Morrowind

Mod articles

  • Tamriel_Data naming scheme

    General prefixes and suffixes
    Race Prefixes:
    Com = Not specific to any race
    Cr = Created by animals or beast races (Goblins eg.)
    Arg = Argonian
    Bre = Breton
    De = Dark Elf
    He = High Elf
    Imp = Imperial
    Kha = Khajiit
    Nor = Nord
    Orc = Orc
    Rga = Redguard
    We = Wood Elf
    Dwe = Dwemer
    Dae = Daedric
    Aka = Akaviri (summarizing the Akaviri races for simplicity and legibility)
    Fal = Falmer
    Ayl = Ayleid
    Rea = Reachmen
    Mao = Maormer
    Province Prefixes
    Glb = Not specific to any province
    Sky = Skyrim
    Mw = Morrowind
    Cyr = Cyrodiil
    Ham = Hammerfell
    Hig = Highrock
    Bkm = Blackmarsh
    Els = Elsweyr
    Val = Valenwood
    Sum = Summerset I...

  • Original Description

    Starting with release 1609, Tamriel Rebuilt and Project Tamriel will move to a new data structure. TR_Data, PC_Data, Skyrim_Data are
    out, Tamriel_Data is in, and a host of changes come with it!

    Culminating from a year of hard work, Tamriel_Data contains a unified
    file structure spearheaded by Project Tamriel and Tamriel Rebuilt as the
    first adopter.

    Not only will this make assets from both projects available to each other and third party modders, but the assets
    are organised in a logical, easy to navigate syntax, enabling our
    modders to create content more easily. An object id will now have the
    context that was previously only known by trial, error, and experience.


    It will probably not quite loo...