A quest mod based around my pharlan race, but playable by all races, which includes a floating town, research center, companions, factions, new armors and three playable races. While not technically TES lore friendly it is designed to blend into existing TES lore. Great bonuses for all races but especially beast races and a walkthrough is available
Permissions and credits
Author's instructions
You may upload this mod but please attempt to ask permission first so that I am aware of other places the mod is located.
Assets other than pharlan lore are the property of their respective creators.
DO NOT make mods, stories, TV etc. based on my pharlan race or other races of my universe - they are my intellectual property and don't come from TV, movies etc. If you are interested in more pharlan lore/stories in the mod I am working on novels and short stories to be published. You may request to be a pre-release reader by contacting me.
File credits
Firstguard footshields by Zenorf http://geeteeo.home.comcast.net/downloads.htm (I relighted these models using niflight so they would blend better with other models)
The floating island models and textures are from Acid Basik http://home.comcast.net/~tamiworkman/ACDFloatIsl.zip
The cape is from the Night Elf mod by Hyperion - retextured by me. http://tfo.rh.rit.edu/esforum/Night%20Elves%20Race%20for%20Better%20Bodies%20v1.06.zip
A couple of Sil's shirts re-textured by me and re-textures of junkmail's BB2 pants. http://www.morrowindvisions.com/
Retextured version of Star Boi's staff model - Onxywood Staff http://www.rpgplanet.com/morrowind/modcontrols/download_display.asp?modid=2122
The loin cloths are directly from the loin cloth and top mod by Dereko and have not been altered by me. http://members.shaw.ca/dereko1/loincloth+top_pkg.zip
There is a quiver that is from suran archery tradehouse. http://home.earthlink.net/~edevault/id15.html
Mykul for the hood mesh. The texturing was borrowed from the Night Armor mod http://www.thelys.org/mods.php?a=Windir#Night_Armour
and of course the standard pharlan race credits
Thanks to Psychodog studios for the better bodies meshes http://www.psychodogstudios.net/betterbodies/
Phyntoswasp for the wings http://www.bear371.com/mods/
And Smight Plight/Dalestocker for the tail http://ca.geocities.com/dalestocker/ http://oregonstate.edu/~virdeb/Index.htm
Lots of re-texturing of all sorts of things from bethesda by me.
Script credits: I'm not really that talented at MAKING scripts but I can tweak them to be what I want pretty well:
Thanks to . . . . ManaUser (especially for the NIFLIGHT tool) TheLYs Grumpy for the companion scripts - modified slightly by me. Joshua Hynes qarl - for the companion teleport script Matthew of Suran Underworld fame for some scripting ideas from SU. and of course Bethesda for their scripts (or at least portions of them). And thanks to JOG on the ES forums for helping me keep levitating pharlans from falling through the floor!
Extra special thanks to Storm Falcon AKA KzinistZergMorbuzakh for re-designing several of the research center cells. She did a great job!
Donation Points system
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What would happen if a new and strange race suddenly appeared in Morrowind? The way of the Talon quest mod is about my pharlan race and how they interact with the people and factions already in Morrowind. The mod contains it's own lore as well as melding into existing lore. It's playable by all races and what race you are determines some of the outcomes of the mod.
-Splitting main quest - evil and good sides
-Puzzles
-Nasty Baddies to beat up
-Interesting but reasonably balanced rewards
-Several companions (love interests for pharlan characters)
-Companion friendly transport system (covers both expansions)- now instantaneous.
-Three new sets of armor - with boots for beasts AND human races (Note - don't equip the beast boots if you're not a beast race or you will crash the game.)
-Several houses available for the PC - from huge to small.
--lots of side quests
--pharlan lore - lore books, dialogue etc.
--shunt for BM mainquest - pharlans can do Hircine's side without being a werewolf (version 2.1 fixes some issues with these quests)
--partial faction quest and faction subquest for very noble/good/paladin characters
--beastly versions (ankles only) of virtually all the standard armors.
--now requires BOTH expansions
-Many of the quest outcomes are also dependant on YOUR CHOICES, so keep that in mind as you play- save and re-load to try different options if you seem to be stuck.
3 new sets of armor (2 light and 1 medium) - retextured from standard MW and tribunal meshes- now with beast footshields and human boots.
New BB2 compatible clothing (re-textures) - pants and shirts for GUYS this time.
A Floating town - new shops, taverns, hostel, temple, visitor's center and fort
A new companion friendly transport system
Tons of new NPCs to interact with (currently up to over 180 pharlan NPCs (plus a number of new non-pharlan NPCs)
Vampire friendly - except for the faction quests
WARNING - if you are not playing a beast race do not equip beast boots or Morrowind will CTD. Human boot versions of the armors are available.