This mod looks and sounds pretty cool. Are you still developing it? How playable is it at this point? And if I get it, will an update for it break a game save?
Hey, thanks for the comment This mod is going to be one of the quest dungeons for my larger project which is still very much a work in progress, The Underground Empire of Qestos, a rough version of which is here http://www.nexusmods.com/morrowind/mods/45018
It's entirely playable on its own, but some of the loot is probably a little too generous for a starter character teleporting from Seyda Neen As for the save game issue, it shouldn't be a problem since in the final version all the cells have a "Qestos" or "Qestos City" prefix, which I removed so that this could be a stand-alone mod.
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It's entirely playable on its own, but some of the loot is probably a little too generous for a starter character teleporting from Seyda Neen As for the save game issue, it shouldn't be a problem since in the final version all the cells have a "Qestos" or "Qestos City" prefix, which I removed so that this could be a stand-alone mod.