Morrowind
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R-Zero

Uploaded by

Reizeron

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35 comments

  1. wcfcarolina13
    wcfcarolina13
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    • 2 kudos
    For some reason, this mod isn't working. I've tried both versions. Esp is checked. The order appears to be correct. No effect.
    1. Reizeron
      Reizeron
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      OpenMW?
    2. wcfcarolina13
      wcfcarolina13
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      Yes OpenMW
    3. Reizeron
      Reizeron
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      Can't help with that, sorry.
  2. Cl3v3rP0tat0
    Cl3v3rP0tat0
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    Shine on you Crazy diamond! There's a door chime on the chiming doors now - or were they always there, I never noticed before! :o
  3. deadclock7
    deadclock7
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    Hey Reizeron, would I have permission to use your mod, update it for other mods, and upload it to the nexus?
    1. Reizeron
      Reizeron
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      What mods do you have in mind?
    2. deadclock7
      deadclock7
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      Tamriel Rebuilt and Morrowind Rebirth, I am working on adding the chimes to every store and also creating special chimes for certain factions, like the telvanni.
    3. Reizeron
      Reizeron
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      Sounds interesting, go for it!
    4. fgoron2000
      fgoron2000
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      Updating it for TamrielRebuilt, and adding it to every store sounds great, I'll look forward to that. When you rework it and update it, I don't know if you have any consideration of reintroducing the chimes on exiting a shop, but for immersion perhaps you could maybe have it start then quickly fade, because the door has just closed? Just a thought.
    5. Painlieeer
      Painlieeer
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      Anything came out of this friend?
  4. half11
    half11
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    Thank you for the reworked version Reizeron! Really adds to immersion. The chimes no longer ringing when you exit the building is not necessarily a bad thing, since not hearing the bell outside does make sense.
  5. RabidSquirrel
    RabidSquirrel
    • supporter
    • 0 kudos
    I love this mod. It's amazing how effective little immersion mods like this one (and your flies, moths etc) are. This little chime somehow affects my game more than all the retextures I'm using.

    Thank you.
  6. User_4870877
    User_4870877
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    Fantastic little mod!
  7. rainvendor
    rainvendor
    • supporter
    • 25 kudos
    My favorite thing about modding isnt the crazy overhauls, textures, bug fixes, etc.

    Its finding these tiny little detail mods that add small details to the game that make you think, wow I would have never imagined this kinda thing being added to the game at all!

    Great mod, grabbed your other stuff too!
  8. Vraptor27
    Vraptor27
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    • 8 kudos
    It says contents of the zip file are corrupted
    1. Reizeron
      Reizeron
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      Try updating your archiver program.
  9. kingwulf
    kingwulf
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    Nice! But why is the doop the false way? -> I do have tehre a "mesh-conflict by two doors, different ways"
    1. Reizeron
      Reizeron
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      wat
    2. kingwulf
      kingwulf
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      I use German version of OpenMW 0.40
      Sound works fine, but the meshes of the door are conflicting with my original game door meshes however, it looks like I to have now two doors clipping over themself in every tavern.
      I will show you a screenshot: http://www.nexusmods.com/morrowind/Images/2979/?
    3. Reizeron
      Reizeron
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      • 138 kudos
      Ah, this is because original doors got saved into the .ess files. Just delete unneeded ones through the console or clean your save/start new game.
    4. kingwulf
      kingwulf
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      • 7 kudos
      ahhh - thanks!

      Edit:
      Nope even on new game there is a conflict.
  10. Luj1
    Luj1
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    • 5 kudos
    this is awesome , endorsed
     
     
    where did you get town chatter tho ? :d
    1. Reizeron
      Reizeron
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      Thanks!
      Town chatter is from Lendrik's Ambient Town Sounds.