Morrowind
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Varlothen

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varlothen

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22 comments

  1. herman4969
    herman4969
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    I have been EVERYWHERE and LOOKED EVERYWHERE but there is NO SWITCH. Where is IT?
    1. varlothen
      varlothen
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      • 11 kudos
      Sorry for never responding to this, I haven't been playing Morrowind for a while and didn't receive a notification. I'll PM you the location on the off chance its still relevant.
  2. r3v4n21
    r3v4n21
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    • 8 kudos
    Sorry to be "that guy" but how do get access to the lower level behind the gate ? There is a sconce I can interact with but it does nothing.
    Nevermind I found the switch in the CS....
    1. herman4969
      herman4969
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      You found the switch in what? You said you couldn't find the switch but then you found it. You could let others know where exactly you found it.
  3. User_4870877
    User_4870877
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    Hi, first let me say this is an amazing mod. It's one of those mod I'll always include in my load order.
    I discovered it is not compatible with Blasphemous Revenants as you'll get a lot of duplicated objects.
    1. varlothen
      varlothen
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      • 11 kudos
      Hello, thanks you for liking my mod. Sorry, I didn't respond sooner, I haven't been working on this mod for a while, but I took a look at the issue you mentioned and made some quick adjustments. Hopefully it should work, but if you find the issue is still noticeable, I'll probably be making a more dedicated fix later.
  4. SerenityMW
    SerenityMW
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    Just saw Danae's video showcasing your work. This is definitely a nice addition to the game, without any drawbacks.
  5. Kogorn
    Kogorn
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    • 4 kudos
    Congrats on getting third place in mod of the month! Didn't know about this mod before. Going to download and give it a try now
    1. varlothen
      varlothen
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      Thank you. I didn't actually know about this until I read your post.
  6. Danae123
    Danae123
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    And the video is up
    https://youtu.be/tAwl6IHEftA


    Quick summary of my review:
    + Very well built tomb, doesn't scream MOD! but still has an original layout.
    + Super balanced loot, especially for a new character
    + Plays nicely with other mods (tombs, extended, creatures addons, tomb loot addons)
    - Nothing!!
    1. varlothen
      varlothen
      • member
      • 11 kudos
      Hooray! The video was lovely. I'm pleased to hear you didn't have any complaints about it, because I have several nitpicks for myself. Regardless, I do plan to work on other dungeons later and will probably look into them once I shore up a few more of my outstanding complaints with this mod. Thank you so much for doing this.
    2. Danae123
      Danae123
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      A modder is never quite happy with their mods
      Looking forward to your next dungeon mods then.
  7. Dragon32
    Dragon32
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    Any idea if this is compatible with zappara' Tombs Expanded? Whilst that uses GenMod-created levels rather than hand-crafted ones it's a great mod for adding more dungeon delving to a game.

    I'd imagine they could well be compatible, as long as the interior cell edits in each don't overlap and create weirdness.
    1. varlothen
      varlothen
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      After giving Zappara's mod a quick look over against my own they are indeed incompatible as they both begin their expansions from the same place with Zappara's immediately blocking mine with a load door.

      In response, I have made an alternate esp which alters my layout modestly to accommodate it without any overlap or weirdness. However, I believe that since all Tombs Expanded does to this cell, functionally, is add a door to its own content a cleaner patch can be made from its end. As I'm not sure about the permissions for that mod and don't personally use it.
    2. Dragon32
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      Wow. That was an unexpectedly comprehensive and prompt response. Thanks so much, varlothen.
  8. Danae123
    Danae123
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    Hey there, I've had a look at your mod and found a couple of problems:
    - You need to clean the 72 GMST (Morrowind Enchanted Editor is quite simple to use and shows everything you mod mofifies)
    - The Velothi ramp mesh is not in the zip.

    Other than that, it looks really good and I'd be very happy to make a short video showcase
    1. varlothen
      varlothen
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      Hello, thank you for bringing this to my attention. It looks like the issue was that I originally uploaded one of my older esps by mistake as all the meshes were in the file, improperly unassigned. I have now uploaded a corrected and cleaned esp for this page. So these issues should now be addressed.

      As for the proposal of making a showcase for this mod, I can only say that I am incredibly flattered by this and would graciously give my permission.
    2. Danae123
      Danae123
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      Brilliant, expect the vid next Wednesday on my channel
      https://www.youtube.com/user/TerDanae
  9. hurrdurrmurrgurr
    hurrdurrmurrgurr
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    Does this move the ring deeper inside or do you get the ring then continue deeper?
    1. varlothen
      varlothen
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      • 11 kudos
      Currently no, the ring is in the same place. That is not say that there aren't a few surprises worth going deeper for, but with the way I designed it and the rumor of how it was lost by an adventurer I left the ring as is. I'm not totally happy with that but for the moment its a compromise.
  10. Suxev
    Suxev
    • supporter
    • 13 kudos
    I liked it!
    Endorsed.
    1. varlothen
      varlothen
      • member
      • 11 kudos
      Thank you.