Morrowind
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Created by

Newvac

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GamerAim

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About this mod

A small mod with three new lore-friendly NPCs that provide travel to/from Seyda Neen, Caldera and Pelagiad.

Requirements
Permissions and credits
Pelagiad Travel v2
by Newvac

WHAT IS THIS MOD?
Pelagiad Travel is a mod that adds three new caravaners to Seyda Neen, Pelagiad and Caldera, providing lore-friendly, convenient and balanced fast-travel options for Pelagiad and Caldera. The new NPCs have unique but simple backstories and the mod is more for convenience than anything, but I tried to make it seem plausible. If you can think of a way I can make it better, let me know!

COMPATIBILITY
This mod requires both Tribunal and Bloodmoon now! If any one person asks me to, I'll remove the dependencies, though. It's incompatibile with any mods that add things where I did, but I don't know which since I don't have those. It is compatible with OpenMW but not with the OpenMW-CS that comes with it, since it doesn't properly save dialogue.

HOW TO USE
Just extract the .esp to your "Data Files" folder and load it. From there, just use the new NPCs with Guars that you find at Seyda Neen, Pelagiad and Caldera. Talk to them a bit and maybe they'll tell you their stories :)

WARNING: If using a previous version, remove the mod, start the game, ignore warnings, save, install the mod. This will make the mod work properly.

WHAT'S NEXT
If there's bugs, I might fix them. If you think this mod could be improved, let me know and I'll see about improving it. I hear that Ald Velothi is another settlement without fast-travel, but I haven't been there in this playthrough so I don't know if that's true or not. If it turns out to be true, I'll probably come up with something to get fast travel up there. Might even tie it into a quest.

CREDIT
Neoptolemus - Wagon and guar models, used with permission.