Morrowind
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helswake

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helswake

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About this mod

This mod replaces the vanilla leveling system of governing attributes & multipliers with one that uses your class skill selection to determine attribute growth.

Requirements
Permissions and credits
- C.B.A.G. LEVELING SYSTEM -
Class Based Attribute Growth

by helswake
version: Beta 1

This mod is currently not finished. Future revisions will likely rebalance and rework the idea.
Future versions may not be compatible with this one.

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REQUIRED FOR USE:

MWSE Update:
https://github.com/Merzasphor/MWSE/releases/

This update can be used on its own, or in conjunction with MGE XE; you will have to disable MGE's internal MWSE and run it separately, unless you use the 0.10 beta (recommended):

MGE XE Skunkworks:
http://www.nexusmods.com/morrowind/mods/26348/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fmorrowind%2Fajax%2Fmodfiles%2F%3Fid%3D26348&pUp=1

RECOMMENDED:

Morrowind Code Patch w/ Attribute Uncap:
http://www.nexusmods.com/morrowind/mods/19510/?

Talrivian's State-Based HP:
http://mw.modhistory.com/download-98-6521

Natural Magicka Regen:
http://mw.modhistory.com/download-18-6332

Skill Based Magicka Bonus:
http://www.nexusmods.com/morrowind/mods/44835/?

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DATA FILES:

hw_CBAG_LevelingSystem.ESP
Sound/fx/lvlup.wav

INSTALLATION:

1. Place Data Files folder into /Morrowind/ directory.
2. Enable the .ESP from the launcher.

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DESCRIPTION:

This mod replaces the vanilla leveling system of governing attributes & multipliers with one that uses your class skill selection to determine attribute growth.

The goal is to make each character's attributes reflect the strengths and weaknesses of his given skillset. Combat skills heavily favor STR and END, stealth skills favor AGI, SPD, PER, and LCK, and magic skills favor INT and WIL. 

YOU MUST BEGIN A NEW CHARACTER for this to work properly. If you are not level 1, the mod will shut itself off.

+ Gain 320 total attributes over 64 levels (5/lvl)
+ Attribute growth determined by class skill selection
+ Choose 1 bonus attribute each level
+ Go over 100 w/ MCP

+ Constant balanced progression
+ Easy to use & non-intrusive
+ Lightweight & simple script

+ No micromanaging multipliers
+ No need to level Misc skills

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GOALS:

* Balanced attribute spreads based on class
* Meaningful progression over a character's lifetime
* Reduce or eliminate metagaming & micromanaging
* Player choice each levelup
* Lightweight as possible
* Fit in the existing framework

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HOW IT WORKS:

This mod uses a script with it's own internal leveling system. When a new character leaves the census office, the script looks at which skills have been selected as major or minor and uses them to determine attribute growth. This growth is equal to a total of 4 points per level (split among the 8 attributes); the player also picks 1 bonus attribute each level, thus getting 5 attributes every level.

Note that you'll almost certainly have non-integer growth numbers (e.g. +0.5 which results in getting 1 hard point every two levels).

The script only runs when the player sleeps; it performs a check to see if he leveled, and applies the level-up when he awakens. You'll see a read-out of your stat boosts, followed by a menu to select your attribute bonus.

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QUIRKS:

The normal Level Progress meter doesn't go to /10, now it reads /640. This is to circumvent the vanilla leveling system; the number is still used by the script to determine when you level, and for all practical reasons, leveling is done the same as before: gain 10 major/minor skillups and go to sleep.

There is no indication of the player gaining a level prior to sleeping, but it happens every 10 skill-ups of either major or minor skills as before. If the player has two levels saved up, he has to sleep twice to get both.

The menu will not update the player's level until the game is saved and reloaded.