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Mod articles
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General prefixes and suffixes
Race Prefixes:
Com = Not specific to any race
Cr = Created by animals or beast races (Goblins eg.)
Arg = Argonian
Bre = Breton
De = Dark Elf
He = High Elf
Imp = Imperial
Kha = Khajiit
Nor = Nord
Orc = Orc
Rga = Redguard
We = Wood Elf
Dwe = Dwemer
Dae = Daedric
Aka = Akaviri (summarizing the Akaviri races for simplicity and legibility)
Fal = Falmer
Ayl = Ayleid
Rea = Reachmen
Mao = Maormer
Province Prefixes
Glb = Not specific to any province
Sky = Skyrim
Mw = Morrowind
Cyr = Cyrodiil
Ham = Hammerfell
Hig = Highrock
Bkm = Blackmarsh
Els = Elsweyr
Val = Valenwood
Sum = Summerset I... -
Starting with release 1609, Tamriel Rebuilt and Project Tamriel will move to a new data structure. TR_Data, PC_Data, Skyrim_Data are
out, Tamriel_Data is in, and a host of changes come with it!
Culminating from a year of hard work, Tamriel_Data contains a unified
file structure spearheaded by Project Tamriel and Tamriel Rebuilt as the
first adopter.
Not only will this make assets from both projects available to each other and third party modders, but the assets
are organised in a logical, easy to navigate syntax, enabling our
modders to create content more easily. An object id will now have the
context that was previously only known by trial, error, and experience.
It will probably not quite loo...