Morrowind

File information

Last updated

Original upload

Created by

Kursan

Uploaded by

Kursan

Virus scan

Safe to use

9 comments

  1. IlanSmolders
    IlanSmolders
    • member
    • 5 kudos
    Does this conflict with the Patch for Purists change of the same place? You added a door, the patch removes the creatures and leaves it at that? Should a load order be changed? Just this installed after the patch for purists?
    1. Kursan
      Kursan
      • supporter
      • 236 kudos
      Hi, I am not familiar with those other mods but in general loading my mod after them should override whatever changes they made. You should also check the other areas mentioned in the description of my mod to make sure they are not edited by those other mods.
      Depending on what changes they make overriding with another mod can be harmless or can create a bigger problem.
      Good luck
    2. IlanSmolders
      IlanSmolders
      • member
      • 5 kudos
      Seems to be okay for now.
  2. C3pa
    C3pa
    • supporter
    • 17 kudos
    Tes3cmd reported that this mod contains some duplicate object instances and duplicate records.
  3. ZWolol
    ZWolol
    • member
    • 36 kudos
    This plug-in 2011.
    What is the reason that he was placed on the Nexus now?
    1. Kursan
      Kursan
      • supporter
      • 236 kudos
      All my Morrowind mods were originally hosted on Planet Elder Scrolls which no longer exists; they were still available on an archival site which I am listing on the main page, and I decided to upload all of them to Nexus now to share them with a wider audience is all.
      I only mod for Skyrim now for some time, so all my Morrowind mods date back a few years, but I think you will find many of them useful and enjoyable.
    2. ShawnDriscoll
      ShawnDriscoll
      • member
      • 82 kudos
      2011 is a lot newer than 2005.
  4. Kogorn
    Kogorn
    • member
    • 4 kudos
    I love the concept of this mod! I always found it strange that those areas were inaccessible. Did you add any loot to the cellar of Odinarin? I remember using tcl to get to it one time and finding nothing there except monsters. Defeats the point of making it accessible if nothing is there to find.

    Also, is it safe to install in an existing game?
    1. Kursan
      Kursan
      • supporter
      • 236 kudos
      Thanks for asking, many people play the game without ever becoming aware of these glitches.
      About the basement, to be honest it has been so long that I do not remember exactly what I did there, but according to the read-me I did place some loot in the basement so that there is a point of going down there besides getting some peace and quiet

      This plugin should be work on an existing game, I have done so myself. You may still want to create a back up save just before you check out these locations with my mod activated because how mods play together depends allot on what else you have installed.
      Make sure you have no mods that change the three listed locations.