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This page was last updated on 16 October 2017, 7:45PM
- Changelogs
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Version 3.1
- - All esps are now packaged together
- TR and Complete versions now require TR v1709 and Tamriel_Data v4
- TR and Complete scripts work with TR's faction merges
- Added Dondril and Teyn scenarios to Mainland Morrowind choice in Scenario Editor (TR & Complete)
- Faction Editor in Complete versions has "(Morrowind)" appended to various factions to indicate limited membership
- - All esps are now packaged together
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Version 3.0
- - Added a new version (CREL_Complete) which requires TR + SHOTN + P:C
- Added SHOTN and P:C spawns to Quick Start, Scenario Editor, and Faction Editor
- Added an optional Vampire/Werewolf Editor option (not included in random start possibilities)
* Vampire/werewolf companions are not implemented yet and choices in the Companion Editor will be ignored
* Vampires can only join their clan faction
* Werewolves can use the Faction Editor
- Added the three Vvardenfell vampire clans to the Faction Editor as options
- Added more Hlaalu, Redoran, and Telvanni starts on Vvardenfell
- Added Morag Tong spawns to Akamora (TR), Ald-Ruhn, Balmora, and Sadrith Mora guildhalls
* Players will still have to go to Vivec to finish the initation writ, regardless of their spawn location
- Player now starts with a random appropriate weapon in "dangerous" scenarios if no weapon was chosen during Item Editor
* Replaces spawned weapons in some starting scenarios
- Attribute editor's number of available points is now determined by Birthsign bonuses (if any)
* Ex: If you choose the Lady, you'll have 50 more points to distribute
* Custom races and birthsigns are supported
- Fixed Fargoth's ring tutorial force-starting when returning to Seyda Neen
- Fixed broken Faction Editor button
- Fixed Vivec Mages Guild choice spawning player in Sadrith Mora and vice versa
- - Added a new version (CREL_Complete) which requires TR + SHOTN + P:C
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Version 2.90-2.95
- - Fixed Potions of Stealth choice breaking item editor script
- Fixed breaks in spell editor script
- Fixed script breaks at 0 available points in Attribute and Skill Editors
- Changed readme to state that Rot's "TR Guilds Unified" mod -is- compatible with CREL.
- - Fixed Potions of Stealth choice breaking item editor script
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Version 2.50-2.90
- v2.90
- Fixed vanilla MW issue causing "You've betrayed the clan" greeting; this is also fixed by the Morrowind Patch Project
- Fixed buttons in Spell Editor pointing to wrong spells (Pointed out by Serriya)
- Fixed beast races spawning with boots and shoes from Item Editor (Pointed out by Serriya)
- Changed Imperial Legion faction starts to begin with the cuirass unequipped (Pointed out by Serriya)
- Added additional starting faction dialogue topics
- Added Key to Morag Tong start so players can re-enter the hideout
- Vanilla East Empire Company spawns were flipped in faction editor
v2.85
- Fixed Quick Beginning randomization problems
- Increased companion and pet speed
- Added more Imperial Legion and House Telvanni faction start locations for TR esps
- Added multiple Old Ebonheart faction starts
- Even more clarification of editors and prompts
- Changed "Randomize" option text and code in initial editor prompt to mean "Yes (Randomize)" rather than "Randomize whether the editor runs or not"
- Quick Beginnings and Custom Beginnings with faction starts should now have "Instructions" in inventory (Pointed out by Lucevar)
- Fixed wrong flavor text in Dwemer City (TR) scenario
v2.80
- Rewrote Attributes Editor, added "reset" and "go back" options
- Added "reset" option to Skill Editor
- Added "go back" options to Spell Editor ("reset" is not available yet)
- Companion Editor now provides info about each companion with option to go back
- Hunter companion now relies on light armor (was unarmored)
- Fixed (???) occasional "You have betrayed the clan" greeting related to Faction Editor (Pointed out by Serriya)
- Fixed Gateway Inn scenario (Pointed out by Serriya)
- Fixed companion spawning outside of walls of Helnim Thieves Guild scenario
- Added "chores" topic at Telvanni spawn to immediately get chores from Mouths in Sadrith Mora/Port Telvannis (Pointed out by Serriya)
- Argonians and Khajiit no longer spawn with shoes
- Cleaned up some scripts
v2.75
- TR versions now based on Tamriel_Data v2 (12/22/16)
- Fixed broken "back" button in armor menu of item editor
- Fixed Quick Beginning randomization in TR esps
- Fixed CREL_TR_AnthSol Finish script
v2.70
- Support for TR v16.12, which is also the new preferred version
- Added 12+ new Tamriel Rebuilt scenarios for CREL_TR
- Added three new CREL versions:
* CREL_Vanilla_STOTSP_v2.70: Vanilla game + Solstheim: Tomb of the Snow Prince (STOTSP) compatibility
* CREL_TR_AnthSol_v2.70: TR version + Anthology Solstheim (fixes vanilla Solstheim's location in relation to Mainland Morrowind)
* CREL_TR_ATOTSP_v2.70: TR version + STOTSP + Anthology: Tomb of the Snow Prince compatibility (fixes STOTSP's location)
- Added optional Faction Editor with choice to spawn in a faction building (30+ new "scenarios")
* CREL_TR: Choosing a faction will cause you to join both the Vvardenfell and Mainland factions
- Added optional Companion Editor: you can currently choose a Warrior, Mage, or Hunter+Pet
* Mage can heal/cure/restore you/himself if Restoration is one of his specializations
- Companions and pets level up to match the player's level via dialogue option "[Reflect on what you've learned]"
- Companions have two "specializations" if customized:
* Warrior: One type of weapon and one type of armor
* Mage: Two Schools of spells
* Hunter: One pet and one type of weapon
- The mage companion will learn new School-specific spells as he levels up
- Companions will spawn near you in every scenario you choose, you might have to look around
- Companions can report their health/stats, their specializations, and whether they're diseased via dialogue option
- Rewrote the Skill Editor
- Rewrote the Item Editor
- Choices made in the Item Editor will affect scenario-spawned items
- Script optimizations and bug fixes
- For those who love randomization:
* Starting gold is randomized
* Starting common clothes are randomized
* Companions have randomized common clothing at start as well as a randomized specialized weapon
* Choosing a clothing set in the item editor will generate a combination of random clothes of the same quality
v2.55:
- Fixed incorrect masters load order
- Cleaned dirty edits
- Removed two unused scripts
v2.50:
(First version of Expanded Lands offshoot of CR)
- Added Mainland Morrowind starting scenarios from Tamriel Rebuilt, with thanks to Ragox for suggestions
- Added Solstheim starting scenarios
- Added Random Beginning option that randomizes your attributes, spells, items, and starting scenario. Prepare to have a difficult start!
- Added Spell Editor with randomization option that lets you choose up to 2 spells
- Added randomization option to Skills Editor script
- Added randomization option to Attributes Editor script
- Added randomization option to Item Editor script
- Added more options throughout Custom Beginning option for optional randomization
- Added additional flavor versions of "Mysterious Note" dependent on the region and scenario the player chooses
- Changed chargen scene from AB2's doorway to a room with a book, quill, and ink
- Fixed and further developed some Vvardenfell starting scenarios
- Standardized all contributions of previous mods (with credit) into single formats for greater efficiency and tracking. AB2_xyz, CR_xyz, CM_xyz, etc. all became CREL_xyz.
- "chargenew" script was split into CREL_Chargenew, CREL_Finish, and separate CREL_Re_<region> scripts to allow for easier editing and implementation of current and future regions like Skyrim and Cyrodiil
- Cleaned dirty references and unused items/cells
- Fixed some capitalization and grammar throughout the mod
- Huge thanks to Greatness7 for finding the sources of two major blockers. CREL wouldn't have been developed without his help
- v2.90
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- Author's activity
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May 2019
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07 May 2019, 8:37PM | Action by: Texafornian
Permission change
Author no longer defines their own permission instructions.
Users can now upload this file to other sites.
Author changed their permission instructions.
Author changed their file credits.
October 2017
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16 Oct 2017, 7:45PM | Action by: Texafornian
File added
CREL v3.1 - All Versions Included
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16 Oct 2017, 5:18PM | Action by: Texafornian
Attribute change
long description changed
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16 Oct 2017, 4:56PM | Action by: Texafornian
Changelog added
Change log added for version 3.1
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16 Oct 2017, 4:54PM | Action by: Texafornian
File added
CREL v3.1 - All Versions
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16 Oct 2017, 4:51PM | Action by: Texafornian
Attribute change
small description changed
long description changed
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04 Oct 2017, 6:22AM | Action by: Texafornian
Attribute change
long description changed
September 2017
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19 Sep 2017, 10:01PM | Action by: Texafornian
Permission change
author changed their permission instructions
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19 Sep 2017, 10:01PM | Action by: Texafornian
Attribute change
long description changed
May 2017
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30 May 2017, 7:55PM | Action by: Texafornian
Attribute change
long description changed
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30 May 2017, 7:56AM | Action by: Texafornian
Attribute change
CREL - Vanilla v3.0 small description changed
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25 May 2017, 5:05PM | Action by: Texafornian
Attribute change
long description changed
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16 May 2017, 12:51AM | Action by: Texafornian
Readme file added
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16 May 2017, 12:49AM | Action by: Texafornian
Changelog added
Change log added for version 3.0
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16 May 2017, 12:48AM | Action by: Texafornian
Attribute change
small description changed
long description changed
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16 May 2017, 12:41AM | Action by: Texafornian
Attribute change
CREL - Tamriel Rebuilt and Anthology Solstheim v3.0 small description changed
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16 May 2017, 12:41AM | Action by: Texafornian
Attribute change
CREL - Tamriel Rebuilt ATOTSP v3.0 small description changed
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16 May 2017, 12:40AM | Action by: Texafornian
File added
CREL - Complete ATOTSP v3.0
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16 May 2017, 12:40AM | Action by: Texafornian
Attribute change
CREL - Complete v3.0 small description changed
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16 May 2017, 12:39AM | Action by: Texafornian
Attribute change
CREL - Tamriel Rebuilt v3.0 small description changed
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