Morrowind

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Team Green Cow

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Enclavekiller1

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About this mod

Part of the 2016 Morrowind Modding Madness contest. Adds a brand new player home for Necromancer types with brand new house features

Permissions and credits
RATTLE-TEETH MANOR a house mod by Team Green Cow



Part of the 2016 Morrowind Modding Madness competition!



Hey if you liked our mod you can vote it as the winner of this week here

What this mod does

This mod adds a new home for Necromancer players directly west of Khuul.  The problem is, it already has a owner, and a pissed off army of undead.  Fight through the Manor and take it as your own, proving yourself the better necromancer.  (I guess this house could also be used for evil characters).  Not just a house mod, this mod also adds in new unique necro-themed weapons by Autoclock and necro armor (made by illinghordesman http://mw.modhistory.com/download-87-1782).  The house boasts brand new features not found in other house mods that perfectly serves necromancer characters:  

The Furnace:  Offer your allegiance to the spirits of the furnace and you shall be awarded in a range of items, including the weapons and armor mentioned above.

Dimensional Door:  Offer yourself to the door and walk through the void to any existing cell or coordinate in the game, a brand new definition of fast travel.

Reanimation chamber:  Offer the chamber the parts of the dead, and if you are skilled enough in the scientific field of Necromancy revive that creature back to life to aid you in your adventures!

if you are stuck then for the love of Azura read the readme

Requirements

1) Morrowind, Bloodmoon, Tribunal
2) MCP 2-2 with 2-3 beta ( or later ) including 'script expression parser fix'
  [ http://www.nexusmods.com/morrowind/mods/26348/? ]
  [ http://www.nexusmods.com/morrowind/mods/19510/? ]
3) MWSE v0.9.5-alpha.20151016 ( or later ) 
  [ https://github.com/Merzasphor/MWSE/releases/tag/v0.9.5-alpha.201501016 ]
4) MGE-XE v0.9.10 and MGE-XE beta v0.10.16 (or later)
  [ http://www.nexusmods.com/morrowind/mods/41102/? ]
  [ http://www.nexusmods.com/morrowind/mods/26348/? ]

Compatibility

is fine with anything that doesn't touch the island west of Khuul.  Is not compatible with OpenMW due to MWSE script function usage.

Notes

1.  this isn't required, but I recommend that you regenerate distant land, we moved some stuff around to fit the house in that tight spot.
2.  It is recommended for the player to be ATLEAST lvl 20, there is a very difficult fight at the end and the boss is lvl 40
3.  For you people who haven't been paying attention, this is part of the 2016 December Morrowind Modding Madness contest
4.  Which means this mod was made in a grand total of 9 days.
5.  There are some known bugs that we ran out of time to fix, we will revisit this mod and happily fix them and expand upon things after the contest.

Version History

1.0- original
1.1- made walkway easier to walk on and fixed missing textures
1.2- added rest of missing textures, fixed some scripting bugs, and made bedroom its own interior which fixes lag issues

Resources

Models

Necro Armor v1.0 by millinghordesman http://mw.modhistory.com/download-87-1782
Necromancers Keep by Horinf http://www.nexusmods.com/morrowind/mods/34439/?
Bone Golem by CaptainZaltan  http://mw.modhistory.com/download-55-5615
Stav's Stuff - Booksets by Stavroguin http://www.nexusmods.com/morrowind/mods/43276/?

Sound effects


Four Voices Whispering - With Reverb by geoneo0 https://www.freesound.org/people/geoneo0/sounds/193817/
Remix of Leady's insane laughter by Timbre https://www.freesound.org/people/Timbre/sounds/95875/
Fast Heartbeat Sound Effect By Distorted Room https://www.youtube.com/watch?v=tgIwkbBDB38
Distorted Room's outro audio on videos

Music

Dark Ambient Loop 13 by MundoSound http://opengameart.org/content/dark-ambient-loop-13


Credits

Team Green Cow
Autoclock:  Modeler
Svengineer99: Scriptor
Enclavekiller: Level Designer & Writer


Thanks

Merzasphor: For HUGELY extending MWSE including array functions
Hrnchamd:   For MWE-XE integratoin of MWSE/MWSE functions
CDC and the SF MWSE Dev Team: For MWSE development and release up to 0.9.4a
Dave Humphries: For MWEdit 
John Moonsugar: For TES3CMD (used to generate the in game book)
Argent: for BookGen1.2
Bethsoft: For the game engine and base construction set
The Assimilation Lab: For continuously updated Morrowind Modding Wiki entries
GhanBuriGhan, Yacoby and melian: For Morrowind Scripting for Dummies
Abot: For Morrowind Scripting for Smarties
Darkelfguy: for Morrowind Modding Showcases and Podcasts, engagement, and Morrowind Modding Maddness inspiration
Everyone who contributes on the Bethesda/TES/Morrowind Forums
The other teams for making this contest possible
Everyone in the Discord for making things not boring and being great help

We hope you enjoy the mod more than we enjoyed losing sleep to make it :P