Sorry for never responding to this, I haven't been playing Morrowind for a while and didn't receive a notification. I'll PM you the location on the off chance its still relevant.
Sorry to be "that guy" but how do get access to the lower level behind the gate ? There is a sconce I can interact with but it does nothing. Nevermind I found the switch in the CS....
Hi, first let me say this is an amazing mod. It's one of those mod I'll always include in my load order. I discovered it is not compatible with Blasphemous Revenants as you'll get a lot of duplicated objects.
Hello, thanks you for liking my mod. Sorry, I didn't respond sooner, I haven't been working on this mod for a while, but I took a look at the issue you mentioned and made some quick adjustments. Hopefully it should work, but if you find the issue is still noticeable, I'll probably be making a more dedicated fix later.
Quick summary of my review: + Very well built tomb, doesn't scream MOD! but still has an original layout. + Super balanced loot, especially for a new character + Plays nicely with other mods (tombs, extended, creatures addons, tomb loot addons) - Nothing!!
Hooray! The video was lovely. I'm pleased to hear you didn't have any complaints about it, because I have several nitpicks for myself. Regardless, I do plan to work on other dungeons later and will probably look into them once I shore up a few more of my outstanding complaints with this mod. Thank you so much for doing this.
Any idea if this is compatible with zappara' Tombs Expanded? Whilst that uses GenMod-created levels rather than hand-crafted ones it's a great mod for adding more dungeon delving to a game.
I'd imagine they could well be compatible, as long as the interior cell edits in each don't overlap and create weirdness.
After giving Zappara's mod a quick look over against my own they are indeed incompatible as they both begin their expansions from the same place with Zappara's immediately blocking mine with a load door.
In response, I have made an alternate esp which alters my layout modestly to accommodate it without any overlap or weirdness. However, I believe that since all Tombs Expanded does to this cell, functionally, is add a door to its own content a cleaner patch can be made from its end. As I'm not sure about the permissions for that mod and don't personally use it.
Hey there, I've had a look at your mod and found a couple of problems: - You need to clean the 72 GMST (Morrowind Enchanted Editor is quite simple to use and shows everything you mod mofifies) - The Velothi ramp mesh is not in the zip.
Other than that, it looks really good and I'd be very happy to make a short video showcase
Hello, thank you for bringing this to my attention. It looks like the issue was that I originally uploaded one of my older esps by mistake as all the meshes were in the file, improperly unassigned. I have now uploaded a corrected and cleaned esp for this page. So these issues should now be addressed.
As for the proposal of making a showcase for this mod, I can only say that I am incredibly flattered by this and would graciously give my permission.
Currently no, the ring is in the same place. That is not say that there aren't a few surprises worth going deeper for, but with the way I designed it and the rumor of how it was lost by an adventurer I left the ring as is. I'm not totally happy with that but for the moment its a compromise.
22 comments
Nevermind I found the switch in the CS....
I discovered it is not compatible with Blasphemous Revenants as you'll get a lot of duplicated objects.
https://youtu.be/tAwl6IHEftA
Quick summary of my review:
+ Very well built tomb, doesn't scream MOD! but still has an original layout.
+ Super balanced loot, especially for a new character
+ Plays nicely with other mods (tombs, extended, creatures addons, tomb loot addons)
- Nothing!!
Looking forward to your next dungeon mods then.
I'd imagine they could well be compatible, as long as the interior cell edits in each don't overlap and create weirdness.
In response, I have made an alternate esp which alters my layout modestly to accommodate it without any overlap or weirdness. However, I believe that since all Tombs Expanded does to this cell, functionally, is add a door to its own content a cleaner patch can be made from its end. As I'm not sure about the permissions for that mod and don't personally use it.
- You need to clean the 72 GMST (Morrowind Enchanted Editor is quite simple to use and shows everything you mod mofifies)
- The Velothi ramp mesh is not in the zip.
Other than that, it looks really good and I'd be very happy to make a short video showcase
As for the proposal of making a showcase for this mod, I can only say that I am incredibly flattered by this and would graciously give my permission.
https://www.youtube.com/user/TerDanae
Endorsed.