Morrowind

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Stonedoughnut5

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stonedoughnut5

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17 comments

  1. Garcardo
    Garcardo
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    I am not able to open the new version....
    1. stonedoughnut5
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      Weird what happens? I use winrar to extract.
    2. Garcardo
      Garcardo
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      I use 7zip.
    3. stonedoughnut5
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      Well I use Winrar and it opens fine, maybe try to redownload it?
    4. Garcardo
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      Finally got Winrar and installed it. Hoping to find some fun things on my newest journey. Haven't gone everywhere. But, are you thinking about adding anymore. If so, items in the actual shrines for the Daedric Princes would be cool. D: 
    5. stonedoughnut5
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      I'm in the process of basically re-making this mod with unique models. No eta but all I know is I'm def going to improve the overall experience of this mod since it was literally my first mod. If you ended up trying it I would like some constructive criticism if you have any.
    6. Garcardo
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      Yo. Not sure if you're still doing this mod. But I did want to say, while I am fine with not putting locations anywhere. A book in game that tells us the names would be appreciated. I have found only 5 without trying. But now I am doing a run to try and find the rest cause the last one I found I had to look up if it was your mod item or not cause of what it did. <.< I wont ruin it for anyone but the shield is happily sitting on my marked location. Love the mod though. Sadly, without a quest or something to point us in a direction it's not a casual mod. Hardcore players like me will for sure love it. 
  2. ahalopooka
    ahalopooka
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    Amazin!
    1. ahalopooka
      ahalopooka
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      Some unique apparatuses have way too much quality. witches mortar and pestle makes potions that are over 2x stronger than masters.
      I edited them for myself, otherwise amazing mod
  3. Thor2
    Thor2
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    I am certainly going to give it a
    try!!!
    1. stonedoughnut5
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      thx, let me know if you end up thinking anything is overpowered or if you see a location that could use a new item.
  4. Danae123
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    Here's a showcase/review video of this mod version 0.9:

    https://youtu.be/NGJFr5kJlso
  5. Danae123
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    I have not tried your mod yet as I have a few questions:
    - How are the artefacts added? (placed in the world, given to npcs, leveled lists, scripts?). Most people will want that info to decide on potential mod conflict.
    - Do the artefacts look unique (new models or simple retextures, unique icons ?) New models are trickier but retextures are reasonably simple
    - Have you considered adding some info about the original artefacts ingame? Not everybody will care, but chances are, they like mythology enough to give your mod a go, so why not?
    - Have you tried to give the artefacts powers that clome as close as possible to the original ones? That would really matter to me, though it would prolly require some scripting.
    I would recommend adding the stats of the artefacts in the description so potential players have a better idea of what they're getting.
    Finally, as this is your first mod, I'd double check it is clean using tes3cmd, TESTool... and then saying so in the description.

    Keeping an eye on this!
    1. stonedoughnut5
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      Fixed the description, thanks for all the tips. i really want this mod to grow as big as possible!
    2. Danae123
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      I really like what you have here. So much so I've recorded a short showcase/review that will be released on my channel next Wednesday.

      In the meanwhile, there are a couple of things you prolly want to update/fix:
      - Your naked Argonian mod tester in Seyda Neen
      - I'd recommend tes3cmd to clean your mod, it didn't have any GMSTs but a few cells needed cleaning.

      My own personal wishlist:
      - a discreet retexture of the artifacts so they are more unique
      - some ingame info (from an npcs maybe) about the artifacts (finding the Shirt of Nessus is cool if you know the story behind it for example)
      - Please pretty please some Better Bodies versions of the armour and clothing
      - expand on the note about Excalibur, leave hints for the player to find the most remote / hidden artifacts, quests maybe
      - and my little pack rat problem: a place to display the artifacts.
      - let's be crazy and make some sets a la Diablo? (Greek set, etc)

      I'll stop there I really like what you have here, looking forward to seeing where this goes!

    3. stonedoughnut5
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      LMAO, fixed the argonian. I honestly have no idea how it got there.
      As for some re-textures i have no idea how to do that and ill need to learn, which will most likely take some time.
      ill be cleaning it with tes3cmd as soon as possible though.

      Honestly, thanks for all the thus far.
    4. Danae123
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      Nifskope is very easy to learn and will let you assign new textures as well as modify the shape (enlarge, shrink, stretch, cut bits off, add bits) of existing models.
      Modders who create models usually used Blender.
      With Nifskope, open the programme, go to the render tab, scroll down to settings and click 'autodetect paths', this will teach Nifskope where your texture files are.
      Close that, top left corner, click load and navigate to your Morrowind Meshes folder, select a model (something.nif) and you will see it in Nifskope. Selecting any part of the model will show you its properties in Block list panel (usually on the left, could be at the bottom of the window).
      There a lot of info there, you are looking for a little purple flower, that's the texture assigned to this part of the model, click on the flower, navigate to your texture folder, select a texture (usually .dds or .tga) and you should see the changes in the render window. Save as a new model (create your own subfolder in Meshes) and that's it!
      You might want to edit the UV map as well, also easy: in the render window, right click on the section you want to edit, select 'texture' then 'edit UV. The UV map is like a 2D representation of the model. It will move the texture on the model.
      Just have a look and experiment, it's a lot of fun. Just don't overwrite original models