Dungeons
    - Bloated Caves; use the Mines&Caverns version of Bloated Morrowind Magnified instead
    - True Light and Darkness; this mod doesn't affect the new cells of M&C. Use the Mines&Caverns version of Darker Morrowind instead


3) Disclaimer

    I'm not responsible if this mod messes up your save game or something. It's always good to have a back up copy of it.
    Cleaned with TES3CMD and Enchanted Editor.


4) Bugs

    None that I know of. Report them if there's any.


5) Credits


   Resources

London Rook - The Outlander Library

Arcimaestro Antares - Animated Morrowind II (animated miners)
Articus - Animated Sky
Articus - Lavafall Improved
GDR Team - Greater Dwemer Ruins Resources (pit, platform)
Greatness7/ Melchior Dahrk/ TheDrunkenMudcrab - Expedition to Mzelthuand (chainlink wall, steps)
Lougian - Light rays
Lougian - Various resources (cliff, rocks, rock arch)
Melchior Dahrk - Dire Flame Atronach
Melchior Dahrk - Mud rocks, rose candles and velothi brazier
Momo77 - Momo's fishery resource for Morrowind (fish net, rope)
Rattfink333 - Dark Brotherhood tapestry
RedFurryDemon - Ballista projectile model
Resdayn Revival Team  - Rock garden, Dunmer tables with stands and vials
Rubberman - New dunmer furniture
Stabbey_the_Clown - Coil of Rope
Tamriel_Data - Broken crates, water barrels, dres tapestry, rich dunmer desk
Team Cutie Kagouti  - Adamantium Rapier
Team Drama Kwama - Kogoruhn Expanded (mtpeak, 6th House banner)
The Wanderer - Sitting skeleton
Yar-Yulme - Dwarven Creatures (centurion2)

   Armor/Weapon/Item mods

Archeopterix - Sword of Black Marsh
CryptsOfTheDead - Book of Disease
Cydriic - Dark Dwemer Armor
Kieve  - Aundae Sentinel Armor
Meej-Dar - Argonian Lore
Poodemon - Dwemer Loot (dwemer saber and keys)
Silaria - Sil's Pottery
The inwah & anoldfriend - Wooden Longbows (black and brown bow)
Turelek - Daedric Broadsword