Reflection maps appear overly shiny in OpenMW. You can fix this by opening the mod's tx_ins_refl.dds texture in Paint.NET, turning its brightness all the way down and then saving it. The normal maps should still work fine, since OpenMW doesn't rely on reflection mapping like the vanilla engine.
Is there any chance you could make a compatibility patch for the Spear and Halberd that would cause them to be held in the same manner as all other spears are held in the Spear-Staff Fix by hollaajith:
it's so interesting to see how Morrowind a game over 10 years old still be able to run smoothly with more higher poly models. Instead of Skywind it makes me wonder why no one decided to just make higher poly models for those in the original Morrowind.
Skywind is not about graphics — it's about mechanics, because some prefer Skyrim's gameplay to Morrowind's one. It's also a reimagination of Morrowind, yes, but still.
The way TESRenewal people do/did it has its limitations though.
Because Morrowind uses an older engine, higher-resolution graphics mods can cause significant performance issues since the game isn't able to utilize the full potential of modern PCs--a problem that's currently being addressed by the development of OpenMorrowind, which seeks to replace the entire engine with something more modern and flexible to allow for not only better graphics and lighting but also better animations, scripting and even physics.
MW can't really run higher poly models like the never Bethesda titles. At a certain point it will crash. That is one of the purposes of OpenMW to expand it's horizons. So the higher res texture mods and weapons and hairs and races all tax the engine to where we find ourselves at the meridian.
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Am I doing something terribly wrong here?
http://www.nexusmods.com/morrowind/mods/43353/
It's also a reimagination of Morrowind, yes, but still.
The way TESRenewal people do/did it has its limitations though.