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DavidKleinVeldermanUploaded by
DavidKleinVeldermanVirus scan
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About this mod
Changes up the race powers, abilities, spells, and stats.
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Changes up the race powers, abilities, spells, and stats.
Changes and additions may come.
V 1.2 - Added Imperial Luck Power for Imperial
Added Call of the Highborn Power for Altmer
Changed Bretonic Blood to have Weakness to Poison 25%
Changed Altmic Blood to have Weakness to Fire 50%, Weakness to Magicka and Frost 25%, Weakness to Shock and Poison 15%, Fortify MAX Magicka 15
Changed Dunmic Blood to have Resist Blight Disease 25%
V 1.1 - Added Black Foot spell for Argonian
Fixed Berserk Power
Fixed Adrenaline Rush Power
V 1.0
Orc:
Abilities:
Orsimic Blood - Resist Magicka 15%, Weakness to fire 15%
Powers:
Berserk - Fortify health and attack 20 for 60 sec, Fortify Fatigue 200 for 60 sec, Drain Agility 20 for 60 sec, Sound 100% for 60 sec
Redguard:
Abilities:
Redguard Blood - Resist Poison 25%, Resist Common Disease 25%, Weakness to frost 50%
Powers:
Adrenaline Rush - Fortify Agility and Strength and Speed and Endurance 50 for 60 sec, Fortify Fatigue 25 for 60 sec
WoodElf:
Abilities:
Bosmic Blood - Resist Common Disease 30%, Resist Blight Disease and Paralysis 15%, Weakness to fire 50%
Powers:
Beast Tongue - Command Creature on Target 5 for 60 sec
Beast Sense - Detect Animal 15 for 60 sec
Breeze of the Willow - Silence Target 30 sec, Blind Target 10% - 60% for 30 sec
DarkElf:
Abilities:
Dunmic Blood - Resist fire and Weakness to frost 50%, Resist Blight Disease 25%
Powers:
Ancestor's Wrath - Summon Ancestral Ghost 60 sec
Ancestor Guardian - Sanctuary 15 for 60 sec
HighElf:
Abilities:
Altmic Blood - Fortify MAX Magicka 15, Weakness to Fire 50%, Weakness to Magicka and Frost 25%, Weakness to Shock and Poison 15%
Pure Race - Resist Common Disease and Blight Disease 50%
Powers:
Call of the Highborn - Restore Magicka and Fatigue 1 - 25
Imperial:
Abilities:
Cyrodiilic Blood - Weakness to Common Disease 25%, Weakness to Blight Disease 15%
Powers:
Voice of the Emperor - Charm on Target 25 - 50 for 15 sec
Star of the West - Absorb Fatigue on Target 200
Imperial Luck - Fortify Luck and Sanctuary 1 - 15 for 15 sec
Breton:
Abilities:
Bretonic Blood - Fortify MAX Magicka - 5, Resist Magicka 30%, Weakness to Blight Disease and Poison 25%
Powers:
Dragon Skin - Shield 50 for 60 sec
Nord:
Abilities:
Nordic Blood - Resist Shock and Weakness to fire and Weakness to Magicka 25%, Resist Frost 50%
Powers:
Thunder Fist - Frost Damage on Touch 25
Woad - Shield 30 for 60 sec
Argonian:
Abilities:
Argonian Blood - Resist Poison and Common Disease and Blight Disease 30%
Cold-Blooded - Weakness to Frost 50%, Weakness to Fire 25%, Weakness to Shock 15%
Spells:
Lungs of the Marsh - Water Breathing 120 sec
Black Foot - Swift Swim 25 for 15 sec
Kajiit:
Abilities:
Kajiit Blood - Weakness to Frost and Magicka 15%
Powers:
Eye of Night - Night Eye 50 for 60 sec
Eye of the Wild - Demoralize Humanoid 100 for 30 sec
Claw of Cathay-Raht - Fortify Hand-to-Hand 15 for 30 sec, Fortify Attack 5 for 30 sec
That's it.
Changes and additions may come.
V 1.2 - Added Imperial Luck Power for Imperial
Added Call of the Highborn Power for Altmer
Changed Bretonic Blood to have Weakness to Poison 25%
Changed Altmic Blood to have Weakness to Fire 50%, Weakness to Magicka and Frost 25%, Weakness to Shock and Poison 15%, Fortify MAX Magicka 15
Changed Dunmic Blood to have Resist Blight Disease 25%
V 1.1 - Added Black Foot spell for Argonian
Fixed Berserk Power
Fixed Adrenaline Rush Power
V 1.0
Orc:
Abilities:
Orsimic Blood - Resist Magicka 15%, Weakness to fire 15%
Powers:
Berserk - Fortify health and attack 20 for 60 sec, Fortify Fatigue 200 for 60 sec, Drain Agility 20 for 60 sec, Sound 100% for 60 sec
Redguard:
Abilities:
Redguard Blood - Resist Poison 25%, Resist Common Disease 25%, Weakness to frost 50%
Powers:
Adrenaline Rush - Fortify Agility and Strength and Speed and Endurance 50 for 60 sec, Fortify Fatigue 25 for 60 sec
WoodElf:
Abilities:
Bosmic Blood - Resist Common Disease 30%, Resist Blight Disease and Paralysis 15%, Weakness to fire 50%
Powers:
Beast Tongue - Command Creature on Target 5 for 60 sec
Beast Sense - Detect Animal 15 for 60 sec
Breeze of the Willow - Silence Target 30 sec, Blind Target 10% - 60% for 30 sec
DarkElf:
Abilities:
Dunmic Blood - Resist fire and Weakness to frost 50%, Resist Blight Disease 25%
Powers:
Ancestor's Wrath - Summon Ancestral Ghost 60 sec
Ancestor Guardian - Sanctuary 15 for 60 sec
HighElf:
Abilities:
Altmic Blood - Fortify MAX Magicka 15, Weakness to Fire 50%, Weakness to Magicka and Frost 25%, Weakness to Shock and Poison 15%
Pure Race - Resist Common Disease and Blight Disease 50%
Powers:
Call of the Highborn - Restore Magicka and Fatigue 1 - 25
Imperial:
Abilities:
Cyrodiilic Blood - Weakness to Common Disease 25%, Weakness to Blight Disease 15%
Powers:
Voice of the Emperor - Charm on Target 25 - 50 for 15 sec
Star of the West - Absorb Fatigue on Target 200
Imperial Luck - Fortify Luck and Sanctuary 1 - 15 for 15 sec
Breton:
Abilities:
Bretonic Blood - Fortify MAX Magicka - 5, Resist Magicka 30%, Weakness to Blight Disease and Poison 25%
Powers:
Dragon Skin - Shield 50 for 60 sec
Nord:
Abilities:
Nordic Blood - Resist Shock and Weakness to fire and Weakness to Magicka 25%, Resist Frost 50%
Powers:
Thunder Fist - Frost Damage on Touch 25
Woad - Shield 30 for 60 sec
Argonian:
Abilities:
Argonian Blood - Resist Poison and Common Disease and Blight Disease 30%
Cold-Blooded - Weakness to Frost 50%, Weakness to Fire 25%, Weakness to Shock 15%
Spells:
Lungs of the Marsh - Water Breathing 120 sec
Black Foot - Swift Swim 25 for 15 sec
Kajiit:
Abilities:
Kajiit Blood - Weakness to Frost and Magicka 15%
Powers:
Eye of Night - Night Eye 50 for 60 sec
Eye of the Wild - Demoralize Humanoid 100 for 30 sec
Claw of Cathay-Raht - Fortify Hand-to-Hand 15 for 30 sec, Fortify Attack 5 for 30 sec
That's it.