Expanded Diseases by WanderRA
Morrowind » Immersion
Added: 18/03/2017 - 12:00PM
Updated: 18/03/2017 - 12:04PM

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Uploaded by WanderRA


Last updated at 12:04, 18 Mar 2017 Uploaded at 12:00, 18 Mar 2017

This mod looks to make diseases more serious. All core values to all diseases and blights have slightly been increased, as well as extra attribute penalties being added to diseases.

Only strength has been lessened slightly on some diseases due to the tedious nature of being overencumbered. To compensate, a penalty to speed has been added whenever strength has been lessened - On the assumption that whenever a person is sick, they generally move slower/have less energy, rather than being simply glued to the ground.

All changes were based off in game descriptions. Example - Greenspore is described in game as causing  "violent outbursts, and may include mild dementia." Well vanilla Greenspore only affected personality, so a minor speed penalty has been added to try and reflect the dementia aspect. All diseases have been given a similar treatment based off their descriptions.   

All values to diseases now have split magnitude, so technically you should never see the same disease twice. Example - vanilla Ataxia caused a fixed agility drain of 10, now agility drain can be anywhere between 10 - 20. All instances of fixed values have been changed to split values to add a greater sense of randomness when getting diseases. (see random values folder)

All 'missing' diseases that were in the construction set but not in game have now been assigned to a creature.

All 'diseased' and 'blighted' tags have been removed. (Diseased alit is simply alit.)