Morrowind

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wakkoswami

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wakkoswami

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About this mod

Makes small changes to the leveling system to prevent having to meticulously plan out skill increases in order to boost character attributes.

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Makes small changes to the leveling system to prevent having to meticulously plan out skill increases in order to boost character attributes.


Features:

1. Skill xp gain has been individually increased so that every skill levels up more naturally without having to resort to training. In the list below I put how much the skill's original leveling rate was altered, followed by the amount of xp I got for doing a single action (hitting, getting hit, pickpocketing, making potion, etc.) at skill level 50, with the skill being specialized and majored in for maximum gain so that you can see how things are balanced relative to each other.

Acrobatics  x2
Athletics  x2

Armorer  x4 - 5 xp

Short Blade  x2 - 5 xp
Hand-to-hand  x2 - 6 xp
Blunt  x2 - 6 xp
Long Blade  x2 - 6 xp
Spear  x2 - 6 xp
Axe  x2 - 7 xp

Marksman  x3 - 10 xp
Heavy Armor  x3 - 10 xp
Medium Armor  x3 - 10 xp
Light Armor  x3 - 10 xp
Unarmored  x3 - 10 xp

Conjuration  x3 - 10 xp
Mysticism  x3 - 10 xp
Illusion  x3 - 10 xp
Alteration  x3 - 10 xp
Destruction  x3 - 10 xp
Restoration  x3 - 10 xp

Alchemy  x2 - 13 xp
Speechcraft  x4 - 13 xp

Block  x2 - 16 xp
Mercantile  x2 - 16 xp
Sneak  x3 - 16 xp

Security  x3 - 19 xp unlock/30 xp trap
Enchant  x2 - 33 xp




2. It's now much easier to reach x5 attribute multiplier on level up, not so easy that every attribute gets an automatic +5 though:

No skill increases = no multiplier (1 point)
1 skill increases = 2×
2 skill increases = 3×
3 skill increases = 4×
4 or more skill increases = 5×




3. Governing attributes for many skills have been changed to make more sense. Every character archetype should be able to get the attributes they need more easily.

Strength: All 5 weapon skills

Agility: Armorer, Block, Marksman, Sneak, Security

Intelligence: Alchemy, Conjuration, Enchant, Mysticism

Willpower: Alteration, Destruction, Restoration

Endurance: Unarmored, Light Armor, Medium Armor, Heavy Armor

Speed: Athletics, Acrobatics, Hand-to-hand

Personality: Illusion, Mercantile, Speechcraft

Individual changes:
Short Blade from Speed to Strength
Spear from Endurance to Strength
Armorer from Strength to Agility
Security from Intelligence to Agility
Mysticism from Willpower to Intelligence
Light Armor from Agility to Endurance
Unarmored from Speed to Endurance
Acrobatics from Strength to Speed




Suggested mods - Training Limit  and  Talrivian's State-Based HP